engi sucks ?

engi sucks ?

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Posted by: petertje.7261

petertje.7261

many peaple think that engi is a class that sucks how good of a player that your are doesnt matter becous the class just isnt good is it true ? if you think its not tell me why you think that pleas

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Posted by: DesertRose.2031

DesertRose.2031

Something I’ve written in a similar thread:

The main strength of an Engineer is that he can inflict 20+ stacks of Vulnerability with grenades and at the same time buff his team with 9-15 stacks of Might via the Bomb Kit. In addition he brings decent group healing and condition remove via the Healing Turret and potentially Elixir Gun, and a lot of Blind via Grenade Kit, Bomb Kit and potentially MH Pistol.

However, even though no other profession can bring so much support as the Engineer in a single build an Engineer cannot bring anything unique; Eles have Frost Bow and Fiery Greatsword, Warriors have banners, Ranger has Frost Spirit and Spotter, Guardian has reflection, Stability and Aegis, Thief has perma-Blind and Mesmer has reflection. If you have access to every profession for your last 2-3 party slots it’s often better to bring a profession that can specialize in an area your team lacks in than a jack-of-all-trades like the Engineer.

It’s not like a group won’t be able to finish a dungeon with one or two Engineers in their group, though. The difference is that e.g. your typical AC run takes 15 minutes instead of 14; so unless your group tries to break speed records most groups won’t mind to take an Engineer.

http://www.guildwars2guru.com/topic/87389-engineer-viable-in-pve/

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Posted by: Pizz.3698

Pizz.3698

It depends on what part of the game you’re referring to. In PvE, imo, there’s no point to bring an engi in a party when 4 war and a mes or 3 war 1 guard 1 mes have all the reflects necessary an upkeep of at least 15 to 20 stacks of vuln, 25 stacks of might on at least all the warriors and a good 20 stacks on guard and mesmer. While engi is ok at pre-stacking might (i’d say ele is better at it though) it offers nothing in term of damage(litteraly has no damage compared to most of the classes) and offensive party boons.

WvW: engis are decent but require a lot of skill and good theorycrafting to succeed if you’re roaming. If you’re fighting in zerg vs zerg i’d say you’re gonna end up dead from retaliation if you use anything else but bomb kit and then you need to be super tanky in melee range to make it hit (we’re not even talking about doing damage here).

Then again, that’s my opinion. Though, to people saying engis are ’’viable’’ in PvE, i’d answer: Every class is, hell even cleric eles are. Viable just does not mean optimal which is what the meta is, min/maxing to a certain point.

Piiz

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Posted by: petertje.7261

petertje.7261

its more wvw that ime talking about like roaming zerking …

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Posted by: imaginary.6241

imaginary.6241

offers nothing in term of damage(litteraly has no damage compared to most of the classes) and offensive party boons.

Erm?

https://forum-en.gw2archive.eu/forum/professions/engineer/PvE-Dungeon-Speedrun-Zerk-Build/first

The Image is from the Author of the above Thread … and an Engineer with Nades is actually the class that can stack 25 Vulnerability the easiest and ontop of that really fast. Is 25% more Damage for the whole Group offensive enought? Or high uptime of Freeze or the Posion-Condition / Debuff when tacking Nades?

Attachments:

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

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Posted by: Naustis.8510

Naustis.8510

@up
do this in normal run Probably it’s even not possible to do it in normal dung. With full zerg gear i’m hitting like 4.5k~/bomb in arah.

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Posted by: imaginary.6241

imaginary.6241

So, then thats your group-setup and type of enemies. Regulary it ‘s more like 3.5-5k without Sigil of the Night, Bufffood, Bloodlust and only a really small amount of Might-Stacks or none at all. But it ’s still on par with other classes damage at least not like the above posts sounds like “litteraly has no damage compared to most of the classes”. And thats not even taking into consideration the damage from SD or the Rifle. Now if you speak about overall balance, usability or versatility for the average player or for example higher fractals … that would be another point to discuss (or even for example for the current LS-Tower). That said there are other builds / setups for that out there … and I don’t really wanna start a min-/ max-discussion here.

Klakk Bumm. One of the Leaders of TxS, the European Tequatl Slayer Alliance.
Click to apply for Daily EU Tequatl Kills here
My Guides: xPvP Mighty Stealth Bomber

(edited by imaginary.6241)

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Posted by: NevirSayDie.6235

NevirSayDie.6235

its more wvw that ime talking about like roaming zerking …

Engineers are great roamers in WvW. They also have pretty good zerg builds, but those are usually very different from the roaming builds. Also, as far as I understand, there’s no real reason to have anything in a zerg except staff guardians/hammer warriors/staff necros/staff eles. I don’t really like zerging, so I wouldn’t know for sure.

However, engineers have a very high skill floor. Most engineers feel underpowered for a while. They are not overpowered even when played by a very skilled person.

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Posted by: K U T M.4539

K U T M.4539

its more wvw that ime talking about like roaming zerking …

Engineers are great roamers in WvW. They also have pretty good zerg builds, but those are usually very different from the roaming builds. Also, as far as I understand, there’s no real reason to have anything in a zerg except staff guardians/hammer warriors/staff necros/staff eles. I don’t really like zerging, so I wouldn’t know for sure.

However, engineers have a very high skill floor. Most engineers feel underpowered for a while. They are not overpowered even when played by a very skilled person.

The runeset that shall not be named can turn even the lowliest of engineers into an OP player.

Basic [BS] NSP/Mag

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Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

well i got some problem when i run me vs 2+ in WvW/sPvP or vs stealth thief
but 1vs1 its just a pc setting who make difference (or some bad connection moment)

Engy:Turrets Nade/HgH Kit Bunker Zerker
Necro:MMMesmer:pve omniRanger:SpiritsThief:P/P

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Posted by: Kryank.8069

Kryank.8069

The one thing playing Engineer has made me improve is my kiting, I run Bomb, nade condition build with p/s, and if I can kite round structure etc. it sometimes amazes me what I can pull off, also when I die it is usually because I made a mistake. I come from a playing mainly a warrior, guardian, necro and ele in WvW and engineer is by far my favourite, the class has so much potential that I can see that is just limited by my skill lols. However that is whilst roaming and in Pug zergs in organised guild runs I run guardian, warrior or necro depending on what’s needed.

Proud Member of [TaG] Gunnar’s Hold (EU)
http://www.twitch.tv/kryank
http://www.youtube.com/user/minikryank

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Posted by: K U T M.4539

K U T M.4539

its more wvw that ime talking about like roaming zerking …

Engi is one of the best (in my opinion) roamers in the game. High mobility, great aoe for 1vX situations, good cc, good sustain just by bringing healing turret.

Crate elite + Nades + Bombs can make coming close to you a very bad idea for most classes, though learning to play the class takes a bit more effort than other classes, high level play excluded.

Basic [BS] NSP/Mag

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Posted by: coglin.1867

coglin.1867

Engineers are great roamers in WvW. They also have pretty good zerg builds, but those are usually very different from the roaming builds. Also, as far as I understand, there’s no real reason to have anything in a zerg except staff guardians/hammer warriors/staff necros/staff eles. I don’t really like zerging, so I wouldn’t know for sure.

We have a skill that does a group/AoE stability with a low 20s recast. That is 20%-25% uptime depending on boon duration. Easy AoE damage, and stealth/invulnerability for stomps. Trust me, zerg commanders or even the small force 10-15 man strike team runners looove us.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: jknrich.1549

jknrich.1549

For me the engineer is like a family car that you keep going. Its a class that has everything going for it but has down falls. So does every class.

But like that family car I don’t car. The engineer is what makes me want to play this game. This class is amazing in different ways. I find other classes boring. Engineer skill level is high enough to keep you going. Then the builds you can create. The class it self is great I think in all areas of the game.

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Posted by: kelman.9451

kelman.9451

Eng take a lot of work to be good with, probably one of the hardest classes to play well in 1 vs 1 fight. I mostly use him as support for WvW with elixer gun or sometimes I break out the flamethrower. But otherwise I run into a thief I am toast.

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Posted by: Aberrant.6749

Aberrant.6749

Thieves are one of the easier classes to fight as Eng IMO. Eng so many counters Vs. them. Necros on the other hand…

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: Myrix.6347

Myrix.6347

Thieves are one of the easier classes to fight as Eng IMO. Eng so many counters Vs. them. Necros on the other hand…

Necros have gotten a lot easier for me once I realized how vulnerable they are to ccs. I can imagine how frustrated they must be when I keep interrupting their op heal. They’re very tanky but lack vigor and stability.

They suck the most when they’re not alone. Same with hammer warriors. Necro’s Chill and Warrior’s stuns make it way too easy to be burst down by their friends.

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Posted by: Apollothirteen.7201

Apollothirteen.7201

Necros are hard for engies? You must be kidding me. We have elixir c for condi necros. For fear necros we have toss elixir b and with 30% boon duration (which is in almost every build) we have it for over 5 secs. For power necros we don’t need anything special because they are easy. And don’t get me started on thieves. I kill most of them 1vs1 with my berserker sd build unless i don’t see them coming.

People that say engies suck are noobs that need easy panic buttons (warriors) or don’t know how to spec an engie to be effective.

Apollotech-Engi
Leader and commander of Necrosis[Necr] Greek pvp Community
Proud to be in Piken Square

(edited by Apollothirteen.7201)

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Posted by: NevirSayDie.6235

NevirSayDie.6235

Necros are hard for engies? You must be kidding me. We have elixir c for condi necros. For fear necros we have toss elixir b and with 30% boon duration (which is in almost every build) we have it for over 5 secs. For power necros we don’t need anything special because they are easy. And don’t get me started on thieves. I kill most of them 1vs1 with my berserker sd build unless i don’t see them coming.

People that say engies suck are noobs that need easy panic buttons (warriors) or don’t know how to spec an engie to be effective.

Elixir C is basically one mulligan, allowing you to mess up vs. a necro and still clean all the conditions off yourself.

The reason a decent condi necro beats a decent condi engineer is the condition flips and consume conditions. A power engi is an even matchup, but for engineers that put out a lot of conditions, necro has the upper hand.

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Posted by: Dajas.4715

Dajas.4715

Engies are just as easy to play as a worrier even 3kit engies, all it comes down to is muscle memory and general knowledge of the other classes! If you posses those 2 things and a half decent build you will do well, but that goes for all classes!

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Posted by: Lightsbane.9012

Lightsbane.9012

problem with engineer: most people play like bomb kit is the only thing in existence, or that people don’t assume there are builds that don’t use kits at all and aren’t HGH. i run a high toughness, high vitality single kit build with plenty of self cleanses, my stacks of might amount to 0 unless someone blasts a fire field and can 1v3 usually. i don’t normally roam either. it’s too bad i don’t record my fights, people could get some serious laughs at how hilariously i’ve failed(using OC shot on the edge of a cliff) and how epically i’ve succeeded(fought a guardian for 30 minutes and won). the problem with engineer is that the people who try to know everything about the class by doing specifically pve or spvp really have a handicap that they don’t need to have. wvw does make you a better player.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: coglin.1867

coglin.1867

The reason a decent condi necro beats a decent condi engineer is the condition flips and consume conditions. A power engi is an even matchup, but for engineers that put out a lot of conditions, necro has the upper hand.

My experience says that just about everything you said here is inaccurate. Calling elixir C a mulligan, lol. It is a condition removal, every class has them. Ours just happens to buff us as well. Calling an above average condition removal, which would be in just about every professions build in WvW, a “mulligan” doesn’t make any sense.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

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Posted by: Death Scythe.9738

Death Scythe.9738

wvw does make you a better player.

that is true, I started to play seriously WvW a couple of weeks ago and my game improved really quick on pvp and pve, my reactions and my time are better now. I use a bomb/nade build with rabid armor and most of the times thieves fall as flies. I think that my worst enemy are engi with more exp than me , beside that I has killed all the other classes 1 vs 1, I don’t consider myself a good or a pro player , I just play this game for the engi , is my main and when I play with my others guys (warrior, thief, mesmer) I just feel uncomfortable to not have 4 more skill. The engineer is the funniest class to play so far

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Posted by: coglin.1867

coglin.1867

I agree Death Scythe, I have leveled all of the 8 professions to 80, and 90% of that was done in WvW. Yet every time I play one of the other professions, I always feel one hing is missing from each profession that I can all of on my engie.

Having leveled the others there showed me how eay they were to beat by knowing their strengths and weakness’s.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

(edited by coglin.1867)

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Posted by: NevirSayDie.6235

NevirSayDie.6235

The reason a decent condi necro beats a decent condi engineer is the condition flips and consume conditions. A power engi is an even matchup, but for engineers that put out a lot of conditions, necro has the upper hand.

My experience says that just about everything you said here is inaccurate. Calling elixir C a mulligan, lol. It is a condition removal, every class has them. Ours just happens to buff us as well. Calling an above average condition removal, which would be in just about every professions build in WvW, a “mulligan” doesn’t make any sense.

Hmm, well that’s a pretty strong reaction. Yes, it’s a strong condition removal skill. My point was that condi removal is not a condi engineer’s weakness when fighting a condi necro, it’s the flips and difficulty getting meaningful damage to stick to the necro.

I also don’t have trouble vs. necros in WvW, but that’s not the point. The point is that with roughly equal skill level between opponents, such as in an evironment with matchmaking, condi necro does have an advantage vs. condi engi. Again, as I said, power engineers don’t face the same difficulties and fare pretty evenly vs. condi necros.