Suggested Turret Changes

Suggested Turret Changes

in Engineer

Posted by: Swagg.9236

Swagg.9236

TURRET “PICK-UP” FUNCTION
See Attachment 1 (maybe I should lay off the MS Paint icons).
Instead of simply picking up Turrets with F (returning them to your skill bar in a manner of speaking), picking up a Turret now grants new Weapon Skills.

TURRET OVERCHARGES
Overcharge skills now activate instantly. Turrets that fire projectiles will immediately fire their Overcharge skills at the player’s current target. Turrets will interrupt their current action in order to perform an Overcharge skill if commanded to do so.

Smoke Screen (Flame Turret overcharge)

  • Generates the Smoke Field and initial Blind effect at the player’s location.

Cleansing Burst (Healing Turret overcharge)

  • Applies its effects at the player’s location.

TURRET RECHARGES
Flame Turret

  • Recharge reduced from 40 to 30 seconds.

Rocket Turret

  • Recharge reduced from 60 to 45 seconds.

Thumper Turret

  • Recharge reduced from 50 to 35 seconds.

Net Turret

  • Recharge reduced from 30 to 25 seconds.

SECOND ATTACHMENT
I think having the option of equipping a Turret skill without it taking up your Utility Bar would really help push them into mainstream use.

Attachments:

(edited by Swagg.9236)

Suggested Turret Changes

in Engineer

Posted by: google.3709

google.3709

Great idea but it would not solve the problem of turret having extremely low damage, and also being targeted and destroyed within few seconds after being summoned.

honestly, the best idea and best fit would be as many players have stated and take the current turrets ( without any Nerf ) and gather them into a new kit, this way, players would surely consider it a viable option, and considering how unimpressive powered turrets currently are, this would not be overpowered, and would a low for a much much more versatile game play.

(edited by google.3709)

Suggested Turret Changes

in Engineer

Posted by: Thenoob.1480

Thenoob.1480

A simple fix for turrets in my eyes: set the cooldown to begin when the turret it placed, not when it dies, is detonated, or picked up.
Done with fighting in this place after 2 minutes with a rocket turret? Great, its done with its cooldown, you may move on.
Instead of, done fighting in this place after 2 minutes with a rocket turret? Too bad, if you move away from this place, you don’t get to place another for another 2 minutes.

Fun Police – Sea of Sorrows

Suggested Turret Changes

in Engineer

Posted by: Zinwrath.2049

Zinwrath.2049

Had a responce and realized i was hijacking your thread. While i like your changes, i think simpler solutions are necessary.