Tools : Rifle turret can kill adrenal implant
The whole thing about Adrenal Implant not stacking with vigor is really bad design. A grandmaster trait which makes a minor trait of the same line wortless is just bad in any way. Something has to happen to this trait line.
Well, it come both from surprise shot AND Optimized Activation. BTW, I just love my rifle turret now, because I understand the whole thing about how I felt more at ease with it than anything else instead.
Bump, water-blast, free attack which can make things procs even when I am cc or when I dodge, and now it also allow me to dodge a lot and take another grandmaster trait even if I fail it 50% of the time (instants casts should not consume Kinetic Battery >.<).
The whole thing about Adrenal Implant not stacking with vigor is really bad design. A grandmaster trait which makes a minor trait of the same line wortless is just bad in any way. Something has to happen to this trait line.
Adrenal Implant definitely needs to be reworked. Maybe if they changed it so you gain endurance either when you deal damage or when you take damage, based on the amount of damage dealt/taken, up to a maximum of 50% gained in one hit? Or have it grant a boon(or multiple boons) when your stamina drops below 50%(with a 10s or 20s cooldown)? Or have it eliminate all cast times for toolbelt skills(that one might be a bit OP but it sure would be fun)?
Or they can just make optimized activation like it’s old version that just refunds a small amount of endurance back directly. That way it wouldn’t conflict with adrenal implant.
They do stack, but it does not appear to be additive. I used a stop watch and timed energy regen with vigor, with adrenal implant, and with both. There is a difference, but it is only slight most of the time.
They do stack, but it does not appear to be additive. I used a stop watch and timed energy regen with vigor, with adrenal implant, and with both. There is a difference, but it is only slight most of the time.
That’s what I thought too, but everyone keeps telling me I’m wrong even though I’m sure I’m not. Wish some red-named dude or dudette would just say one way or another, I don’t think any of them have.
Or they can just make optimized activation like it’s old version that just refunds a small amount of endurance back directly. That way it wouldn’t conflict with adrenal implant.
Don’t ask for this please … This would be a nerf.
They should make it stack with vigor, additionnally, which is not the case currently.
Without vigor, adrenal implant is one more dodge every 20s, so 3 dodges instead of 2.
Perma vigor is two more dodge every 20s, so 4 dodges instead of 2.
Perma vigor + adrenal implant should be three more dodge every 20s, so 5 dodges instead of 2.
This would be in the spirit of our class. Medium armor class + mid-range, need avoidance. Sometime I feel like ranger have a lot more of avoidance, while they are long-range ?
Your whole calculation is based on the assumption that Vigor gives 100% additional endurance regeneration, however it has been nerfed and now also only gives 50%.
Bill Kilgore – [BIER] –
Oh … didn’t noticed it at all >.<
Thanks a lot for your short but very useful intervention !
With a such nerf, it would not be a big deal if both stack multiplicatively …
So, while both don’t stack, the design of Adrenal Implant & Optimized Activation in same branch is totally broken …
adrenal implant does not stack with vigor ?
They do stack, but it does not appear to be additive. I used a stop watch and timed energy regen with vigor, with adrenal implant, and with both. There is a difference, but it is only slight most of the time.
A stop watch is not good test. I’ll do an ingame recording of both and review the time on a frame by frame basis.
Edit 1: The resoults are in. a 60 fps recording shows 210-214 frames to recover endurance. My counting starts in both cases on the frame where endurance is the lowestr and ends on the frame where the endurance bar glows because it got completly refilled.
Edit 2: More testing shows a constant 4 frames advantage from vigor. This is leading me to belive they are supose to stack but there is a bug that reduces the effectivnes by a lot.
Edit 3: I’m rendering a video to show side by side comparison in 25% speed.
Edit 4: Video comparison here.
(edited by Are.1326)
Guess they changed vigor to reduce the active defensive capabilities that people could get, so i doubt they’ll made it stack with Adrenal Implant, be it additionally or multiplicatively.
Maybe they could make it so that Adrenal Implant gives an additional effect to the Vigor applied to us, like a damage reduction. Or something else. Basically making it still useful, even if with a different effect.