Technomancy: Like it?

Technomancy: Like it?

in Engineer

Posted by: The V.8759

The V.8759

Hey guys!

I was thinking of future elite specs and I came up with the idea of a technomancer. This would open up some space for actual magic and weapons like staff, focus and scepter.

My original idea was to make a kinetic energy bar, that woud fill in combat. Either way by being hit or whatever. Your toolbelts change in upkeep skills, undependant of what utility skills you take. The role of the technomancer could be something like offensive support (would fit imo). As for utility skills you can use things like consecrations since we have a source of magic.

But thematicly, how would you feel about using actual magic? I would be fine with it, as long as we dont get straight up spellcasting but instead use the magic to creatr powerful mechanical attacks.

Do you think technomancy could fit the engineer?

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Technomancy: Like it?

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Posted by: Nike.2631

Nike.2631

“Technomancer” rendered as a Staff/Consecrations Engineer Espec sounds reasonably entertaining . Would definitely get the gizmo aspect in there compared to Eles. There’s some FX already done for the watchknights you could probably repurpose. There’s a lot of flexibility tied up in their toolbelt skills thugh, so if you’re dropping that, whatever you replace it with will need to be dead-on for theme and no slouch for game-impact.

If you’re interested in digging into all the needed steps to flesh this out here’s how I formatted a complete Espec for Rangers.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

Technomancy: Like it?

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Posted by: Dirame.8521

Dirame.8521

The Technomancer would tap into what Asurans do for their tech. All the skills so far have been taken from Charr technology. Even the Scrapper is from Charr tech. Time for some Asuran tech. My very own pet Golem would be a good start.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Technomancy: Like it?

in Engineer

Posted by: The V.8759

The V.8759

“Technomancer” rendered as a Staff/Consecrations Engineer Espec sounds reasonably entertaining . Would definitely get the gizmo aspect in there compared to Eles. There’s some FX already done for the watchknights you could probably repurpose. There’s a lot of flexibility tied up in their toolbelt skills thugh, so if you’re dropping that, whatever you replace it with will need to be dead-on for theme and no slouch for game-impact.

If you’re interested in digging into all the needed steps to flesh this out here’s how I formatted a complete Espec for Rangers.

The link seems very nice, thanks for sharing!
On topic a magical toolbelt skill replacing the original could also be an option, however it is hard to create and balance all the toolbelt skills as upkeep skills. Maybe do not make all of them upkeep then, but anyway I would love to see technomancy:D

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Technomancy: Like it?

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Posted by: glehmann.9586

glehmann.9586

Personally, I prefer the idea that engineers are the rare people who have no magic ability so they use technology to make up for it. Tyria is flooded with magic, such that having no magic makes us more unique.

I might be persuaded to accept building technology with already-magically-infused components, which is kind of what alchemy is anyway.

Technomancy: Like it?

in Engineer

Posted by: Chaith.8256

Chaith.8256

Hey guys!

I was thinking of future elite specs and I came up with the idea of a technomancer. This would open up some space for actual magic and weapons like staff, focus and scepter.

My original idea was to make a kinetic energy bar, that woud fill in combat. Either way by being hit or whatever. Your toolbelts change in upkeep skills, undependant of what utility skills you take. The role of the technomancer could be something like offensive support (would fit imo). As for utility skills you can use things like consecrations since we have a source of magic.

But thematicly, how would you feel about using actual magic? I would be fine with it, as long as we dont get straight up spellcasting but instead use the magic to creatr powerful mechanical attacks.

Do you think technomancy could fit the engineer?

I had this great idea. The utilities will call forth one of your arcane clockwork creations that will wander around the area, with a small life bar, and they’ll be interactable. You and allies can press F to purchase magical items such as Gyro Sandwiches that get you out of hungrytown fast.

Forum Lord Chaith
Twitch.tv/chaithh
New Twitter: @chaithhh

Technomancy: Like it?

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Posted by: Mercurias.1826

Mercurias.1826

Hey guys!

I was thinking of future elite specs and I came up with the idea of a technomancer. This would open up some space for actual magic and weapons like staff, focus and scepter.

My original idea was to make a kinetic energy bar, that woud fill in combat. Either way by being hit or whatever. Your toolbelts change in upkeep skills, undependant of what utility skills you take. The role of the technomancer could be something like offensive support (would fit imo). As for utility skills you can use things like consecrations since we have a source of magic.

But thematicly, how would you feel about using actual magic? I would be fine with it, as long as we dont get straight up spellcasting but instead use the magic to creatr powerful mechanical attacks.

Do you think technomancy could fit the engineer?

I had this great idea. The utilities will call forth one of your arcane clockwork creations that will wander around the area, with a small life bar, and they’ll be interactable. You and allies can press F to purchase magical items such as Gyro Sandwiches that get you out of hungrytown fast.

No one should be able to escape hungrytown that fast. Your idea is going to render CUL useless, and then they’ll cry about it for weeks.

As for the. Ext spec? If I want to think about it hard, I’d like either a mace with cool engie skills or a bow and trick arrows for theme. Magi tech doesn’t reall do it for me.

Interesting concept, though, op. I’ll put it right here on the fridge with the heart shaped fridge magnet.

Technomancy: Like it?

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Posted by: draxynnic.3719

draxynnic.3719

Personally, I’ve been feeling that it would be appropriate for the engineer to get asura magitech at some stage for a while. Lorewise, the engineer has been defined as having less direct access to magic than other professions – however, in the long run, I think it would be reasonable to have an elite specialisation that uses magitech alongside the range of engineer specs that don’t. It may have started as a way for charr to get out of using magic, but we do see Inquest rocking engineer stuff regularly, and they can’t all be in the profession purely because they have no ability to wield magic.

To those who think Scarlet hate means she’s succeeded as a villain:
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.

Technomancy: Like it?

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Posted by: Mercurias.1826

Mercurias.1826

Charr can use magic. They just have a cultural stigma about it due to the flaming legion’s reliance on it in the past.

Personally, I sort of saw the pistol/shield engie setup, gadgets, and alchemy to be very Asura-esque, particularly with Asura racials in the mix.

Technomancy: Like it?

in Engineer

Posted by: Voramoz.6790

Voramoz.6790

Or engineer wells. I like it.

Technomancy: Like it?

in Engineer

Posted by: The V.8759

The V.8759

Personally, I’ve been feeling that it would be appropriate for the engineer to get asura magitech at some stage for a while. Lorewise, the engineer has been defined as having less direct access to magic than other professions – however, in the long run, I think it would be reasonable to have an elite specialisation that uses magitech alongside the range of engineer specs that don’t. It may have started as a way for charr to get out of using magic, but we do see Inquest rocking engineer stuff regularly, and they can’t all be in the profession purely because they have no ability to wield magic.

As you said, engineer are having a hard time using magic directly. Thats why I suggested to make the kinetic energy pool. They drain it from their energy and use that as their source of magic instead of just catching magic"out of nothing" .

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