Thought on Turret overcharge ability OOC?

Thought on Turret overcharge ability OOC?

in Engineer

Posted by: Blizt.3086

Blizt.3086

After the latest patch, turret really have improved a lot, and turret build is actually viable now.

But there’s still one thing left that bugs me, which is that other than the Healing Turret, all the turret will not activate their overcharged abilities unless you were in combat.

Particularly the Flame Turret (to be used to make a stealth combo), Net Turret and Thumper Turret (can use stun/launch to sneak attack someone).

What do you guys think of it?

Thought on Turret overcharge ability OOC?

in Engineer

Posted by: Toolbox.9375

Toolbox.9375

Absolutely. Having access to that smoke field and the extra blast finisher would really wrap up the newfound supportive nature of the turrets very nicely.

The class is always greener on the other side.

Thought on Turret overcharge ability OOC?

in Engineer

Posted by: Anymras.5729

Anymras.5729

I’m definitely a supporter of this – more control over Turrets can’t be a bad thing (though I’d not recommend making Turret Overcharges reset the firing cycle).