Static Discharge: Stating the obvious - Again

Static Discharge: Stating the obvious - Again

in Engineer

Posted by: Hammerguard.9834

Hammerguard.9834

Why is 75%+ of the damage from static discharge still going into the ground? This isn’t Call of Duty, Anet. There are no cursors on my screen. Can you fix this already?!

… I still want tengu.

Static Discharge: Stating the obvious - Again

in Engineer

Posted by: DonEllz.6312

DonEllz.6312

Amen! I do also see it happen more to using the healing turret toolbelt skill more than others but yes… anet fix this since the build is built around it and it’s not exactly great when the main part of the build isn’t actually working.

Its Not Apho – Necromancer – Callous Philosophy [LaG] – Anguîsh [Ash]

Static Discharge: Stating the obvious - Again

in Engineer

Posted by: ukuni.8745

ukuni.8745

if it worked with every tool belt skill engineers could have some great power builds make it happen anet

Still Winning And Grinning (Swag)
Ukune – Engineer of Maguuma
Check me out on YouTube

Static Discharge: Stating the obvious - Again

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

+1

Tekkit Mojo – Engineer
Tekkit’s Workshop

Static Discharge: Stating the obvious - Again

in Engineer

Posted by: Hammerguard.9834

Hammerguard.9834

This turret build I’m using could actually become viable and extremely fun if it worked.

… I still want tengu.

Static Discharge: Stating the obvious - Again

in Engineer

Posted by: Benjamin.8237

Benjamin.8237

Right, let me get this straight. It fires a bolt at your target only if the toolbelt skill you used targets them. Throw wrench is aimed at a target, so the bolt will go for them. Non targeted skills the bolt will fly directly into the centre of the screen.

Once you work out where it is, it should still hit. For example I always drop my rifle turret before battle, I immobilize them with rifle 2 and then destroy the turret, no matter where it is a bolt will fire into them, I can then instant cast the hidden bullet to get double SD damage. It just takes getting used to, and as far as I’m aware working as intended.

P R I N C E | Best Renger EU
You can find me in PvP | I normally answer PMs

Static Discharge: Stating the obvious - Again

in Engineer

Posted by: Hammerguard.9834

Hammerguard.9834

Lol, right? Power engineers are in one of the worst states of the game right behind Rangers. They don’t need bugged skills and traits to be classified as, “intended”.

… I still want tengu.

Static Discharge: Stating the obvious - Again

in Engineer

Posted by: insanemaniac.2456

insanemaniac.2456

Lol, right? Power engineers are in one of the worst states of the game right behind Rangers. They don’t need bugged skills and traits to be classified as, “intended”.

um what

i 1v1 a lot of things just fine

JQ: Rikkity
head here to discuss wvw without fear of infractions

Static Discharge: Stating the obvious - Again

in Engineer

Posted by: Dirame.8521

Dirame.8521

Untargeted static discharges are skillshots. Groundtargetted skills fall into the same category. You have to aim you camera slightly upward for it not to go into the ground.
Same thing you’d do for an untargetted Flame Blast if you want to hit someone on a ledge.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Static Discharge: Stating the obvious - Again

in Engineer

Posted by: Hammerguard.9834

Hammerguard.9834

I’m fine with it being a “skillshot” such as flame blast or burning speed, it’s when the game forces me to play it like an FPS when it’s clearly not meant to be played as such.

PS: Groundtargetted skills don’t give a kitten where my camera’s facing and neither do the mentioned “skillshot”.

… I still want tengu.

Static Discharge: Stating the obvious - Again

in Engineer

Posted by: Dirame.8521

Dirame.8521

I’m fine with it being a “skillshot” such as flame blast or burning speed, it’s when the game forces me to play it like an FPS when it’s clearly not meant to be played as such.

PS: Groundtargetted skills don’t give a kitten where my camera’s facing and neither do the mentioned “skillshot”.

Just tested it and they do. Maybe you didn’t angle your camera properly. I can make a short video if you want me to prove it?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Static Discharge: Stating the obvious - Again

in Engineer

Posted by: Hammerguard.9834

Hammerguard.9834

I know what you’re talking about. The projectile comes out where the character is facing but it still forces you to aim the center of your camera at the target for the vertical projection. This is the only skill in the entire game that requires such awkward aiming. You can’t expect me to believe it was intended, especially since it behaves differently depending on the skill used to cast it.

So yes, you found a workaround to make it work but that doesn’t mean it’s any less bugged.

… I still want tengu.

(edited by Hammerguard.9834)

Static Discharge: Stating the obvious - Again

in Engineer

Posted by: Dirame.8521

Dirame.8521

I know what you’re talking about. The projectile comes out where the character is facing but it still forces you to aim the center of your camera at the target for the vertical projection. This is the only skill in the entire game that requires such awkward aiming. You can’t expect me to believe it was intended, especially since it behaves differently depending on the skill used to cast it.

So yes, you found a workaround to make it work but that doesn’t mean it’s any less bugged.

My last statement was because you wrote this: “PS: Groundtargetted skills don’t give a kitten where my camera’s facing and neither do the mentioned ‘skillshot’.”

So I assumed you were claiming that it doesn’t work. In any case, I’m not saying the current functionality is intended, I was just telling you a work around.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash