making the less used skills more useful
purge gyro: simply make it a aoe condi clease instead of a single target
This so much. I have no idea why its not done yet. Its just a minor change, not a real gamechanger.
purge gyro: simply make it a aoe condi clease instead of a single target
This so much. I have no idea why its not done yet. Its just a minor change, not a real gamechanger.
it really isn’t, in only the most ideal situation will it cleanse any one but you in its current form, and its the only gyro that does a single target ability (for blast I’m counting its explosion not its throwing dart)
Engineer is in desperate need for a few seconds of unblockable, maybe utility goggles could provide one.
Engineer is in desperate need for a few seconds of unblockable, maybe utility goggles could provide one.
Sounds good to me, and I agree.
Engineer is in desperate need for a few seconds of unblockable, maybe utility goggles could provide one.
oh yeah that sounds like a better one (and probably more reasonable) than mine
Engineer is in desperate need for a few seconds of unblockable, maybe utility goggles could provide one.
oh yeah that sounds like a better one (and probably more reasonable) than mine
Right? Most of our attacks are projectiles, lots of classes have projectile stopping skills and on top of that they can also block and then maybe invuln skills. This puts us in a very bad situation because not only that our skills are avoidable and we need a good CC (which we don’t have enough good ones) to apply good damage, our opponents can evade, block, reflect projectiles and become invulnerable.
Just having a skill that gives you unblockable attacks for a few seconds will fix most of the core engineer’s problems.
At this point, I’m ok with any changes that would make other skills more useful in pve. I’d love to have a gadgeteer build. At the short time in past there was an ultraglass oneshot miner build that was a lot of fun.
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