Hey guys. Haven’t played much since school started, but I decided to pump out another video since it’s been a while since my last. The original one was over 22 min, so I’m not too upset about it being 16. One of the songs on it wasn’t actually the one I wanted, didn’t realize it until after it was uploaded, but oh well. Hope you guys like it, let me know what you think. Build is still basically the same as it was during the third video.
I’ve had requests for the build, so I’ll repost it here. Someone copy/pasted it earlier, a few posts down, but I’ve changed minor things & will edit them in here.
The Build
Traits
10/10/20/30/0
Explosives: V – Incendiary Powder
-A big chunk of my damage comes from this. It pairs up beautifully with blowtorch at the start of a fight, throwing on a nice 14 seconds of burn.
Firearms: VI – Hair Trigger
-Because this build lacks nades/bombs/FT, my main source if damage is the P/P combo. The 20% faster recharge is invaluable and allows me to re-apply conditions quicker than most classes.
Inventions: VI – Cloaking Device – VIII – Power Shoes
-I have to admit, I was never a fan of this tree line when I did PvP. The traits didn’t seem all that useful to me, but I forced myself to take it so I could have some extra toughness. The more I played WvW, though, the more I fell in love. The Cloaking Device is excellent for getting away from zergs, stopping spikes, and sneaking up on someone mid-fight. I chose Power Shoes because I found myself running away from zergs very often. I really like this trait, engineer’s don’t have many gap closers and this really does help you get around the field during fights.
Alchemy: II – Fast-Acting Elixirs – X – Cleaning Formula 409 – XI – HGH
The bread & butter of the build, your basic HGH alchemy lineup. Not much to explain here, when you run HGH, you don’t get a lot of wiggle room in this tree unless you want to greatly sacrifice your potential.
Gear
Armor
I run full carrion, except for the leggings, which are rampager. Having rampager legs gives you an extra 4% crit chance, which helps to get off your incendiary powder.
Edit: Dire armor would also work, now, even better, perhaps.
Runes
2x Major Rune of Water
2x Superior Rune of Water
2x Superior Rune of Fire
Edit: Superior Runes of the Traveler to replace the major water, or monks, if you like PvE.
Weapons
Pistol #1: Carrion with Superior Sigil of Battle
Pistol #2: Rabid with Superior Sigil of Corruption
Edit: I’m lazy, and almost never use corruption anymore. I prefer using sigil of fire.
Trinkets
Full rabid trinkets, rampager’s amulet.
Buffs
Koi Cakes or Rare Veggie Pizzas for 40% condition duration.
Quality tuning crystals (or the step above if you really want to waste money)
Utilities
Elixir H – Chosen for use with HGH. Protection is great.
Elixir B – Again, chosen for use with HGH, and is your main source of swiftness.
Elixir S – I personally save this almost exclusively to stomp, but it occasionally lets you get out of some sticky situations. Will completely mitigate someone’s spike if you time it correctly.
Toolkit – I love this utility. It gives you access to some great skills, which are:
2: Box of Nails – Comparable to thieve’s caltrops, but on a 10s recharge. Great for kiting.
3: Pry Bar – Not only does the initial hit do some big damage, but if you run this build, you will find a large chunk of your damage comes from confusion. If paired with the pistol’s Static Shot, you can throw on 7 stacks of confusion, which at times does over 1,500 damage per skill use.
4: Gear Shield – Excellent skill for WvW. 3 second block lets you run through zergs, mitigate spikes, and keep people at bay.
5: Magnet – My personal favorite, especially in WvW. It’s a great skill to open up fights with, but I use it all the time to catch fleeing foes. Can’t count the number of times I’ve killed people just feet away from their keep door thanks to this.
Supply Crate – An extremely powerful elite, it has the potential to completely turn fights around. Not only does it drop turrets to immobilize & burn your foes, it also comes with medpacks that you can pick up for a few extra thousand health. Best of all, the initial drop comes with a 2 second stun, which makes it excellent for spiking.
(edited by Shanks R Us.2489)