Solution to RNG

Solution to RNG

in Engineer

Posted by: guildabd.6529

guildabd.6529

Right click on skill to select the effect.

Skills that are effected by RNG: Elixir H, Toss Elixir H, Toss Elixir B, Toss Elixir U and Elixir X

Solution to RNG

in Engineer

Posted by: Wolfar.6508

Wolfar.6508

While I like the solution, this will make an already complicated profession even more complicated. I’d rather see them just give a set boon instead of one out of X boons.

Wolfineer.com - Everything Engineer!

Solution to RNG

in Engineer

Posted by: Chaith.8256

Chaith.8256

While I like the solution, this will make an already complicated profession even more complicated. I’d rather see them just give a set boon instead of one out of X boons.

Or a shortened burst of 3 Boons!

Forum Lord Chaith
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New Twitter: @chaithhh

Solution to RNG

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Posted by: Phineas Poe.3018

Phineas Poe.3018

Why choose? Why can’t I have smoke screen and wall of reflection at the same time?

That’s balanced. Right, guys?

[EG] Ethereal Guardians

Solution to RNG

in Engineer

Posted by: Chaith.8256

Chaith.8256

Why choose? Why can’t I have smoke screen and wall of reflection at the same time?

That’s balanced. Right, guys?

Lol, nobody is suggesting that. When I said a short burst of boons it was meant for Elixirs that provide boons. But yes, that would still leave Elixir U and Elixir X quite RNG. Those are actually two utilities that would benefit most from the OP’s suggestion

Forum Lord Chaith
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New Twitter: @chaithhh

Solution to RNG

in Engineer

Posted by: Phineas Poe.3018

Phineas Poe.3018

I was just making a joke.

[EG] Ethereal Guardians

Solution to RNG

in Engineer

Posted by: Anymras.5729

Anymras.5729

Easy to use, except it’s pretty much exactly what the trigger for the old Scope trait was. Unfortunately, it completely failed.
It never worked.
At all (despite initial insistence to the contrary from a particular staffer).

So, it’d probably be easy to use, except that Anet has already demonstrated an inability to create a functioning asset that switches states based on whether people are moving.

Solution to RNG

in Engineer

Posted by: GummiBear.2756

GummiBear.2756

Just a short idea:

The effects depend on movement.

Char moves while casting = effect X
Char stands still while casting = effect Y

Here’s an example:
Your char moves while casting Elixir X -> he/she turns into a tornado.
He/she stands still -> he/she turns into a juggernaut.

Easy to use and it removes the RNG.

That would basically mean that ins 99% of situations ppl would be using in your example the tornado, as standing still in combat can often be quite devastating, eithyer that or the standing still effect would have to be considerably stronger than the moving effect