So I decided to put together a personal list of traits that seem like they shouldn’t exist and what I think we can do the change them. Their right of existing comes down to usefulness. We can all agree traits like Incendiary Powder are great, and everyone uses it at some point, but what about those that make you scratch your head while you say, “Wut?”
So without further adieu
Explosives
Acidic Elixirs. What’s up with this skill? It does about 500 damage on ONLY on Toss Elixirs. With Toss Elixirs being party-wide buffs, you are hardly going to see any effect from this as you’ll never use it on an enemy other than when you are in melee range.
Suggested Change: Rename this skill to Explosive Canisters and have it proc near you when you use a Utility Elixir. Since you can literally hear the bottle break when you use a regular Elixir, making all use of Elixirs be effected by this trait and not just to toss skills would give more incentive to use this.
Exploit Weakness. Another worthy skill of being changed. 5 second cripple on a 15 second recast?
Suggested Change: Lower it to a 10 second recast.
Enhance Performance. 3 Stacks of might when we use our Healing Skill, for a master trait?
Suggested Change: 5 Stacks of might is much better and would more enticing.
Autodefense Bomb Dispender I don’t know what to say about this skill. It’s just plain bad and should feel bad. A 60 second recast on a smoke bomb? This one should just be scrapped or severely changed. But, since this isn’t a trait idea list, I’ll just go ahead and try to salvage this the best I can.
Suggested Change: Lower recast to 30 seconds. Change the smoke bomb effect to a Big Ole Bomb effect. (Has to be instant as well) The reason being is I don’t go 30 into explosives to lay down some smoke, I go 30 into explosives for well, Explosions. Following the theme of the tree and the talent, it would provide a needed defensive cooldown while laying down the hurt.
Firearms
Knee Shot I’m not sure what the point of this skill is supposed to accomplish. Net Shot does a 2 second immobilize, so you’re only getting a 3 second cripple on that, and Glue Shot would be the only skill you could really get it’s full effect on since it comes with a 1 second cripple.
Suggested Change: Change to a 50% chance to cripple for 2 seconds on a critical hit. 5 second recast.
Sitting Duck It’s not that bad, but it’s just not good either.
Suggested Change: 5% damage increase on Stunned, Immobilized, or Knockdowned foes.
Coated Bullets I don’t have much of a problem with the skill on it’s own, but why does it take 30 into a tree to get bullets to pierce when Rifle does that naturally? No, I’m not saying let’s lower the tree requirement for it, but just to change the flavor of this skill while improving the DPS of the pistol.
Suggested Change: Rename: Homing Shots. Pistol attacks bounce.
Inventions
Protective Shield Not much to say here. Protection doesn’t last very long and it’s recast is pretty bad.
Suggested ChangeIncrease duration of Protection to 10 seconds.
Cloaking Device Ugh. I hate talking about this trait. When immobolized, we become invisible. Does anyone else see nothing wrong with this? You are IMMOBILIZED. That means the enemy knows exactly where you are going to pop up. As such, just lay down the hurt exactly where we turned invisible. This skill should truly not exist.
Suggested Change: When hit with a critical hit, you become invisible for 3 seconds. 30 second recast. Ok, not the best of recast, but at least we get to move. It’s an Adept trait anyway, so it can’t be too powerful.
Reinforced Shield This isn’t a bad skill at all, I just have two things to add.
Suggested Change: This skill now activates with the Tool Kit, and using Shield skills now adds protection for 4 seconds after activation.