WvW Bomb Control Build
Got a bad link there.
I’m working on a similar-sounding build. Sitting Duck seems to be overpowered a bit right now due to Immobilize reapplying rather than stacking in duration as it should.
I haven’t tried it yet as I’m at work, but just got the idea that the AOE root that Avatar of Melandru (Human Elite) is capable of, might apply LOTS of Vuln in a big area with sitting duck, as Root seems to apply Immobilize repeatedly for a few seconds.
You can copy and paste the link in order to go to it. The GW2 forums can’t handle links that are too long for some reason.
As to the purpose of the build I to catch and control opponents I’m not quite sure Glue is capable of doing that reliably enough. You’d have better luck with the Flamethrower CC, Rifle CC, and even Freeze Grenades. If however, the opponents simply need to be controlled and not caught then Bombs should work out alright.
Swiftness is often not enough to catch people though, because in WvW almost everyone has Swiftness up all the time. It’s more then enough in a surprise situation though, especially if you proc stealth.
Tirydia – Scrapper
At NERF, the All Engineer Guild who calls Fort Aspenwood home, we run ’Builds of The Week"…
We ran with this Turret based build, complete with Bomb Kit, in WvW.
(just copy and paste the link in a new tab)
http://gw2skills.net/editor/?fcAQFAUlIqyWnrynF17IxoCdO0jELY1+5hcbLdB;TkAgzCmosxYjwGrNObk2M2A
Primary Weapon Choice doesn’t matter. P/S, P/P, or Rifle. All works nicely.
I use Accelerant Packed Turrets for the added CC of Knockdown and Knockback.
Gear is centered around P/V/T, with Sapphire and Emerald Exotic Jewelry.
“Which Lo Pan? Little ol’ basket case on wheels, or the ten-foot-tall roadblock?!”
-Kurt Russell, Big Trouble in Little China