What can we expect in upcoming months?

What can we expect in upcoming months?

in Engineer

Posted by: Penguin.5197

Penguin.5197

Considering this is the time game developers seem to be most actively talking about upcoming changes in future patches (spvp, pve, wvw and what not), I thought this would be the best time to ask for any spoilers on any upcoming engineer changes. I am sure others are also waiting to see any changes coming but for some one like me..I just can’t resist to ask, really eager to hear anything so please…just this one…tell us whats new! And thank you in advance anyone who would take some time off their work to let us in on whats going on!

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What can we expect in upcoming months?

in Engineer

Posted by: FiftyTwoBears.5482

FiftyTwoBears.5482

What can we expect in upcoming months?

in Engineer

Posted by: Terrahero.9358

Terrahero.9358

More nerfs.

Arenanet is disconnected from their own product. And they dont even seem to play Engineer. Every patch since launch has been a nerf.
Before we can see good things happen, Arenanet has to critically rethink and fundamentally change their design intentions behind the engineer. At this point they probably still think they are doing it right.

What can we expect in upcoming months?

in Engineer

Posted by: Siofra Crumble.2098

Siofra Crumble.2098

More nerfs.
Arenanet is disconnected from their own product.

What a bold statement.

And they dont even seem to play Engineer.

I highly doubt this is true.

Every patch since launch has been a nerf.

Making the sigils working on kits was hardly a nerf.
The reduction of nade damage was done rightly so after introducing sigils on kits.
As for other nerfs, it was either something I saw coming a mile away (nades underwater) or something that was needed (Toss elixir R)

Before we can see good things happen, Arenanet has to critically rethink and fundamentally change their design intentions behind the engineer. At this point they probably still think they are doing it right.

To me, they are. Every class has issues, it’s not only engineer.
Bugs and traits not properly working is an all around problem.

From a design point of view, I think anet did fairly well with engineer.
The concept works. I know so many claim it doesn’t, that’s to bad.
It works for me and it works for so many other players.
We can mix and match abilities that allow us to play multiple roles on the same build.
We might not be as good at these roles like other classes, but that seems only fair considering our options.

Perhaps you should critically rethink how you play engineer and what you really want from it.
I’m really sick of people like you burying the thread in negativism and making sure Anet devs will never respond to these threads.

Look, engineer has flaws, sure.
But claiming the whole idea is fundamentally broken is going to far.
You aren’t even trying to get constructive criticism out.

On the topic at hand:
I think they’ll get weapon stats working for PvE/WvW.
I hope they’ll revise the infamous “missthrower” and sort the kit out.
Getting some of our bugs fixed would be great.

What can we expect in upcoming months?

in Engineer

Posted by: Rozbuska.5263

Rozbuska.5263

I expect another 30% overall dmg nerf because weaponstats will works for us..

Tekkit Mojo – Engineer
Tekkit’s Workshop

What can we expect in upcoming months?

in Engineer

Posted by: Bargaw.4832

Bargaw.4832

Supply drop changes to summon warhounds, tactical strike, summon asura bomber depending on current killstreak.

Enemies killed by Engi get 10s review of their last moments.

What can we expect in upcoming months?

in Engineer

Posted by: Moderator.1056

Moderator.1056

While we really appreciate that you took the time to give us your feedback, we’ll now close this thread as there is already one, that discusses this topic. Thank you for your understanding.