These things have a tendency of getting out. Take it with a grain of salt however.
49.
Engineer:
Bomb Kit – Bomb: Base radius increased from 120 to 180. Radius when traited with Forceful Explosives is increased to 240.
Bomb Kit – Fire Bomb: Base radius increased from 120 to 180. Radius when traited with Forceful Explosives is increased to 240.
Bomb Kit – Glue Bomb: Radius when traited with Forceful Explosives decreased from 360 to 300.
Kit Refinement – Magnetic Bomb: Radius when traited with Forceful Explosives decreased from 360 to 300.
Self-Regulating Defenses: This trait now functions with Fast-Acting Elixirs.
Hidden Flask: This trait now functions with Fast-Acting Elixirs.
Autodefense Bomb Dispenser: This trait now functions with Short Fuse.
Sharpshooter: Critical chance increased from 30% to 33%.
Metal Plating: Damage reduction has been increased from 30% to 33%.
Homing Torpedo: This skill will no longer fail to strike larger worm creatures.
Glue Bomb: Added an unblockable fact.
Smoke Vent: This skill now has a range indicator.
Steel Packed Powder:: Fixed a bug so that the vulnerability condition will be applied when is equipped on the grenade skill and not the Reserve Mines trait.
Elixir C: This skill now functions with Potent Elixirs.
Toss Elixir R: This skill now functions with Potent Elixirs. Resurrection has been normalized to 17%, from a random percentage chance (14-20%). Underwater version now functions the same as well.
Toss Elixir S: This ability now only grants stealth. Base duration of stealth increased to 5 seconds.
Toss Elixir B: This ability now grants stability to allies, in addition to a random boon. Base recharge increased to 30 seconds.
Elixir H: Normalized protection duration from 7 seconds to 6 when traited with Potent Elixirs.
Mine Field: Base explosion radius increased from 120 to 180.
Reserve Mines: Base explosion radius increased from 120 to 180.
Throw Napalm: This skill now leaves a fire field behind for 3 seconds when it lands that burns enemies for 1 second every second. Burning duration of Throw Napalm on impact reduced to 4 seconds from 5.
Rifle Turret – Automatic Fire: Bleeding has been removed. This ability now applies 8 seconds of vulnerability each hit.
Engineer turrets will now target whatever enemy was last hit by their owner whenever possible
Fixed a bug where stuns would always round up their duration to the nearest second if you had extra stun duration from items or trait
All duration stacking boons(Aegis, Fury, protection, Regeneration, Retaliation, Swiftness, and Vigor) and conditions(Blind, Burning, Chilled, Cripple, immobilze(now stacks duration), and Poison) now stack to a maximum of 5 times.
All player controlled minions. excluding Mesmer phantasm and clones because they were already increased in a previous patch, now have 71.43% more hit points in a PvE map.
and ofcourse
Weapon skills that hide your weapon no longer hide your back item
discuss
(edited by Terrahero.9358)