[holosmith] inconsistencies/ fine tuning
Hard Light Arena would be OP if it could apply to allies as well. I can understand if it stays as is.
Hard Light Arena would be OP if it could apply to allies as well. I can understand if it stays as is.
It should apply some boons to allies, just not that strong ones.
that it makes every other class in the game boring to play.”
Hawks
I’m pretty worried about the selfishness of the holosmith.
If the situation remain as it is we have good damage but 0 survival and 0 group support, and that mean that if our damage got nerfed for some reason or holosmith will not be a top dps we will simply left out of groups.
It would be nice if there would be something like at 0-50% heat we self buff, from 50-100% we buff 5 ally at 50% duration and intesity(if possible), from 100-150% we buff 5 ally to full duration and intensity, to apply at least to holosmith skill like traited Corona Burst apply aoe stabi.lity and might and the arena to apply to 5 ally as well(with the right heat threshold)
I’m pretty worried about the selfishness of the holosmith.
If the situation remain as it is we have good damage but 0 survival and 0 group support, and that mean that if our damage got nerfed for some reason or holosmith will not be a top dps we will simply left out of groups.
This is why I doubt Holosmith may get a nerf. Selfish DPS Job/Class is a Class/Job that lacks in Survival and group suppot but to compensate they provide the Highest or near Highest DPS in any RPG and MMO.
It is a common High Risk but High Reward type of Job/Class that focus complete on itself over others. The High DPS itself can be consider Utility itself to aid in killing enemies much faster than any other class/Job since that will reduce the time required to maintain Utility/Support skills to stay alive due less active time for enemies to remain alive.
(edited by EdwinLi.1284)