We need Mine Kit back

We need Mine Kit back

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Posted by: Rezzet.3614

Rezzet.3614

as a WvW player something i find lacking is proper non projectile AoE damage
what isnt reflected is blocked or hits invulnerability but at least those are because my opponents are actively avoiding damage

in big fights im unable to help because of reflection spam

flamethrower is more of a suicide kit because of retaliation and because of enemies like necros who have unblockable non projectile ranged aoe spam

on that note flamethrower either needs +200 range or a wider radius cone as well as being able to target 5 enemies give it the thief sword change and reduce number of attacks per channel

(edited by Rezzet.3614)

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Posted by: Nate.8146

Nate.8146

So.. bomb kit basically?

FYI, you can ground target your grenades and mortar shells to avoid reflection. I do it all the time and score splash dmg against those who feel safe behind their walls. Orbital strike use to be powerful when you could cast it twice, but it’s still effective if you want to score a single burst shot from a distance.

I think FT is fine as it is. Since the perma stability buff Anet gave us, asking them to make changes to the FT will likely only result in them nerfing it. Best they stay away from it as FT is a comfortable PvE weapon that doesn’t require piano lessons. I’ve also used it from time to time in T1 zerg fights and I think ppl are blowing retaliation out of proportion as it’s something I rarely ever encounter. I’m more worried about necro wells melting the flesh off my bones than I am about retal.

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Posted by: Nilix.2170

Nilix.2170

Throw Mine would have been nice to utilize with the new Ammo Count system but I’m sure ArenaNet saw an issue with being unable to self-detonate the mine anymore.

Mortar Shot is STILL nerfed by 28%
Purity of Purpose

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Posted by: insanemaniac.2456

insanemaniac.2456

have you tried gadgeteer throw mine? 2 mines is pretty good.

if only mine field mines got back the 60 range they lost when the explosive trait disappeared when specs were introduced.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: Kaizoku.1298

Kaizoku.1298

have you tried gadgeteer throw mine? 2 mines is pretty good.

if only mine field mines got back the 60 range they lost when the explosive trait disappeared when specs were introduced.

True :<
They need that 60 extra radius

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Posted by: bearshaman.3421

bearshaman.3421

Speaking of Throw Mine and Gadgeteer… when I have that utility equipped, and I switch to Gadgeteer, it’s showing less damage for the throw mine and no other changes. Wtf?

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Posted by: insanemaniac.2456

insanemaniac.2456

dunno but I’m getting double blasts, 2 white circles, etc etc so it’s working. maybe tooltip got missed. anet does that. maybe the 20% damage boost got missed. anet does that too.

JQ: Rikkity
head here to discuss wvw without fear of infractions

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Posted by: tigirius.9014

tigirius.9014

have you tried gadgeteer throw mine? 2 mines is pretty good.

if only mine field mines got back the 60 range they lost when the explosive trait disappeared when specs were introduced.

I keep asking for them to fix the mine positioning for minefield but it’s been years now and they are still useless because we have no idea where they will popup.

Balance Team: Please Fix Mine Toolbelt Positioning!