This isn’t a QQ or buff us please post. This is just something I’ve been thinking regarding how the engineer plays out in PvE, the part of the game which I’ve played on 90% of my time since I started playing last October.
Now, the engineer is my main. It’s my favorite profession in gw2 and, in my opinion, it is by far the most entertaining and fun to play. It isn’t the most bug free, nor is it completely balanced, but everything about the engineer’s play-style appeals to me (with the exception of the flamethrower :p). This is why I’m currently bothered by how the engineer performs in PvE.
As an aside; you can pretty much run whatever you want in open world PvE. Your trait points literally don’t matter if you’re in open world PvE, everything is just that easy… unless you try to tackle an Orrian temple, but those are very (read horribly) broken at the moment. So when I talk about PvE, what I mean is dungeon content.
Going back to the engineer’s performance in PvE, it’s lacking in a very special way. You can run every piece of dungeon content on the engineer, and if you like the profession you will have a ton of fun (I have), but due to the way dungeon’s are structured, the engineer seems to fit only specific roles like range dps, support, or both if you’re a good player After months of playing with builds/gear/rune choices, I gave up on support for dungeons. I’ve tried too many builds with healing bombs, grenade vuln stacking and combo fields. Having to go through an elaborate buffing process only detracts from your awareness and all that elixir gun’s SE does is fool people into thinking that it can heal them more than that aoe fire is hurting them. I’ve come to think that elixir R is the only support you need, in addition to well timed rezzes when it’s toolbelt is on cooldown.
This then leaves me with range dps (because no glass cannon in their right mind would use bombs in a dungeon). I may be biased here, because I chose to use grenades. I don’t really understand it when people complain about grenades being boring, since I find them to be one of the only engaging weapons in gw2. Before this game I hadn’t really played any proper MMOs, I preferred action games, so didn’t find the appeal of queuing attacks. Bombs, grenades, necro marks, these skills require attention to your surroundings and make movement more challenging, making the game-play more engaging. When MF came out I found it to be incredibly difficult to aim my grenades, avoid ten firefields, and time my jumps over the shockwaves. By the end of the week I found the above incredibly fun, and MF became my favorite dungeon. In any case, my build for dungeons eventually devolved into what’s been known since launch as the boring 30 in alchemy elixir build, or more recently dubbed an HgH dps build.
It stacks boons, it has ranged dps, and it has enough RNG to infuriate me on occasion, but it’s undoubtedly a very solid build for dungeons. It even taught me something interesting about PvE aggro. For the longest time I thought that taking toughness out of my builds would leave me to crumple like wet paper in a dungeon, but as I took more and more berserker/rampager gear, I noticed I got focused down less and less. I noticed that that aggro went to other people however, and being someone in my guild in charge of dungeon runs, this became a problem. Wipes and hard runs became more common in certain situations, like when we didn’t have a warrior or guardian to take aggro. So I decided to level one of these, a guard, and cry myself to sleep from the boredom of it.
Now with my guardian alt (which I decidedly like running less than my engineer) I’ve found out certain things, namely:
1-An Altruistic Healing guardian (in full knight’s gear with some rubies) does more damage than a full glass cannon engineer with might stacking and grenades.
2-An AH guardian heals a party more than a healing bomb engineer does (through constantly applying boons to the party like might and protection)
3-An AH guardian is the backbone of most parties because it (mostly) holds all the aggro in dungeon encounters and can take the damage that comes with it.
The only things my engineer holds over my guard is that he has better range, better mobility and better condition damage. These three things do not contribute as much to a dungeon encounter than the previous three. It’s not even close. Where these contribute is in WvW and PvP.