Thought on Turret overcharge ability OOC?
Absolutely. Having access to that smoke field and the extra blast finisher would really wrap up the newfound supportive nature of the turrets very nicely.
The class is always greener on the other side.
I’m definitely a supporter of this – more control over Turrets can’t be a bad thing (though I’d not recommend making Turret Overcharges reset the firing cycle).