What I miss since patch!

What I miss since patch!

in Engineer

Posted by: Hoshinohi.1896

Hoshinohi.1896

So we all know that engineers are really messed up a lot since the Traitlinechanges. I want to list what I miss and why it is necessary for engineers.

1.
Bombs blast range

Bombs are a mess right now and the trait for it is a useless mess as it destroys also the ability for beeing a way to kite the enemy. the only thing it changes is that the first bomb will explode one sec earlier than before as if u spam ure bombs they will explode allways one sec after another. the problem with the first bomb exploding faster is that u have to be in range of a close combat range to ure enemy not able anymore to run away from him dropping ure bombs so he can’t follow u without getting damaged. The missing blast range also hit that possebility in the same way and it is even harder to hit enemy groups right now. I ’m a big fan of AOE attacks and after patch bombs are not worth to be played anymore.

2. Rifle, Elixiergun and Pistol range trait

It is just a shame that we lost one of the strengths of the engineer to be able to have a Weapon of choice for every range in combat.

before patch we had this options:
Flamethrower or bombs in closecombat <600 range
Pistols for low to mid range 600 to 1050 range
or Rifles or Elixiergun up to 1200 range (and yes thats actually the medium combat range!)
Grenades for long range up to 1560 (1500 + blastrange)

now we have this!
FT or Bombs for close combat
Pistols,Rifles and elixiergun for low range up to 1000
nothing special for midrange
Mortar for longe range

the mortar is nice but it is easy to avoid and against human players u need mid range options as it is necessary

3. Coated bullets
Pistols need them otherwise it is nonsense to use pistols as the normal damage of pistols is way to low and even with new condition systems they are not able to get near the damage from any other weapon.

4. Medikit………

First to throw packs is horrible I didn’t like this option before and I can’t stand it right now! Medipacks was never a possebility to heal others but nice for self healing but right now it is very hard to aim properly in combat and also they are not even half as effective than before! the Medikit 1 Skill also is stupid for healing others only it is way to weak and as u cannot heal ureself it is just for teamplay but I for example play most time pve without others arround all the time.

there are other things I miss more or less but thats the ones I miss most.

For PVE-Healerbuilds the Healing bombs are missed to just to mention them

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Posted by: Xyonon.3987

Xyonon.3987

5. Flamethrower and Elixier Gun CDR – I really with this had become baseline for those weapons. They didn’t get anything baseline and I’d really like to have the lower CD on those weapons(( Toally miss that

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: dancingmonkey.4902

dancingmonkey.4902

I mostly miss bomb radius, med kit not being ground targeting, and some of the great defensive traits like -20% damage when hard CCed.

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Posted by: guildabd.6529

guildabd.6529

Feels like that someone from anet forgot this part of the presentation:

Attachments:

(edited by guildabd.6529)

What I miss since patch!

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Posted by: Hoshinohi.1896

Hoshinohi.1896

Yeah this are mostly the traits that was needed for any engineer who want to use theire weapons not only kits. Beside that the new rifletrait is ab it buggy too as it is not 10% faster but about 50%-100% faster attack thats the only way to use rifle in a way u can live with but it is also the death for pistols.

It is no problem to get something other for the stuff u had before as engineer but that shouldn’t be how it goes.

All I want is that every kit and every weapon is usefull in a way that u would say ok it is fine that way. But what we got is mostly a mess with 2-3 kits far stronger than the others or the only option u have as the others are not usefull or way to weak.

I also dislike the elixiers all together as they are not worth the place for a nice kit instead but thats an other story like the gadgets as well ^^

The only way now that someone would actually want some stuff to use is the fact that other options are nerfed so far that they are not useable anymore. This is also a big problem because while the other characters get buffs for nearly everything we got one nerf after another weaken the engineer more and more.

Once engineer was one of the best 1 vs 1 classes as he could survive situations others would die without beeing overpowered, theese days the balance is destroyed and we are still on the same level of damage and armor than before while others got way stronger without loosing there specials like high armor or strong attacks.

So what I want for my engineer is to be the allrounder he was before not a fading shadow of it. And yes even before he was not perfect but at least less non perfect

What I miss since patch!

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Posted by: thelorion.3680

thelorion.3680

Since the patch i miss… balancing!

Too many nerfs hit the engineer. Its ridicolous.

What I miss since patch!

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Posted by: Xyonon.3987

Xyonon.3987

Since the patch i miss… balancing!

Too many nerfs hit the engineer. Its ridicolous.

Still upset about the mortar kit nerf? Please …

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: RubberDougie.2750

RubberDougie.2750

They got rid of healing bombs.

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Posted by: Jajin.3627

Jajin.3627

I must say that new changes made me really sad. I have been playing engineer since the game was launched and witnessed how it slowly moved from the top PvP class into current situation.
Trait changes stroke a serious blow to engineer’s playability. We were never good at removing conditions and always been lacking stability. Yet we were able to compensate for it with traits.
While conditions got overhauled and I would say buffed, we didn’t got any way how to deal with it.
While other classes got some nice trait buffs we got pretty much nothing. I mean classes being able to stack might on themselves with simple autoattacks, or getting 30% dmg boosts for certain skills. 5% dmg boost for engie looks like a really bad joke next to those and this is just one of many things.
I guess we just have to hope for the miracle that Arena net is gonna stop nerfing engineer and maybe actually gonna buff it someday. Or we will all just end up playing warriors facerolling keyboard for killing opponents with 3 hits.

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Posted by: BardaTheHobo.9752

BardaTheHobo.9752

Synaptic Overload, I know it was not used by a lot but it actually added a nice element to my Static Discharge Build and was an incentive to pick up PBR.

Dextarr Thunderfuse – Charr Engineer
Rragar Ragehammer – Charr Warrior
Achilles Adrastos – Human Warrior

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Posted by: Xyonon.3987

Xyonon.3987

Let’s wait for next tuesday and if we don’t get our bombs, oh boy the rage strom is appearing ._.

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

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Posted by: MrForz.1953

MrForz.1953

I miss having actual damage.

Disgruntled Charr Engineer and Thief – Jade Quarry.

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Posted by: Ardid.7203

Ardid.7203

5. Flamethrower and Elixier Gun CDR – I really with this had become baseline for those weapons. They didn’t get anything baseline and I’d really like to have the lower CD on those weapons(( Toally miss that

Exactly my feelings too.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

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Posted by: Phoebe Ascension.8437

Phoebe Ascension.8437

Since the patch i miss… balancing!

Too many nerfs hit the engineer. Its ridicolous.

Still upset about the mortar kit nerf? Please …

Having just played Ele, and the mortar before/after nerf, I have to say: Still unnecessary that nerf. Meteor shower/lava font, cannot be reflected, harder to dodge, hit multiple times, hit harder, can be traited for cooldown reduction, etc. Just so good. While mortar is there now and ok, it’s just that ‘ok’ nothing more. Wich is ridiculous in the all ‘superior good’ changes to some professions now.

Legendary weapons can be hidden now!
No excuse anymore for not giving ‘hide mounts’-option
No thanks to unidentified weapons.

What I miss since patch!

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Posted by: thelorion.3680

thelorion.3680

Since the patch i miss… balancing!

Too many nerfs hit the engineer. Its ridicolous.

Still upset about the mortar kit nerf? Please …

Thats what ur wanna say? An insult and a well balanced meta? What a ..

The intention of creating more possible playable builds is failed.