[holosmith] inconsistencies/ fine tuning

[holosmith] inconsistencies/ fine tuning

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Here I’m gonna list things that I seem awkward with holosmith skills and traits.
Feel free to add your list.

Inconsistency
- Heat Therapy does not work with Medical Dispersion field
- photonic blasting module has a small delay after reaching maximum heat which is not stated in the tooltips

Fine tuning
- Sword 3 is not a leap finisher
- Photon Forge 5 is not a blast finisher
- hard light arena does not apply boons to allies ( i know its not supposed to, tho i feel it should)

[holosmith] inconsistencies/ fine tuning

in Engineer

Posted by: Kaizoku.1298

Kaizoku.1298

Hard Light Arena would be OP if it could apply to allies as well. I can understand if it stays as is.

[holosmith] inconsistencies/ fine tuning

in Engineer

Posted by: Ardid.7203

Ardid.7203

Hard Light Arena would be OP if it could apply to allies as well. I can understand if it stays as is.

It should apply some boons to allies, just not that strong ones.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

[holosmith] inconsistencies/ fine tuning

in Engineer

Posted by: Atamaz.4195

Atamaz.4195

I’m pretty worried about the selfishness of the holosmith.

If the situation remain as it is we have good damage but 0 survival and 0 group support, and that mean that if our damage got nerfed for some reason or holosmith will not be a top dps we will simply left out of groups.

It would be nice if there would be something like at 0-50% heat we self buff, from 50-100% we buff 5 ally at 50% duration and intesity(if possible), from 100-150% we buff 5 ally to full duration and intensity, to apply at least to holosmith skill like traited Corona Burst apply aoe stabi.lity and might and the arena to apply to 5 ally as well(with the right heat threshold)

[holosmith] inconsistencies/ fine tuning

in Engineer

Posted by: EdwinLi.1284

EdwinLi.1284

I’m pretty worried about the selfishness of the holosmith.

If the situation remain as it is we have good damage but 0 survival and 0 group support, and that mean that if our damage got nerfed for some reason or holosmith will not be a top dps we will simply left out of groups.

This is why I doubt Holosmith may get a nerf. Selfish DPS Job/Class is a Class/Job that lacks in Survival and group suppot but to compensate they provide the Highest or near Highest DPS in any RPG and MMO.

It is a common High Risk but High Reward type of Job/Class that focus complete on itself over others. The High DPS itself can be consider Utility itself to aid in killing enemies much faster than any other class/Job since that will reduce the time required to maintain Utility/Support skills to stay alive due less active time for enemies to remain alive.

(edited by EdwinLi.1284)