(edited by Swagg.9236)
Suggested Turret Changes
Great idea but it would not solve the problem of turret having extremely low damage, and also being targeted and destroyed within few seconds after being summoned.
honestly, the best idea and best fit would be as many players have stated and take the current turrets ( without any Nerf ) and gather them into a new kit, this way, players would surely consider it a viable option, and considering how unimpressive powered turrets currently are, this would not be overpowered, and would a low for a much much more versatile game play.
(edited by google.3709)
A simple fix for turrets in my eyes: set the cooldown to begin when the turret it placed, not when it dies, is detonated, or picked up.
Done with fighting in this place after 2 minutes with a rocket turret? Great, its done with its cooldown, you may move on.
Instead of, done fighting in this place after 2 minutes with a rocket turret? Too bad, if you move away from this place, you don’t get to place another for another 2 minutes.
Had a responce and realized i was hijacking your thread. While i like your changes, i think simpler solutions are necessary.