Thoughts on Backpack Regenerator?

Thoughts on Backpack Regenerator?

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Posted by: Linnes.2678

Linnes.2678

Anyone know the base regen of backpack regenerator? Is it worth using now that we’re down a healing field from KR Elixir Gun? At this point it’s either gonna be that or HGH.

Linnes- 80 RNG, Linnes the Lucky- 80 ENG, Linnes the Silver- 80 GRD, Linnes the Gold- 80 WAR

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Posted by: Talsi.1469

Talsi.1469

125HP per second
http://wiki.guildwars2.com/wiki/Backpack_Regenerator
Usefulness depends on your build ;-)

“Only two things are infinite, the universe and human stupidity,
and I’m not sure about the former.” Albert Einstein

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Posted by: emikochan.8504

emikochan.8504

Is it affected by +healing?

Welcome to my world – http://emikochan13.wordpress.com

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Posted by: google.3709

google.3709

nope! not worth it

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Posted by: Linnes.2678

Linnes.2678

Hm, 133 health/p second at 100 healing power while in Elixir Gun, which isn’t bad, but it could be better. Sure it’s nowhere near the Super Elixir regen, and it requires you to be in the kit for a noticeable difference.

Linnes- 80 RNG, Linnes the Lucky- 80 ENG, Linnes the Silver- 80 GRD, Linnes the Gold- 80 WAR

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Posted by: Linnes.2678

Linnes.2678

Heck, I’ll just use prolonged elixirs.

Linnes- 80 RNG, Linnes the Lucky- 80 ENG, Linnes the Silver- 80 GRD, Linnes the Gold- 80 WAR

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Posted by: Amadeus.5687

Amadeus.5687

It is affected by healing! If I remeber right mine is doing about 325 hp/pr second atm in my healing support build, which is quite neat in combo with all the other stuff I got going!

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Posted by: Spalen.9483

Spalen.9483

It is affected by healing! If I remeber right mine is doing about 325 hp/pr second atm in my healing support build, which is quite neat in combo with all the other stuff I got going!

That is alot! Mind sharing how you got 325 per sec on that?

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Posted by: Amadeus.5687

Amadeus.5687

It’ s just 30 points in inventions and full focus on healing stat gear in www with healing food

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Posted by: titanlectro.5029

titanlectro.5029

It is affected by healing! If I remeber right mine is doing about 325 hp/pr second atm in my healing support build, which is quite neat in combo with all the other stuff I got going!

Is that a recent change? Because it certainly didn’t used to be effecting by healing power…

Gate of Madness | Leader – Phoenix Ascendant [ASH]
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is my Trahearne’s story

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Posted by: Amadeus.5687

Amadeus.5687

It is affected by healing! If I remeber right mine is doing about 325 hp/pr second atm in my healing support build, which is quite neat in combo with all the other stuff I got going!

Is that a recent change? Because it certainly didn’t used to be effecting by healing power…

Yeah last patch i think i was, gave more healing scaling to bombs and super elixir aswell if. I remember right

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Posted by: Ayestes.1273

Ayestes.1273

That makes the trait extremely powerful. Interesting for Bunker builds.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: MrForz.1953

MrForz.1953

It is useful, kind of, but only on bunker builds as such heals usually scale on how much damage you can shrug off.

Disgruntled Charr Engineer and Thief – Jade Quarry.

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Posted by: Spalen.9483

Spalen.9483

It’ s just 30 points in inventions and full focus on healing stat gear in www with healing food

1700 healing power gives me 133 per sec. I tested it in pve(cursed shore), so it scales differently in wvw?

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Posted by: google.3709

google.3709

Tested on heart of the mist, it was a 125 flat, healing power did not change it

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Posted by: blurps.2340

blurps.2340

It’ s just 30 points in inventions and full focus on healing stat gear in www with healing food

1700 healing power gives me 133 per sec. I tested it in pve(cursed shore), so it scales differently in wvw?

No, it doesn’t.

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Posted by: NevirSayDie.6235

NevirSayDie.6235

I’ve heard stuff about the numbers fluctuating slightly—125, 129, 131. Nothing has been said about in patch notes about changing it to scale with healing power.

My guess is that it’s 125 base, unaffected by healing power, but possibly affected by random WvW bonuses. So in PvP it would always be exactly 125, but in PvE/WvW it could maybe get up to the 130s. 325 per second would be incredible, but I’m almost positive that’s not possible. I would love to be proven wrong, though.

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Posted by: Amadeus.5687

Amadeus.5687

I will check out the numbers when I get home it’s just over the top of my memories that it’s one of the numbers that pop out, think i got some fortage before the patch, so I cn check if something changed with last patch ^^

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Posted by: blurps.2340

blurps.2340

My guess is that it’s 125 base, unaffected by healing power, but possibly affected by random WvW bonuses. So in PvP it would always be exactly 125, but in PvE/WvW it could maybe get up to the 130s.

This is correct as far as I can tell.

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Posted by: Amadeus.5687

Amadeus.5687

Ahahs doh-_- year my bad, the fortage i looked up on, was my regen boon running, so had mistanken the the numbers! Stupid mistake from my side :/

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Posted by: Ayestes.1273

Ayestes.1273

Ah, yeah I was thinking we could get over 600 regen per second with this and Regen. That would make a pretty crazy Bunker build, but maybe we should just concentrate on convincing ANet to give this a healing component irregardless.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: ClassyBear.5078

ClassyBear.5078

My bet is the ~300 healing is from healing bombs.

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Posted by: google.3709

google.3709

Ah, yeah I was thinking we could get over 600 regen per second with this and Regen. That would make a pretty crazy Bunker build, but maybe we should just concentrate on convincing ANet to give this a healing component irregardless.

you mean like ele’s with soothing mist + regen ? :P

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Posted by: Ayestes.1273

Ayestes.1273

Without doing math, I think it’d still be weaker then Ele healing. I however don’t think our healing should be as strong as an Ele, but I would love it if our survival did actually come more from healing then evasion or mitigation.

As an example I think our Perma Vigor access should be pushed deeper while our Heals get a unique boost in functionality. Toss Elixir H should have a splash heal, Healing Turret should actually pulse some direct heals with a smaller Regen effect, and Med Kit pickups should splash the effects in a small radius. That’s kind of me just being wishful though, as I kinda think we should be the perfect mix of moderate sustain, moderate evasion, and moderate mitigation. Not superior in any category unless specialized, but not equal to or weaker then anyone else in those categories either.

I think in general our survival isn’t really where it should be though, and I would like it improved. I think improving it mostly in the sustain department would be the right place to do it design and flavor wise.

Virydia – Hearld
Tirydia – Scrapper

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Posted by: Mif.3471

Mif.3471

325hp is the heal on crit food at level 80.

Tarnished Coast | Best cookies in all of Tyria

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Posted by: titanlectro.5029

titanlectro.5029

Sad… I was about to dust off my full cleric gear engineer. Oh, well.

Gate of Madness | Leader – Phoenix Ascendant [ASH]
Niniyl (Ele) | Barah (Eng) | Luthiyn (War) | Niennya (Thf)
This is my Trahearne’s story

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Posted by: Wolf.5816

Wolf.5816

Without doing math, I think it’d still be weaker then Ele healing. I however don’t think our healing should be as strong as an Ele, but I would love it if our survival did actually come more from healing then evasion or mitigation.

As an example I think our Perma Vigor access should be pushed deeper while our Heals get a unique boost in functionality. Toss Elixir H should have a splash heal, Healing Turret should actually pulse some direct heals with a smaller Regen effect, and Med Kit pickups should splash the effects in a small radius. That’s kind of me just being wishful though, as I kinda think we should be the perfect mix of moderate sustain, moderate evasion, and moderate mitigation. Not superior in any category unless specialized, but not equal to or weaker then anyone else in those categories either.

I think in general our survival isn’t really where it should be though, and I would like it improved. I think improving it mostly in the sustain department would be the right place to do it design and flavor wise.

Very nice suggestions. I think those are all very solid changes to consider.

Veteran of The Mists & Professional Engineer
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