Transmute trait
it works as it says.
what might get you confused is that it only converts one condition, not the full stack.
So let’s say you get a prybar to the face, instead of 5 stacks of confusion you get 4 stacks of confusion and a short duration retaliation boon. instead of 2 bleeds you get 1 bleed and regen.
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos
Also you will never see the condition that gets converted. It will be converted instantly, before it appears on your condition bar. So if you’re not familiar with the skills you’re being hit with you might never even know they would have applied a condition.
Huh. When I get hit by a treb’s poison for example, it never gets removed. It ticks and ticks and ticks without its duration decreasing beyond it’s usual tick.
Huh. When I get hit by a treb’s poison for example, it never gets removed. It ticks and ticks and ticks without its duration decreasing beyond it’s usual tick.
I’m not sure that it applies to conditions acquired in that manner, but I haven’t tested it thoroughly. You could try standing in lava and see if it manages to convert the first burning application or not.
It should work on any conditions caused by player or NPC skills, although it’s hard to notice at times.
It works more often when you don’t know it.
People trying to Chill you, while they’re giving you Swiftness. Or people trying to Fear you, giving you Stability.
This trait is very annoying when you are fighting an engineer, but when you’re playing it you rarely notice it.
Huh. When I get hit by a treb’s poison for example, it never gets removed. It ticks and ticks and ticks without its duration decreasing beyond it’s usual tick.
It only works on application of the condition, it won’t convert existing conditions.
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz