Q:
Who is the easy target ?
A:
Thief for sure.
Then: Eles, Warriors, Mesmers, and poorly built Rangers
After that: Guardians, other engineers, and properly built rangers (empathic bond and spirits).
Finally: Prismatic understanding mesmers (Don’t even bother), Bunker wars (Just ignore them they do maybe 500 damage a hit) and Necromancers.
really bad engineer
Thief, Elementalist, Guardian, another Engineer=D
Hard to beat – Spirit ranger, Minion and Fear necros, Hammer warrior, Phantom mesmer.
But it all depends on Engis build.
Anyone with bad burst condition cleansing.
[KoM] Krewe of Misfits
[IB]Inglorious Basterdz
I prefer anyone who tries to stay within melee range.
DD Ele, dagger Thief, most Guards, most Warriors, power Necros & FT engineers.
in wvw, for me:
ranger is a sure kill, then guardian, then thief.
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos
Lets see if everybody has the same opinion…
Wich class is the easiest to kill as an engineer ?
thief or guardian. cant make my mind up.
Ranger, warrior, thief
I have no specific profession that is easier to kill then another. How a player is speced, and how they play is what makes the difference. Profession is irrelevant, to me, capability and, traits, and utilities effect the fight to me, more then anything.
https://www.youtube.com/watch?v=6q3em9s5I4c
I have no specific profession that is easier to kill then another. How a player is speced, and how they play is what makes the difference. Profession is irrelevant, to me, capability and, traits, and utilities effect the fight to me, more then anything.
Very true, but some professions are innately worse at certain things than others.
Theives are juicy targets for engineers because we can quickly overload them with conditions that they can’t easily cleanse, and have the survival tools to live through their burst.
I also enjoy shutting down innately low health guardians and elementalists with unexpected high damage power burst + poison spam.
For the toast!
Theives are juicy targets for engineers because we can quickly overload them with conditions that they can’t easily cleanse, and have the survival tools to live through their burst.
Unless it’s a thief who knows how to play and is running basi venom + lyssa runes. I agree that thieves are generally not too tough to bring down (as long as they overcommit, since we can’t catch them generally) but it’s true that build/skill matters at least as much as profession.
Theives are juicy targets for engineers because we can quickly overload them with conditions that they can’t easily cleanse, and have the survival tools to live through their burst.
Unless it’s a thief who knows how to play and is running basi venom + lyssa runes. I agree that thieves are generally not too tough to bring down (as long as they overcommit, since we can’t catch them generally) but it’s true that build/skill matters at least as much as profession.
Thought it was pretty clear I was making a generalized statement, but yes, didn’t disagree with Coglin’s point!
For the toast!
Thought it was pretty clear I was making a generalized statement, but yes, didn’t disagree with Coglin’s point!
Right right, didn’t mean to come on too strong. Carry on and keep killing as many thieves as possible then!