go for the eyes or rifle mod?

go for the eyes or rifle mod?

in Engineer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

Q:

http://wiki.guildwars2.com/wiki/Go_for_the_Eyes
or
http://wiki.guildwars2.com/wiki/Rifle_Mod
for firearms master trait?

my engi is still pathetically low level… but wondered which one would be considered better for a rifle build

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

go for the eyes or rifle mod?

in Engineer

Posted by: Zenguy.6421

Zenguy.6421

A:

Blindness is cured on the next outgoing attack. With any halfway decent crit chance Go for the Eyes is going to stop only one attack every 10s.

Me, I’d run with the Riffle Mod most of the time, and switch to Go for the Eyes only when I want a more defensive setup.

go for the eyes or rifle mod?

in Engineer

Posted by: Tyaen.5148

Tyaen.5148

I had this same debate in my head for 20 minutes yesterday. 5sec blind every 10 seconds is pretty incredible. really forces the opponent into condition removal . I’d be interested to know from people who use it how often the Blind actually procs.

Tyyaen – Engineer (80) [SS]
http://camelotunchained.com/v3/

go for the eyes or rifle mod?

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Posted by: NevirSayDie.6235

NevirSayDie.6235

It’s pretty difficult to get go for the eyes to proc when you need it to, but it can be useful. In general, you’ll probably get more out of 10% damage increase. Are we talking PvE/PvP/WvW?

go for the eyes or rifle mod?

in Engineer

Posted by: Linguistically Inept.6583

Linguistically Inept.6583

It’s pretty difficult to get go for the eyes to proc when you need it to, but it can be useful. In general, you’ll probably get more out of 10% damage increase. Are we talking PvE/PvP/WvW?

mostly PvE maybe a little wvw (though i doubt it)

Desolation: 80 ranger [Nightwither], 80 necro [Dusk Grimsoul]
80 warr [Blaze Steelsoul], 80 ele [Blaze Nightstrike], 80 mesmer [Grim Shatterwhirl]
80 guard [Dusk Grimlight], 80 engi [Flintgear]

go for the eyes or rifle mod?

in Engineer

Posted by: Chickenshoes.6250

Chickenshoes.6250

I had this same debate in my head for 20 minutes yesterday. 5sec blind every 10 seconds is pretty incredible. really forces the opponent into condition removal .

The best way to remove blind is to auto-attack.

Blind is junk for WvW. There are so many fast auto-attacks being pumped out all the time that it doesn’t do much, and there’s no way you’re going to be able to meta-skill your blind proc when the opponent is about to do his big move.

go for the eyes or rifle mod?

in Engineer

Posted by: NevirSayDie.6235

NevirSayDie.6235

It’s pretty difficult to get go for the eyes to proc when you need it to, but it can be useful. In general, you’ll probably get more out of 10% damage increase. Are we talking PvE/PvP/WvW?

mostly PvE maybe a little wvw (though i doubt it)

As others have said, go for the eyes won’t help you in WvW. If you don’t care about your damage and just want to support/heal/control in an event or dungeon, go for the eyes could be good. Blind in general is much more effective vs. mobs than other players, because players attack much faster than mobs. I would say keep the damage, but switch to go for the eyes for maybe soloing a couple of veterans or being a purely supportive dungeon teammate.

go for the eyes or rifle mod?

in Engineer

Posted by: MrForz.1953

MrForz.1953

Go for the Eyes is really appealing. But no. It is just about avoiding one attack every 10s at the best case, you’ll have a much better use of reduced rifle skills cooldowns.

Disgruntled Charr Engineer and Thief – Jade Quarry.