Would a Flamethrower/Turret Might build work?

Would a Flamethrower/Turret Might build work?

in Engineer

Posted by: Sadaxer.1023

Sadaxer.1023

As I hit level 80 with my Engineer, I wanted to try a build that did not use HGH as a focus, but instead used Turret blasting together with Flamethrower’s Napalm fire field to obtain stacks of might that way.

Here’s the build: http://gw2buildcraft.com/calculator/engineer/?2.0|4.1n.h2|0.0.0.0.0.0|1n.77.1n.77.1n.79.1n.79.1n.bd.1n.7d|1n.64.1n.64.1n.64.1n.64.1n.64.cg.64|0.u58b.a5.k47.a6|0.0|2c.2w.2s.2q.30|e

I’ve only tried this build in PvE and WvW, but I’m not sure if the damage output is large enough to be good in PvE. It definitely leans towards survivability and support more. I highly doubt it would work in PvP.

What puts this ahead of HGH builds is that the Might stacking goes to allies around you, not only yourself. By using the turrets with the least cooldowns, you’ll be able to re-buff your team and yourself right before the might disappears.

So what you basically do is put down all your turrets (preferably) before the fight, shoot your Napalm and blast all turrets at the same time to gain 9 stacks of might to allies and yourself. Together with the Flamethrower trait, you’ll have around 18 stacks of might. The earlier you do it, the faster your turrets will be available again during combat.

Another good thing is that the build gives you three blasts in general, so if you’re running low on health in the middle of a fight, you can pop your healing turret field and blast it three times for an almost full heal. During fights, you can also blast your Flame Turret’s smoke field for stealth to get away from situations.

You can still use the turrets normally depending on the situation (1v1 yes, zerg v zerg no), sometimes you can even have them up for a while and blast them a bit later (for example, using the Rifle Turret twice for its Automatic Fire and blasting once it’s finished).

The cons of this build is that you don’t have other reliable condition removals other than your Healing Turret Burst. Also the fact that you’re kind of “wasting” your utility slots for Combo finisher blasts basically. Also you don’t have any stunbreakers other than when you reach 25% health with the Alchemy 10 trait, but since you’re built entirely in toughness you shouldn’t drop so fast.
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So for all you professional Engineers out there, would this build “work” in PvE? I’m unsure about its damage output because I just reached 80 and I’m just using rare armor and major runes. Also I haven’t tested out another build yet other than in PvP.

Any advice would be greatly appreciated.

Gandara [Eden]

Would a Flamethrower/Turret Might build work?

in Engineer

Posted by: Linc.6834

Linc.6834

I’m not sure I could be called a ‘professional engineer’ but I will say if your using turrets just for blast finishers, there are WAY better options. Throw Mine comes to mind immediately as an awesome one with a low CD, also Big ‘Ol Bomb is the grandaddy of all blast finishers, http://wiki.guildwars2.com/wiki/Blast_finisher
You could do Rocket Boots too as its also a stun break, acid bomb works well too, just be careful of where your aiming.
The shield has an excellent block+blast finisher too. I will give the OK to thumper turret tho as it had 3 blast finishers in 1 utility slot (the overcharge counts but the tooltip doesn’t say so, also you must have an enemy nearby for it to go off)

I really hope you enjoy your engineer, congrats on reaching 80, now the real grind kicks in =P

P.S. I personally HATE self-regulating defenses, because it will interrupt your heal and put it on full CD without the effect. Also I believe you still take condition damage while tiny, since the Elixir S nerf its basically become a self inflicted daze/stunbreak.

Would a Flamethrower/Turret Might build work?

in Engineer

Posted by: Karast.1927

Karast.1927

hmm

I can’t see your build link but I think there is a better way to do this build.

You can get 3 blast finishers off of just thumper turret, so if you combine that with rifle or foresake the last turret for another utility skill it could work better.

If you drop, overcharge, denotate, and then use the tool belt you`ll get a triple blast or 9 stacks of might. It is good for might stacking or doing burst AoE healing on water fields.

I have done a FT turret build in WvW before and I liked it, but I ended up dropping it due to retal damage when facing guild teams.

In PvE if your focus is purely dps I think you would still do better with grenade kit.

Would a Flamethrower/Turret Might build work?

in Engineer

Posted by: Sadaxer.1023

Sadaxer.1023

You could do Rocket Boots too as its also a stun break, acid bomb works well too, just be careful of where your aiming.
The shield has an excellent block+blast finisher too. I will give the OK to thumper turret tho as it had 3 blast finishers in 1 utility slot (the overcharge counts but the tooltip doesn’t say so, also you must have an enemy nearby for it to go off)

Rocket Boots launches you so far, would be hard to use mid combat. Still possible though, I’ll give it a try!

The reason I didn’t pick Thumper turret is because of its very long cooldown. Sure, it offers lots of blasts but by the time my might goes down it’s not off cooldown yet. However it would be a great choice if your fight is shorter than the might duration. If the third blast worked our of combat, it’d be amazing.

I really want Anet to fix a “Shorter Turret Cooldowns” trait, it would fit this build so well.

Gandara [Eden]