What we really need instead of Holosmith

What we really need instead of Holosmith

in Engineer

Posted by: Bomboed.5697

Bomboed.5697

Most of the Engi’s weapons and kits are focused on melee combat, so there is no need in another melee spec.

What Engineer really needs is a long-range power spec.

The only new weapon that really fits engineer theme is Staff. It could fit a “tesla” theme with thunder and lighting attacks. It should be visually and functionally different from Ele Ait Staff, may be with different color of lighting (more like yellow/orange/red) and with more short CD skills. It should be a 1200 range weapon with good constant damage and a little burst.

The new mechanic of this spec should be a Death Shroud of Necro, but with a twist.
All attacks of Engineer build Energy. When energy is full Engi can enter a Mech and Energy become a second health bar (just like Life force of Necro). In Mech-mode Engineer becomes a Bruiser, with better sustain and slow but powerful attacks. Skills of the Mech are for close- mid-range combat. In Mech-mode Engineer can attack enemies with powerful smashing and stomping attacks with arms and legs of the Meck and also has access to some artillery attacks like homing-rockets and rocket barrages. Mech should also have a Leap attacks like Rocket Stomp to be able to join melee combat from long range. When Mech is destroyed Engineer can Eject from it to escape from melee combat.

New Utility skills are Devices. They acts like Wells, but with engineer flavor.

So basically this spec provide a combat style that is based on cycling long range combat with Staff and melee combat with Mech.

What we really need instead of Holosmith

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Posted by: EUmad.7645

EUmad.7645

why have i to play something similar to other classes ? I hated scrapper for the fact that it transformed engineer in a melee class …. a "technichan warrior or guardian … " …. we want the original play stile of engineer, dancing between melee and range in close … as it has been since 2012. If we want another kind of gameplay we change class.

What we really need instead of Holosmith

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Posted by: Ardid.7203

Ardid.7203

I still like more my idea of “enhancing lenses” for a ranged spec for engie. The engie with tis spec can mount “lenses” in the ground that give extra effects for himself and his allies, like extra damage, adding conditions to the attacks, dividing or multiplying projectiles, etc. Since the lenses would be inmobile and directional, the spec would benefit ranged combat the most.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

What we really need instead of Holosmith

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Posted by: EdwinLi.1284

EdwinLi.1284

Honestly, I was hoping that the Sword would be a Mainhand Range weapon for Engineer.

It could have created light wave slash as their range attack thanks to the Holosmith’s ability to manipulate Holo projections into physically harming enemies.

Holosmith did get this ability as a Master Trait that turns the Holo Form auto skill (Skill 1) into a Range Attack but I was hoping it would have been on the Main Hand Sword instead.

Though at least Engineer finally got a Main hand Power weapon and it may go well with Shield using Shield to block projectiles when closing in on enemies and then going crit crazy on them.

I will most likely take that Master trait that turn Holo Form auto attack into a Range attack to synergize with the fact I will be using Sword/shield for melee.

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Posted by: lorddarkflare.9186

lorddarkflare.9186

The core Engineer is our ranged option.

We do not need a new spec, we need to the core class’s many issues addressed.

What we really need instead of Holosmith

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Posted by: Shaogin.2679

Shaogin.2679

Sorry but if Engineers had a Death Shroud-like mechanic that gave us a second health bar, we would become unkillable. That would just be beyond broken.

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Gate of Madness
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What we really need instead of Holosmith

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Posted by: Bomboed.5697

Bomboed.5697

The core Engineer is our ranged option.

We do not need a new spec, we need to the core class’s many issues addressed.

But core engi has no power based 1200 range weapon. Nor 900 range. Rifle is power but most skills of rifle are for melee.

Sorry but if Engineers had a Death Shroud-like mechanic that gave us a second health bar, we would become unkillable. That would just be beyond broken.

Of course it should be balanced. It could drain energy (health) much quicker than Death Shroud or something else could be done to make it more balanced.

What we really need instead of Holosmith

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Posted by: Famine.7915

Famine.7915

I could see Engies getting the barrier mechanic somewhere down the line. Not soon though.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
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