Welcome to the new HGH+FT meta in sPvP
I faced some people with FT in spvp. Never had problems with them. Could you post your build
Guilty.
Probably not perfect but I’m still messing around with alot.
http://gw2skills.net/editor/?vdAQJAqelcThyrYtWwdLQ7FL3FV4HEQZGYDGhBg4B9D5AA-TJxCwAAeAAaLDQ5EAUd/BA
Guilty as well.
http://gw2skills.net/editor/?vdAQJAqalcThatY1Vw8KQ+FL3FVYNFQZGYDGhBg4B9D5AA-TJhAwAw2fgcZgOnAAAPAAA
I considered running EG & Elixir S, but FT already has one safe-stomp, the stability on toss B is nice, and U is so much more fun now…
It’s baIIs to the walls, but landing blow-torch while IA is up, is simply too good burst^^
I don’t use HGH on my build since I wanted it to be able to handle the new burst meta but I do agree that mixing elixirs with FT is pretty good.
Meanwhile I play PvE/PvP with good old Rifle + A.E.D., EGun, Toolkit, GrenadeKit and Mortar, Rampager Gear/Amulet, Explosives+Firearms+Tools/Inventions.
Don’t worry though, I only play unranked/hotjoin ! b=
Guilty as well, since the 23June maj i run the FT+EG H.G.H build and it became m’y favorite one. Imo the new juggernaut is soooo good but not op. Pretty string buils running cele amulet and elexir S/elixir U.
I enjoy playing it so much :d
Sorry for my English, i can post m’y build later if you need it. Never lost a 1v1 and easy running out a 2v1 if in troubles.
I do switch between Juggernaut and IP.
If Juggernaut, then an offensive elixir like U.
If IP, a defensive one like S.
But like I say, I’ve been playing around with different variations.
Its finally happened. I never thought ill see the day where flamethrower becomes meta and is chosen over nades and all the other kits. These are strange times we live in.
I’m sure you’re being tongue-in-cheek about the “meta” statements, but I have to say I am pleased with where the FT is at right now in comparison to grenades. Once they fix bomb radius, I think we’ll have to include it into the conversation as well.
In any case, it doesn’t feel like the Grenade Kit is as overly dominant as it was; each kit really has its situational advantages now.
I don’t use HGH on my build since I wanted it to be able to handle the new burst meta but I do agree that mixing elixirs with FT is pretty good.
Just a few things:
1. I don’t really see the point in having both Reactive Lenses and Protection Injection if you’re running Juggernaut, which will negate half the stuns you get hit with. I would say just take one—if not neither of them.
2. I think you should drop Chemical Rounds. If you need more poison, just take Sigil of Doom. And since taking Juggernaut frees up really getting much use out of Protection Injection, you might as well combine Invigorating Speed and Heavy Armor Exploit; this also allows you to roll with Kinetic Battery instead of Adrenal Implant for double stealth for peeling/escape, or for double Incendiary Ammo for additional burn pressure.
3. For Celestial, I think No Scope offers better gains in damage than Pinpoint Precision does, but I guess it’s really up in the air there.
I had success running this build yesterday:
http://intothemists.com/calc/?build=-ZRw;2cPVv0l6cQ-x0;9;4jlm;0156056236;4Tw0;3l6Uwl6Uw0q
Mortar Kit is just a preference. With the double blasts and double projectile finishers the FT, TK, and shield give, there’s a lot of combo plays you can make with its fields.
(edited by Phineas Poe.3018)
Thanks Poe, call it my beta build. I’ll take a look at those options.
I think that if the meta has always been either A. Burst class (ex. med guard or thief) or B. Support/Damage (ex. show/bow or ele) then the HGH/FT build has a place as the B. option. I may use the name “meta” jokingly but I do think that there are some combinations that could really keep engineer competitive in sPvP.
See you in guild chat.
Yeah, I definitely think whether the FT or Grenade Kit end up on top will depend on how the dust settles with regard to other classes. Both appear to be very strong right now.
I am curious what kind of rotation in pvp you guys are running using FT+HGH+Jugg, especially those running quickness elixir.
I like FT but I still find it to be struggling with its identity. It makes carrion good though but still kind okittenward to use to me.
I had success running this build yesterday:
http://intothemists.com/calc/?build=-ZRw;2cPVv0l6cQ-x0;9;4jlm;0156056236;4Tw0;3l6Uwl6Uw0q
Maybe I’m missing something because I see these HGH builds often, but I don’t see how you’re getting much use out of HGH at all. I’m counting three elixir skills total, and none of them you’re going to be using on CD.
Guilty as well.
http://gw2skills.net/editor/?vdAQJAqalcThatY1Vw8KQ+FL3FVYNFQZGYDGhBg4B9D5AA-TJhAwAw2fgcZgOnAAAPAAA
I considered running EG & Elixir S, but FT already has one safe-stomp, the stability on toss B is nice, and U is so much more fun now…
It’s baIIs to the walls, but landing blow-torch while IA is up, is simply too good burst^^
This, so much this, its on the glassy side and requires setup, cause you need melee range for full stacks from blowtorch and slow or stationary opponent so it doesnt miss, but boy when you land that sucker and follow up with the FT …..
Makes me smile EVERY time I manage to do it.
Maybe I’m missing something because I see these HGH builds often, but I don’t see how you’re getting much use out of HGH at all. I’m counting three elixir skills total, and none of them you’re going to be using on CD.
I was running TK, FT, and elixirs before the IA bump, and it was passable before. Now it’s pretty sweet. You get might from thrown elixirs as well, and from a couple of the EG skills if you’re using it. The might stacks up pretty quickly.
I agree it would be nice to have a competitive alternative to grenades, problem is the FT, while it has some nice utility, simply doesnt deliver. Nades have better cleave dmg, longer range, larger radius and more cover conditions. The only thing that is keeping FT decent right now is the same thing that buffs cele eles and guardians – which is overtuned burn condition.
On the plus side FT/HGH – good for 1v1s especially proffs with little condi cleanse, although nade/HGH is just as good.
Dont get me wrong. I’d like to FT be a thing, but after they’ll fix burn dmg it will be far from meta, agien. 1k burns in soldiers wasn’t possible pre-patch afterall.
I had success running this build yesterday:
http://intothemists.com/calc/?build=-ZRw;2cPVv0l6cQ-x0;9;4jlm;0156056236;4Tw0;3l6Uwl6Uw0q
Maybe I’m missing something because I see these HGH builds often, but I don’t see how you’re getting much use out of HGH at all. I’m counting three elixir skills total, and none of them you’re going to be using on CD.
For longer duration stealth and shorter cooldown. HGH has more usage than just might these days.
I had success running this build yesterday:
http://intothemists.com/calc/?build=-ZRw;2cPVv0l6cQ-x0;9;4jlm;0156056236;4Tw0;3l6Uwl6Uw0q
Maybe I’m missing something because I see these HGH builds often, but I don’t see how you’re getting much use out of HGH at all. I’m counting three elixir skills total, and none of them you’re going to be using on CD.
For longer duration stealth and shorter cooldown. HGH has more usage than just might these days.
I see. I figured it was not for might stacking but thought I would ask anyway.
i’m playing a rabid amulet hgh ft in hotjoin with extra 98 percent burn duration.
gotta love melting them within seconds.
Juggernaut HGH is definitely gaining popularity over the old grenade builds, which is nice since the old builds were tiresome and lacked any real condition cleanse. All that’s left is to see where people end up settling in terms of weapon, amulet, secondary kit and elixir/elite choice.
I’ve personally been using Firearms 321 Alchemy 231 Inventions 232, Celestial Hoelbrak Rifle w/ Air+Battle, Elixir H, Elixir Gun, Elixir C and Supply Crate to wrap up my FT in a very tanky point contester with more condition cleanse and healing than other builds and an extremely easy time stacking 25 might in combat.
Cele isn’t much of a weakness when you have 25 might, anyway.
And here I was thinking I am a unique snowflake amongst all those grenadiers. Oh well, I run this:
http://gw2skills.net/editor/?vdAQFAUlcThatYJXwdLQ+FLsFVYKeRvGYIWiBgYHVFPBA-TJBHwAAeAADuAAe2fAZZAA
Maybe I should try pistols too.
Thank GOD I am not crazy. I have been rolling FlameThrower in both PvE and PvP to great success.
The only thing I am not sure of is Flamethrower aa. Is it as improved as it seems or am I crazy after all?
Thank GOD I am not crazy. I have been rolling FlameThrower in both PvE and PvP to great success.
The only thing I am not sure of is Flamethrower aa. Is it as improved as it seems or am I crazy after all?
Flame Jet is still seriously awful and shouldn’t be used.
Thank GOD I am not crazy. I have been rolling FlameThrower in both PvE and PvP to great success.
The only thing I am not sure of is Flamethrower aa. Is it as improved as it seems or am I crazy after all?
Flame Jet is still seriously awful and shouldn’t be used.
However, target lock can make it a potent counter stealth tool.
Thank GOD I am not crazy. I have been rolling FlameThrower in both PvE and PvP to great success.
The only thing I am not sure of is Flamethrower aa. Is it as improved as it seems or am I crazy after all?
Flame Jet is still seriously awful and shouldn’t be used.
Yeah, that is what I figured.
For PvE it usually does not matter, but what do y’all use in PvP? The only viable option is Mortar 1 and that is awkward to use in conjunction with Juggernaut.
I really wish they would change FT to apply burning with each tick, that would really make the damage worthwhile. As it is, the AA is barely worth using most of the time. (Though it is kitten good at destroying mesmer clones)
Just use Kinetic Battery like Phin talks about. I use the endurance regen because I dodge alot. However you can use dodge, IA, FT 1, IA, FT 1. That’s about burning on every hit.
I’ve enjoyed running FT in PvE even before the condi change, but never in PvP. Now I’m trying it out in PvP again.
FT makes great use of Rabid gear. I also have Flame Legion runes (they are expensive now now that burning is powerful, but I bought them back when they were dirt cheap). I prefer IP over Juggernaut in most situations, personally, just because the damage output is so high. I like to sneak in Rocket Boots for the quick escape and burning from the toolbelt skill, and I switch off between elixir S and C depending on which one I need more. It’s not the most effective build but it’s very fun!
HGH + FT rocks for cele in pvp. ohhhh bby
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
HGH + FT rocks for cele in pvp. ohhhh bby
I was running celestial before I read this thread, but I have since changed over to Rabid with Runes of Fire. With burning being as strong as it is and condition damage now being weaker until about 700 stat points, you really need that extra kick for your burns to hurt. And boy do they hurt.
This is what I’m running. It works quite well for de-capping, and puts very heavy pressure on 1v1 situations. It’s difficult to 1v2 with, but Elixir X is often very useful as a last resort.
http://intothemists.com/calc/?build=VZ70;2Z-Vv0k5VQkw0;9;4jlk;0256156257;4IN0;3Agk1Agk12U
HGH + FT rocks for cele in pvp. ohhhh bby
I was running celestial before I read this thread, but I have since changed over to Rabid with Runes of Fire. With burning being as strong as it is and condition damage now being weaker until about 700 stat points, you really need that extra kick for your burns to hurt. And boy do they hurt.
This is what I’m running. It works quite well for de-capping, and puts very heavy pressure on 1v1 situations. It’s difficult to 1v2 with, but Elixir X is often very useful as a last resort.
http://intothemists.com/calc/?build=VZ70;2Z-Vv0k5VQkw0;9;4jlk;0256156257;4IN0;3Agk1Agk12U
not bad dude. would run carrion and an intel sigil, or just drop the rifle for p/p tbh. rifle is a waste imo with no power stat, and if burns are your game p/p is the dream.
my cele has the burning kick. trust me. Incendiary Ammo is doing 2800 per two stacks for me, and I’ve still got all the benefits of cele rifle (cc + power burst). sure carrion does insane burns, but you loose many cele benefits. it’s all about the aim of the build.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
(edited by choovanski.5462)
HGH + FT rocks for cele in pvp. ohhhh bby
I was running celestial before I read this thread, but I have since changed over to Rabid with Runes of Fire. With burning being as strong as it is and condition damage now being weaker until about 700 stat points, you really need that extra kick for your burns to hurt. And boy do they hurt.
This is what I’m running. It works quite well for de-capping, and puts very heavy pressure on 1v1 situations. It’s difficult to 1v2 with, but Elixir X is often very useful as a last resort.
http://intothemists.com/calc/?build=VZ70;2Z-Vv0k5VQkw0;9;4jlk;0256156257;4IN0;3Agk1Agk12U
not bad dude. would run carrion and an intel sigil, or just drop the rifle for p/p tbh. rifle is a waste imo with no power stat, and if burns are your game p/p is the dream.
I could switch to P/P, but then I would lose the immobilize and knockback from the rifle. I don’t think the CD on the FT knockback is low enough, even if it is an AoE KB. Do you think the switch would be worth it with regards to de-capping?
HGH + FT rocks for cele in pvp. ohhhh bby
I was running celestial before I read this thread, but I have since changed over to Rabid with Runes of Fire. With burning being as strong as it is and condition damage now being weaker until about 700 stat points, you really need that extra kick for your burns to hurt. And boy do they hurt.
This is what I’m running. It works quite well for de-capping, and puts very heavy pressure on 1v1 situations. It’s difficult to 1v2 with, but Elixir X is often very useful as a last resort.
http://intothemists.com/calc/?build=VZ70;2Z-Vv0k5VQkw0;9;4jlk;0256156257;4IN0;3Agk1Agk12U
not bad dude. would run carrion and an intel sigil, or just drop the rifle for p/p tbh. rifle is a waste imo with no power stat, and if burns are your game p/p is the dream.
I could switch to P/P, but then I would lose the immobilize and knockback from the rifle. I don’t think the CD on the FT knockback is low enough, even if it is an AoE KB. Do you think the switch would be worth it with regards to de-capping?
as i said in my edit, grab carrion and an intel sigil if you want to keep rifle. p/p still has an imob and mad burns. if you could land IA and blowtorch on a dude they would probably insta die tbh unless they cleared.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
HGH + FT rocks for cele in pvp. ohhhh bby
I was running celestial before I read this thread, but I have since changed over to Rabid with Runes of Fire. With burning being as strong as it is and condition damage now being weaker until about 700 stat points, you really need that extra kick for your burns to hurt. And boy do they hurt.
This is what I’m running. It works quite well for de-capping, and puts very heavy pressure on 1v1 situations. It’s difficult to 1v2 with, but Elixir X is often very useful as a last resort.
http://intothemists.com/calc/?build=VZ70;2Z-Vv0k5VQkw0;9;4jlk;0256156257;4IN0;3Agk1Agk12U
not bad dude. would run carrion and an intel sigil, or just drop the rifle for p/p tbh. rifle is a waste imo with no power stat, and if burns are your game p/p is the dream.
I could switch to P/P, but then I would lose the immobilize and knockback from the rifle. I don’t think the CD on the FT knockback is low enough, even if it is an AoE KB. Do you think the switch would be worth it with regards to de-capping?
as i said in my edit, grab carrion and an intel sigil if you want to keep rifle. p/p still has an imob and mad burns. if you could land IA and blowtorch on a dude they would probably insta die tbh unless they cleared.
Hmm, alright. I’ll play around with it and see which one I like best. Thanks for the advice!
HGH + FT rocks for cele in pvp. ohhhh bby
I was running celestial before I read this thread, but I have since changed over to Rabid with Runes of Fire. With burning being as strong as it is and condition damage now being weaker until about 700 stat points, you really need that extra kick for your burns to hurt. And boy do they hurt.
This is what I’m running. It works quite well for de-capping, and puts very heavy pressure on 1v1 situations. It’s difficult to 1v2 with, but Elixir X is often very useful as a last resort.
http://intothemists.com/calc/?build=VZ70;2Z-Vv0k5VQkw0;9;4jlk;0256156257;4IN0;3Agk1Agk12U
not bad dude. would run carrion and an intel sigil, or just drop the rifle for p/p tbh. rifle is a waste imo with no power stat, and if burns are your game p/p is the dream.
I could switch to P/P, but then I would lose the immobilize and knockback from the rifle. I don’t think the CD on the FT knockback is low enough, even if it is an AoE KB. Do you think the switch would be worth it with regards to de-capping?
as i said in my edit, grab carrion and an intel sigil if you want to keep rifle. p/p still has an imob and mad burns. if you could land IA and blowtorch on a dude they would probably insta die tbh unless they cleared.
Hmm, alright. I’ll play around with it and see which one I like best. Thanks for the advice!
if you go p/p run sigil of smouldering for another +20% burn duration, and chemical rounds for another 50% duration on your pistol condis. that gives your blowtorch insane burning duration, and gives you +40% with your runes for IA and IP.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
HGH + FT rocks for cele in pvp. ohhhh bby
I was running celestial before I read this thread, but I have since changed over to Rabid with Runes of Fire. With burning being as strong as it is and condition damage now being weaker until about 700 stat points, you really need that extra kick for your burns to hurt. And boy do they hurt.
This is what I’m running. It works quite well for de-capping, and puts very heavy pressure on 1v1 situations. It’s difficult to 1v2 with, but Elixir X is often very useful as a last resort.
http://intothemists.com/calc/?build=VZ70;2Z-Vv0k5VQkw0;9;4jlk;0256156257;4IN0;3Agk1Agk12U
not bad dude. would run carrion and an intel sigil, or just drop the rifle for p/p tbh. rifle is a waste imo with no power stat, and if burns are your game p/p is the dream.
I could switch to P/P, but then I would lose the immobilize and knockback from the rifle. I don’t think the CD on the FT knockback is low enough, even if it is an AoE KB. Do you think the switch would be worth it with regards to de-capping?
as i said in my edit, grab carrion and an intel sigil if you want to keep rifle. p/p still has an imob and mad burns. if you could land IA and blowtorch on a dude they would probably insta die tbh unless they cleared.
Hmm, alright. I’ll play around with it and see which one I like best. Thanks for the advice!
if you go p/p run sigil of smouldering for another +20% burn duration, and chemical rounds for another 50% duration on your pistol condis. that gives your blowtorch insane burning duration, and gives you +40% with your runes for IA and IP.
Hmm, so drop Juggernaut if I go pistols? IP is really quite good, so I suppose it would mean my survivability is based on my ability to kill them faster than they kill me. Should I try to replace the loss in stability from Juggernaut with something else? Elixir B only does so much.
HGH + FT rocks for cele in pvp. ohhhh bby
I was running celestial before I read this thread, but I have since changed over to Rabid with Runes of Fire. With burning being as strong as it is and condition damage now being weaker until about 700 stat points, you really need that extra kick for your burns to hurt. And boy do they hurt.
This is what I’m running. It works quite well for de-capping, and puts very heavy pressure on 1v1 situations. It’s difficult to 1v2 with, but Elixir X is often very useful as a last resort.
http://intothemists.com/calc/?build=VZ70;2Z-Vv0k5VQkw0;9;4jlk;0256156257;4IN0;3Agk1Agk12U
not bad dude. would run carrion and an intel sigil, or just drop the rifle for p/p tbh. rifle is a waste imo with no power stat, and if burns are your game p/p is the dream.
I could switch to P/P, but then I would lose the immobilize and knockback from the rifle. I don’t think the CD on the FT knockback is low enough, even if it is an AoE KB. Do you think the switch would be worth it with regards to de-capping?
as i said in my edit, grab carrion and an intel sigil if you want to keep rifle. p/p still has an imob and mad burns. if you could land IA and blowtorch on a dude they would probably insta die tbh unless they cleared.
Hmm, alright. I’ll play around with it and see which one I like best. Thanks for the advice!
if you go p/p run sigil of smouldering for another +20% burn duration, and chemical rounds for another 50% duration on your pistol condis. that gives your blowtorch insane burning duration, and gives you +40% with your runes for IA and IP.
Hmm, so drop Juggernaut if I go pistols? IP is really quite good, so I suppose it would mean my survivability is based on my ability to kill them faster than they kill me. Should I try to replace the loss in stability from Juggernaut with something else? Elixir B only does so much.
i run without stab, and its no issue. IP is far better than jug imo. i run egun, and S with the traited S at 25%. thats three stunbreakers, and i got stealth leaps and blinds cc is very little issue if you can kite well.
i always recommend you play aggressively, never let the pressure down.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
HGH + FT rocks for cele in pvp. ohhhh bby
I was running celestial before I read this thread, but I have since changed over to Rabid with Runes of Fire. With burning being as strong as it is and condition damage now being weaker until about 700 stat points, you really need that extra kick for your burns to hurt. And boy do they hurt.
This is what I’m running. It works quite well for de-capping, and puts very heavy pressure on 1v1 situations. It’s difficult to 1v2 with, but Elixir X is often very useful as a last resort.
http://intothemists.com/calc/?build=VZ70;2Z-Vv0k5VQkw0;9;4jlk;0256156257;4IN0;3Agk1Agk12U
not bad dude. would run carrion and an intel sigil, or just drop the rifle for p/p tbh. rifle is a waste imo with no power stat, and if burns are your game p/p is the dream.
I could switch to P/P, but then I would lose the immobilize and knockback from the rifle. I don’t think the CD on the FT knockback is low enough, even if it is an AoE KB. Do you think the switch would be worth it with regards to de-capping?
as i said in my edit, grab carrion and an intel sigil if you want to keep rifle. p/p still has an imob and mad burns. if you could land IA and blowtorch on a dude they would probably insta die tbh unless they cleared.
Hmm, alright. I’ll play around with it and see which one I like best. Thanks for the advice!
if you go p/p run sigil of smouldering for another +20% burn duration, and chemical rounds for another 50% duration on your pistol condis. that gives your blowtorch insane burning duration, and gives you +40% with your runes for IA and IP.
Hmm, so drop Juggernaut if I go pistols? IP is really quite good, so I suppose it would mean my survivability is based on my ability to kill them faster than they kill me. Should I try to replace the loss in stability from Juggernaut with something else? Elixir B only does so much.
i run without stab, and its no issue. IP is far better than jug imo. i run egun, and S with the traited S at 25%. thats three stunbreakers, and i got stealth leaps and blinds cc is very little issue if you can kite well.
i always recommend you play aggressively, never let the pressure down.
The Elixir Gun also has 2 elixirs built into it, so it actually seems to be more useful for HGH than an elixir would be. I liked Elixir U, but if they stun me right after activating it, then it is wasted.
Never thought I’d be earnestly running FT/EG in PvP and expecting it to work this well.
HGH + FT rocks for cele in pvp. ohhhh bby
I was running celestial before I read this thread, but I have since changed over to Rabid with Runes of Fire. With burning being as strong as it is and condition damage now being weaker until about 700 stat points, you really need that extra kick for your burns to hurt. And boy do they hurt.
This is what I’m running. It works quite well for de-capping, and puts very heavy pressure on 1v1 situations. It’s difficult to 1v2 with, but Elixir X is often very useful as a last resort.
http://intothemists.com/calc/?build=VZ70;2Z-Vv0k5VQkw0;9;4jlk;0256156257;4IN0;3Agk1Agk12U
not bad dude. would run carrion and an intel sigil, or just drop the rifle for p/p tbh. rifle is a waste imo with no power stat, and if burns are your game p/p is the dream.
I could switch to P/P, but then I would lose the immobilize and knockback from the rifle. I don’t think the CD on the FT knockback is low enough, even if it is an AoE KB. Do you think the switch would be worth it with regards to de-capping?
as i said in my edit, grab carrion and an intel sigil if you want to keep rifle. p/p still has an imob and mad burns. if you could land IA and blowtorch on a dude they would probably insta die tbh unless they cleared.
Hmm, alright. I’ll play around with it and see which one I like best. Thanks for the advice!
if you go p/p run sigil of smouldering for another +20% burn duration, and chemical rounds for another 50% duration on your pistol condis. that gives your blowtorch insane burning duration, and gives you +40% with your runes for IA and IP.
Hmm, so drop Juggernaut if I go pistols? IP is really quite good, so I suppose it would mean my survivability is based on my ability to kill them faster than they kill me. Should I try to replace the loss in stability from Juggernaut with something else? Elixir B only does so much.
i run without stab, and its no issue. IP is far better than jug imo. i run egun, and S with the traited S at 25%. thats three stunbreakers, and i got stealth leaps and blinds cc is very little issue if you can kite well.
i always recommend you play aggressively, never let the pressure down.
The Elixir Gun also has 2 elixirs built into it, so it actually seems to be more useful for HGH than an elixir would be. I liked Elixir U, but if they stun me right after activating it, then it is wasted.
Never thought I’d be earnestly running FT/EG in PvP and expecting it to work this well.
it’s actually got three elixirs built into it. Healing Mist, Acid Bomb, and Super Elixer all work with HGH. Egun is my favourite engi kit and i nearly always run it, but im so stoked that FT in finally viable. cool thing is both of these kits have blasts for the HT water fields.
i made a wvw p/p build and my blowtorch does 21k in burning its insane.
currently a Boyfriend main :P
Waiting To ReRoll Mystic & Forget About Tyria
You dont need stability if you know how to dodge. That’s why I dont see the point of the new Jugg.
that it makes every other class in the game boring to play.”
Hawks
and i thought FT is best run with power build
Not anymore, it seems.
that it makes every other class in the game boring to play.”
Hawks
running this now in WvW:
http://gw2skills.net/editor/?vdAQJAqalcThatY1Vw+KQ+FLsFV4SdRvG4HWiBgYHVFPBA-TFiAABJcCAgZ/Bo1DAwDA4ZzfSrEsa1fsW5HpAgZOA-w
Stealth → IA + Blowtorch → Static shot → Poison-dart
You really don’t need more than these cd’s to kill a target quite instantly dmg-wise.
If anyone tries to clear condis: moa
If eles cast meteor shower / pop FGS to run away or yolo into Tornado: moa
If warriors go rampage or switch to nike-GS: moa
If mesmers cast mass-invis: moa
And the best part is how easy this makes to destroy our natural hardcounter, especially on condi-builds: necros.
Lich? Moa.
Plague-from? Moa.
Deathshroud? Moa.
Regardless what stunts your opponent tries, we have a hardcounter for them.
And even if you don’t land the moa, your burns usually tick for 4k-7k, elixir S offers stealth & safe-stomps, flamethrower comes with even more burns, a safe-stomp & cc, and elixir B even offers stability.
This build might look like balls to the walls, but transmute, backpack regenerator, Cleansing Synergy, Alchemical tinctures and bunker down offer so much regeneration and condi-cleanse, that this build is conveniently tanky, while offering all the offense you’ll ever need, along with more than enough safe-stomps / stealth to deal with 1vx situations.
And for those interested, here some in-depth notes:
Currently the duration of burning excels 100% by far, meaning that this build specs condi-duration beyond the hardcap, therefore wasting stats. But since condi-duration reduction is a thing, and the engine directly substracts this from the overall condi-duration we run, we maybe end up below +100% condi-duration, but still with way higher durations than we should do.
Melandru runes + Poultry soup on your target f.e. is not really resulting in a significant duration loss for your blowtorch, so this allows this build to even deal with full-on tanky raid-builds, and I actually had quite some success running it in focus parties for our raids.
Since the spec patch, I have almost been exclusively warmed up to just using FT in almost all areas of the game…
I run something similar to: http://gw2skills.net/editor/?vdAQFAUlcThqrY7WwWLQ7FL3F14I2EJBYDWABg4B9D5AA-TlBFwACeAAIV+xS9nS7PA4CAcVJIZAyHDA-w
Might consider trying a hybrid build.
FT build is better with Rabid + dire ?
or still zerker + Knight or soldier + Knight ??
im still using soldier + knight (WvW) and zerker + Knight (PvE) and i survive quite well but always feeling a little weak in dps.
please advise
run sinister.
Power, precision, and main condi-dmg.
Serves me well.
and if you need to mix it up for toughness, make it a 1:1:1 mix with sinister, knights and rabid.
I suggest slotting Elixer gun somewhere in there. Aside from having 3 elixers and a ton of utility, Skill 1 provides 2 cover conditions to make sure they stay burning.
Most fun engi build I’ve ever played !!!
I run it like this :
http://intothemists.com/calc/?build=-ZRR;2Z-Vv0u5gTkw0;9;4lmj;0056136238;4Ew0;35NV05NV02C
Very input heavy and fast paced gameplay, but you can pull off some crazy plays with this – both offensively and defensively.
Engage from stealth – put on 10+ burn stacks – knockback into moa = fried chicken
Survivability can be really high if you play it clever. Only real danger is getting huge condi spike, but this is pretty normal for engi…