Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Some items to keep in mind.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Here’s the problem with Hammer’s base damage being low:
Bunker builds need a reason to draw the attention of people. A good example of this is the Egun/Mortar bunker Engineer. It has tons of conditions, might, and regeneration. Focusing the Engineer is a good priority, even if he is tanky, because actively ignoring him means hes providing substantial health per second and applying the wonderfully balanced burn condition. There is a REASON for that build to be tanky, because it can both survive and punish you for not focusing the Engineer.
Now lets take a look at Scrapper and his hammer. No conditions, meaning you’re looking at something like PvT gear, but at the same time it has low base damages. Now, it DOES have blocks and reflects, so you are punished for actively focusing the Scrapper, but you are not actively punished for NOT focusing him, which is huge.
“But bruv, the gyros! If you ignore the gyros, they do so much!”
First off, Health. They have no kitten health. They’ll blow up to standard cleave and AoE abilities. Second, lets assume their health is changed so that they are VERY tanky, even considering that they can be crit (lol) have conditions applied to them (LOL) and be stunned (LMAO). What the HELL do you get for running Gyros? Some cleanses? Healing that is worse than HT even if you get the whole duration off? Stealth that couldn’t give away where you and your team are any harder if it was literally shadow refuge? Some whirls? Super speed, so you can run away from fights you aren’t going to win faster?
“So what if we just don’t run Gyros and just use the hammer and the tanky traits?”
Then you aren’t the Scrapper anymore. You’re standard bunker kit engineer with a leap and an electric field. Thank god we get one of these specs every xpac. I’m already hyped for the next one….in three years /s
I guess I’m somewhere in between you two. I don’t think the hammer’s base damage looked that low, the auto attack chain with Marauder’s ammy was doing <2k, 2k+, 3k+. You can also put out damage with three skills without taking damage (2=reflect, 3=evade, 4=block). This looks good, but we’ll have to see how it plays out. Maybe it does need to be tuned up. That’s what the BWE is for.
As for this place becoming a ton of negativity? I feel like I want to defend against that statement. On Wednesday and Thursday I agree it was bad. So many assumptions, so much conjecture, all leading to doom and gloom. Now? I think for the most part people are giving good feedback and it seems like it’s mostly agreed on that the hammer looks great (damage notwithstanding, the weapon itself is designed practically perfectly). Traits are pretty good, could use some incentives for PvE players.
Gyros are the big red flag, and of all the gyro feedback I have seen very little “this stuff sucks, fire the guy who made it” nonsense. I’ve seen a lot of valid feedback with tons of suggestions that actually seem pretty realistic (give gyros Endure Pain). Even you say they can be buffed to be much tankier, so aren’t you basically saying the same thing as everyone else? Also no, the heal gyro and the tank gyro are not going out to any parties together in their current forms. The tank will die in two hits, and the healer will put out maybe 1k healing. It’s a neat idea but it’s just not working now, which is the point of feedback!
Negative feedback doesn’t mean this place is negative. I’ve only been refreshing the Engi forums here since yesterday because it’s stayed pretty helpful I think. I don’t think it’s fair to say that it’s a negative place just because people don’t like gyros. They shouldn’t like gyros as they are right now because they’re turrets all over again and we know how scarred Engi players are because of turrets.
Jade Quarry