fumigate & flame jet - swap

fumigate & flame jet - swap

in Engineer

Posted by: Leothen.7421

Leothen.7421

fumigate skill should work more like flame jet which should work more like fumigate.

mostly relating to pvp – theres already been a lot of discuission about flame jet applying burning per tick instead of at the end of the last tick which is a +1 idea btw. i also think flame jet should apply burn each tick, but i also think fumigate should work more like flame jet. instead of applying poison for each tick, make it apply poison on the last tick and also change the poison from 5 stacks for 1 second, to 1 stack for 5 seconds.

i think it goes without saying why this would be much better. nobody cares about the damage poison does (which would stay the same) but rather the heal effectiveness. 1 second of poison is worthless, no one is going to condition cleanse 1 second of poison and even tho its 5 stacks the damage is still laughable. but if it were 5 seconds long it would be much more useful, particularily in 1v1s when the condition clear is useless.

what do the fellow engies think? i know neither egun or flamethrower are very popular but i think this change might just make egun a little sexier

fumigate & flame jet - swap

in Engineer

Posted by: Silinsar.6298

Silinsar.6298

You got some good points, but I think you’re drawing the wrong conclusions.

It’s about the heal decrease, right, so one second of poison isn’t worthless when you can get it on the opponent right when he’s about to heal.

Few people are going to cleanse a 1sec poison, right, but that’s why it is so good.

The current implementation of Fumigate allows the engi to quickly apply poison when a heal is cast, cancel the channel after applying enough poison (1-2 ticks usually do the trick) and get back to casting harder hitting skills. Also, due to the rapid re-application the poison is basically unremovable as long as it’s channeling.

With the change proposed you couldn’t apply poison on the fly when seeing a heal channel, the poison would be easier to get rid off (due to being applied in one go) and you’d always have to fully channel a skill with sub-par damage coefficient for 2 1/4 sec to get a poison effect. Imo, you’d just nerf it.

fumigate & flame jet - swap

in Engineer

Posted by: Arantheal.7396

Arantheal.7396

What silinsar said

Which is also the reason why flame-jet is so frowned upon.
Even in SpvP, where retal is a rather sparse boon unless you face a guardian, the FT #1 is crap because the burning it applies is too short, and on the end of a 2.5 sec low-dmg channel. You simply can’t cast it as filler in between cd’s, since you must get the final tick to connect, else the whole attack is wasted.

Engineer is love, Engineer is life.

fumigate & flame jet - swap

in Engineer

Posted by: Leothen.7421

Leothen.7421

great responses from both of you gentlemen. i have to admit, i didnt think about how weak the proposed poison on last tick would be as it forces me to channel the entire fumigate. it should have occurred to me considering i am also one of those guys who never waits for the entire fumigate to cast.

I still feel there is something that can be re-worked here for both of these skills. fumigate for example is very tough to land exactly when a heal is cast. the window is short and with the lack of range i usually find when i see a heal cast, by the time i swap to egun and close distance for fumigate it is too late – or if i am predicting a heal cast and use fumigate, the poison would pass before the heal is fully cast.

How about if for both flame jet and fumigate the condition was applied on the first tick? so for fumigate the first tick would apply 5 seconds of 1 stack of poison, this way you only really channel it to remove allies conditions (which is 90% how it is used now anyways). same for flame jet- burn on first tick this way the 10% damage increase can be used for the rest of the cast if you choose so or you can quickly apply the condition and switch to another skill.

I’d like it to be more of a poison application that i can use when i know i have bursted the enemy down to 20% and he is likely about to heal so that i give myself that 5 seconds of where the enemy realizes, it may be better to wait for poison to resolve or eat the heal for lesser amount. i realize this sounds like “make it easier to use” but sometimes thats how it has to be to become more viable. also, i dont feel the change would make it completely brain dead, just a nice way to tell the enemy “ok bud, i burst you down, now im gonna fumigate you and make you eat lesser heal… i got you now”

I would like to know if people would find this OP? it may, but considering how little flamethrower and egun are used, i think it would create build diversity (both become a little sexier with these changes). also, considering how much kit rotation you would need (and losing 2 utility slots if both flamethrower and egun are taken) i think the changes would be justified.