fumigate & flame jet - swap
You got some good points, but I think you’re drawing the wrong conclusions.
It’s about the heal decrease, right, so one second of poison isn’t worthless when you can get it on the opponent right when he’s about to heal.
Few people are going to cleanse a 1sec poison, right, but that’s why it is so good.
The current implementation of Fumigate allows the engi to quickly apply poison when a heal is cast, cancel the channel after applying enough poison (1-2 ticks usually do the trick) and get back to casting harder hitting skills. Also, due to the rapid re-application the poison is basically unremovable as long as it’s channeling.
With the change proposed you couldn’t apply poison on the fly when seeing a heal channel, the poison would be easier to get rid off (due to being applied in one go) and you’d always have to fully channel a skill with sub-par damage coefficient for 2 1/4 sec to get a poison effect. Imo, you’d just nerf it.
What silinsar said
Which is also the reason why flame-jet is so frowned upon.
Even in SpvP, where retal is a rather sparse boon unless you face a guardian, the FT #1 is crap because the burning it applies is too short, and on the end of a 2.5 sec low-dmg channel. You simply can’t cast it as filler in between cd’s, since you must get the final tick to connect, else the whole attack is wasted.
great responses from both of you gentlemen. i have to admit, i didnt think about how weak the proposed poison on last tick would be as it forces me to channel the entire fumigate. it should have occurred to me considering i am also one of those guys who never waits for the entire fumigate to cast.
I still feel there is something that can be re-worked here for both of these skills. fumigate for example is very tough to land exactly when a heal is cast. the window is short and with the lack of range i usually find when i see a heal cast, by the time i swap to egun and close distance for fumigate it is too late – or if i am predicting a heal cast and use fumigate, the poison would pass before the heal is fully cast.
How about if for both flame jet and fumigate the condition was applied on the first tick? so for fumigate the first tick would apply 5 seconds of 1 stack of poison, this way you only really channel it to remove allies conditions (which is 90% how it is used now anyways). same for flame jet- burn on first tick this way the 10% damage increase can be used for the rest of the cast if you choose so or you can quickly apply the condition and switch to another skill.
I’d like it to be more of a poison application that i can use when i know i have bursted the enemy down to 20% and he is likely about to heal so that i give myself that 5 seconds of where the enemy realizes, it may be better to wait for poison to resolve or eat the heal for lesser amount. i realize this sounds like “make it easier to use” but sometimes thats how it has to be to become more viable. also, i dont feel the change would make it completely brain dead, just a nice way to tell the enemy “ok bud, i burst you down, now im gonna fumigate you and make you eat lesser heal… i got you now”
I would like to know if people would find this OP? it may, but considering how little flamethrower and egun are used, i think it would create build diversity (both become a little sexier with these changes). also, considering how much kit rotation you would need (and losing 2 utility slots if both flamethrower and egun are taken) i think the changes would be justified.