[Suggestion] Juggernaut Trait

[Suggestion] Juggernaut Trait

in Engineer

Posted by: SkullMuffinz.2136

SkullMuffinz.2136

Hello,

Admittedly I’m not an expert in any particular topic of this game, but I’ve been playing for a while and always had a blast with engineer.

Recently with the changes to flamethrower, it seems Anet want the kit to be more of a hybrid damage source. Personally I haven’t had enough time to experiment with it to fully determine whether I like the changes overall or not, but I would like to make a suggestion, either for the next balance patch, or if possible something to add sooner than that.

I think juggernaut, potentially, could be great for this new hybrid role, as might adds both condi and power. Also, personally, I love the flavor of the stability, and how it makes your feel like an unmovable object. What I don’t like about this trait is how it has to compete with Incendiary Powder. Before it wasn’t too much of an issue, with flamethrower being primarily a power based build, but now it seems silly that the two have to compete.

One of the purposes of this patch, was to “improve trait synergy, weapon usefulness, and kit purity of purpose”. And, while I do like the changes that were made, I also don’t think they were enough, particularly in the trait synergy department.

As for my personal suggestion, I’m by no means saying these are the best options, merely the two I think would make the most sense. To either:

1) Move juggernaut to a different trait tree, so that both could be picked.
2) Make one of the two traits Master as opposed to Grandmaster, and probably nerf one of the two.

These are merely my opinions, I’m aware Juggernaut isn’t optimal for raids or organized fractals since might stacking is already a thing, but as stated I think the trait is really cool thematically, and it’s phenomenally useful in open world.

Thank you for your time.

[Suggestion] Juggernaut Trait

in Engineer

Posted by: Wondrouswall.7169

Wondrouswall.7169

I’m fine with taking one or the other – it provides a meaningful choice. I just want the burning on Incendiary Powder to have a “(Single attacks can activate this trait more than once before recharging.)” like Necromancer’s Chilling Victory. That way, if I hit 5 people and 3 of them receive a critical strike, those 3 people are burned rather than just 1 foe.

PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.

(edited by Wondrouswall.7169)

[Suggestion] Juggernaut Trait

in Engineer

Posted by: SkullMuffinz.2136

SkullMuffinz.2136

That’s fair, I can respect them wanting to have us make a choice, but as is, from what I could tell, with a hybrid or condi build, incendiary powder is worth taking every single time over juggernaut in terms of numbers.

My testing is by no means perfect however, and I could be wrong about this. If they are actually competitive in terms of use usefulness, I could live with that.

[Suggestion] Juggernaut Trait

in Engineer

Posted by: SkullMuffinz.2136

SkullMuffinz.2136

Also I forgot to include this in my other reply, sorry for the double post, but I agree completely about it being able to proc on more than one person.

[Suggestion] Juggernaut Trait

in Engineer

Posted by: lLobo.7960

lLobo.7960

You take juggernaut when you want to camp FT and have no other source of might or stability. The trait is great for overland pve maps like Orr, SW and HoT maps with big events. In this scenario you use FT for the high RoF so you can tag as much as possible and the stability keep you tagging among the CC going around the zerg.

Incendiary Powder is more useful on single target fights, like dungeon bosses or other instances. Where might (and stability) can come from other sources and you want to maximize your dps.

Mod amo, the third option, is actually nice on a power setup when using rifle and bombs.

So yea, its a good choice there, each with its use.

[Suggestion] Juggernaut Trait

in Engineer

Posted by: Shaogin.2679

Shaogin.2679

You take juggernaut when you want to camp FT and have no other source of might or stability. The trait is great for overland pve maps like Orr, SW and HoT maps with big events. In this scenario you use FT for the high RoF so you can tag as much as possible and the stability keep you tagging among the CC going around the zerg.

Incendiary Powder is more useful on single target fights, like dungeon bosses or other instances. Where might (and stability) can come from other sources and you want to maximize your dps.

Mod amo, the third option, is actually nice on a power setup when using rifle and bombs.

So yea, its a good choice there, each with its use.

Pretty much this. ^^

It’s not always about damage, which I’m guessing you already know since you are already sacrificing damage to make a Jugernaut build.

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[Suggestion] Juggernaut Trait

in Engineer

Posted by: santenal.1054

santenal.1054

I was hoping they would move the trait from Major Grandmaster to Major Adept this balance patch. The stability is really good for stomping, something my vanilla build could really use with all the troll rezzing going on nowadays.