(edited by Wolfar.6508)
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Very nice work, thanks for all you do for the engineer community.
Just a small OCD nitpick-if you’re going for min/max for the grenadier build, why wouldn’t you take Sigil of force? Also, since bosses strip conditions, how can you cap vuln by yourself on bosses without +vuln duration? Finally, wouldn’t you want the +5 power infusions rather than just the +5 agony resist versatile infusions?
Very nice work, thanks for all you do for the engineer community.
Just a small OCD nitpick-if you’re going for min/max for the grenadier build, why wouldn’t you take Sigil of force? Also, since bosses strip conditions, how can you cap vuln by yourself on bosses without +vuln duration? Finally, wouldn’t you want the +5 power infusions rather than just the +5 agony resist versatile infusions?
Force is a possibility you can take over Bloodlust if you wish, I do value the 250 additional Power though. Bosses don’t strip conditions that often and some don’t at all, you can maintain a high number of vulnerability with GK and Jump Shot with the rest of the group filling the others. If that is not something they can achieve, you can decide to grab Koi Cake for example to give you that 40% condition duration or even go Giver (+ Toxic Focusing Crystals). About the infusions, of course you can go for the power infusions, I simply don’t value the infusions that much.
i think you should have waited for the feature pack :X
4/15 was a long time ago, 9/9 is quite near now
head here to discuss wvw without fear of infractions
i think you should have waited for the feature pack :X
4/15 was a long time ago, 9/9 is quite near now
Changes I made were mainly additional information. For example, some builds simply lacked skill explanations or trait explanations. I now added all that information to make people understand the build a lot better by reading about it.
The upcoming Feature Patch will most likely only change a few things or maybe cause me to add some additional information, nothing major I expect.
Builds don’t include Minegineer, I am insulted :P. In all seriousness though, I would say it’s a viable variant to the SD build you have and you might enjoy it if you’ve never tried it. Some of my choices probably aren’t optimal because I like to stick to my gimmick but with a few changes you should be fine. Overcharged Shot → Magnet → Minefield + Detonate → Prybar is surprisingly reliable.
Also, no I will not stop pushing this build because I think it’s hilarious.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
Builds don’t include Minegineer, I am insulted :P. In all seriousness though, I would say it’s a viable variant to the SD build you have and you might enjoy it if you’ve never tried it. Some of my choices probably aren’t optimal because I like to stick to my gimmick but with a few changes you should be fine. Overcharged Shot -> Magnet -> Minefield + Detonate -> Prybar is surprisingly reliable.
Also, no I will not stop pushing this build because I think it’s hilarious.
I don’t find it as reliable as a typical TK/RT/UG setup nor a setup of TK/RT/EG. Sure, the power of playing that way can be incredibly good but it’s too easy to avoid I find personally.
Love your site Wolfar! I’m new to engineers and you site has been very helpful…especially putting something together that doesn’t involve using grenade packs which I detest.
Too bad it still links to gw2skill.net, which is down.
Too bad it still links to gw2skill.net, which is down
which of these builds would you recommend for someone who is relatively new to dungeons and/or pugging?
which of these builds would you recommend for someone who is relatively new to dungeons and/or pugging?
The Grenadier spec will serve you well. It’s one of the highest hitting damage specs for Dungeons currently.
Hey Wolfar, good day, will you be updating your FT guide regarding PvE to reflect the changes of 9/9 patch?
Hey Wolfar, good day, will you be updating your FT guide regarding PvE to reflect the changes of 9/9 patch?
Yes I will although I don’t expect major changes.