november 26th engineer notes

november 26th engineer notes

in Engineer

Posted by: krixis.9538

krixis.9538

Engineer
•Tool Kit •Throw Wrench: Removed the healing functionality from this skill. It now applies 2 stacks of vulnerability each time it hits an enemy.
•Smack: Added a turret-healing fact.
•Whack: Added a turret-healing fact.
•Thwack: Added a turret-healing fact.

•Power Wrench: Updated the description and skill fact to indicate the actual functionality of this skill.
•Poison Grenade: These grenades now display a red ring for enemies and a combo ring for allies.
•Grenade Barrage: This skill now launches 7 grenades when traited with Grenadier, instead of having a 50% chance to launch 6 or 8 grenades. These grenades now display a red ring for enemies and a white ring for allies.
•Autotool Installation: Updated the trait fact to indicate the correct amount of health restored to turrets.
•Automated Medical Response: This trait now recharges Antitoxin Spray, the human racial skill Prayer to Dwayna, and the sylvari racial skill Healing Seed.
•Rifled Turret Barrels: The range bonus has been increased to 50%. Several turret abilities have been modified to reflect this change.
•Rifle Turret: The range has been increased from 1400 to 1500 when traited with Rifled Turret Barrels. •Automatic Fire: This skill is now affected by Rifled Turret Barrels.

•Harpoon Turret: The range has been increased from 1400 to 1500 when traited with Rifled Turret Barrels. •Automatic Fire: This skill is now affected by Rifled Turret Barrels.

•Flame Turret: The base range has been increased from 450 to 500. The range has been increased from 600 to 750 when traited with Rifled Turret Barrels. •Smoke Screen: This skill now functions with Rifled Turret Barrels, increasing its radius from 240 to 360.

•Net Turret—Electrified Net: This skill now functions with Rifled Turret Barrels, launching at foes up to a 900 range (previously 600) when traited.
•Rocket Turret: The base range has been lowered from 1200 to 1000. The range when traited with Rifled Turret Barrels remains at 1500. •Explosive Rockets: This skill now functions with Rifled Turret Barrels, increasing its range from 1000 to 1500.

•Thumper Turret—Thump: This skill now functions with Rifled Turret Barrels, increasing its radius from 240 to 360.

Desolation EU
Fractal lvl 80 – 126 AR

november 26th engineer notes

in Engineer

Posted by: Manuhell.2759

Manuhell.2759

Did we really have a range problem with turrets? I mean, outside of the trait not working that well. I would guess not.
Until they address the real problem – they die in a couple seconds – turrets will continue to be near useless in PvE/WvsW modes.

Also, i can’t understand why they nerfed the base range of the rocket turret. Before the removed burning, and now this. Seems they hate said turret quite a lot.

november 26th engineer notes

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

Wow turret buffs … like somone uses now the 1hit uncritable crappy dps turrets … Arenanet plz …

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

november 26th engineer notes

in Engineer

Posted by: Anymras.5729

Anymras.5729

I never noticed any trouble with the range.
Also, they introduced an issue with Net Turret. With Rifled Turret Barrels active, if you use the Overcharge, the Turret stops firing entirely after launching the Electrified Net.

november 26th engineer notes

in Engineer

Posted by: ikiturso.4026

ikiturso.4026

So basically nades that take long time to land in wvw get nerfed again and some hilarious “updates” to stuff that is not viable. (turrets range).

november 26th engineer notes

in Engineer

Posted by: Maiden England.3491

Maiden England.3491

They haven’t and did not intend on changing the mechanics this patch. Sure range isn’t the problem with turrets, but they are just fixing the broken trait.

Street Regulator

november 26th engineer notes

in Engineer

Posted by: Seras.5702

Seras.5702

I never use turrets. I guess removing the RNG from Grenade Barrage is good. Only thing I really like is the buff to Throw Wrench. 4 more stacks of vuln for my SD build is a-ok by me.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

november 26th engineer notes

in Engineer

Posted by: Mork vom Ork.2598

Mork vom Ork.2598

They haven’t and did not intend on changing the mechanics this patch. Sure range isn’t the problem with turrets, but they are just fixing the broken trait.

What exactly did they fix?
- Rifled Turret Barrels still does not work with Deployable Turrets (no range increase)
- The range indicator (red bar underneath skill icon) still does not update to the increased range.
- Overcharge still does not work correctly unless used instantly when placing turret.

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

(edited by Mork vom Ork.2598)

november 26th engineer notes

in Engineer

Posted by: Llanowar.1603

Llanowar.1603

To put a more technical spin on this, yes, the range of the turrets is not the issue with turrets, we all know that. However if you look at it from Anets prospective they can’t possibly fix everything in one patch, especially something with as many flaws as turrets. This looks like a step in the right direction though. They are fixing the low hanging fruit. The broken range trait was probably the easiest one technically to fix.

Given that I would imaging we can see some other improvements in the coming releases. Having worked in software development for quite some time I know how long these things can take, but it would be great if we could get some sign (a wink or a nod would suffice) that they are looking at the turrets or are at least planning on it.

november 26th engineer notes

in Engineer

Posted by: Mork vom Ork.2598

Mork vom Ork.2598

The broken range trait was probably the easiest one technically to fix.

Maybe it was, however they did NOT fix it.

Still loving the smell of Napalm
Bill Kilgore – [BIER] – Seafarer’s Rest random Megaserver

november 26th engineer notes

in Engineer

Posted by: coglin.1867

coglin.1867

So basically nades that take long time to land in wvw get nerfed again and some hilarious “updates” to stuff that is not viable. (turrets range).

Did you even read the notes? How did they “nerf” grenades???

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

november 26th engineer notes

in Engineer

Posted by: coglin.1867

coglin.1867

we always getting nerfs or non-sense idiotic buffs !!!

And what nerfs did we get? Idiotic buffs? I will take a range buff to any of my skills any day of the week.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

november 26th engineer notes

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

I guess it was even before I started to play my engi seriously. The grenades used to deal 50% more damage – that’s what somone told me long ago. The patch note was -33% damage I guess. Anyone can confirm this?

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

november 26th engineer notes

in Engineer

Posted by: coglin.1867

coglin.1867

I guess it was even before I started to play my engi seriously. The grenades used to deal 50% more damage – that’s what somone told me long ago. The patch note was -33% damage I guess. Anyone can confirm this?

Seems a bit off topic to discuss a long past change on a thread about yesterdays update but 50%, umm no. But grenades were nerfed at one point. Best part was how many threads I saw on the warrior forums of all places complaining about grenade damage.

A video on what weak PvPer’s and WvWer’s want.
https://www.youtube.com/watch?v=6q3em9s5I4c

november 26th engineer notes

in Engineer

Posted by: irma.3518

irma.3518

coglin.1867 :
" And what nerfs did we get? Idiotic buffs? I will take a range buff to any of my skills any day of the week. "

coglin.1867 , say us here now. The range will help you kill the current classes at wvw and pvp arenas ? answer is no. your turrents are useless at wvw and pvp now ;because thy can be destroyable too easily !!! your brain can get it ? ncsoft and arenanet should increase the damage done by turrents and make them more durable. ncsoft nerfed the rocker lancher’s damage … grenades are less usefull right now too.

look at grenade barrage = you throw grenades the place you falled down; ncsoft made a buff on this passive skill ;but where can you use this idiot buff ? will you jump down from fortress into enemy to make some 6-7 grenades’ damage on enemy ? answer is no again !!! look at tool kit ; I don’t use it personally, and the buffs are useless too. It is close range and it is not usefull on pvp too ( only pull skill and block skill is nice ;but it is really hard to change tools all the time to use some certain skills… so I prefer not to change tools all the time – I try to stick with one-two tools something. harpoon turrent buff which is useless buff – how many places can we use this buff ? hard to fight into water – there is no naval battles ( there is no such thing in game ;but I want to see that function ingame too ) or under water pvp most of time. grenade buffs only make the dots’ area more clear which was not so necessary to get such non-sense buffs…

tell me about an usefull buffs here ? answer is nothing ;and we nefred again too !!!

why other classes are not getting nerf so hard always like engineer ? if you check other classes’ buffs and nerfs ; engineer is getting worse buffs and best nerfs at every patches !!!

november 26th engineer notes

in Engineer

Posted by: Dredd Spirit Caller.4082

Dredd Spirit Caller.4082

well,
see this, we get some buff when other class get some nerf XD

Engy:Turrets Nade/HgH Kit Bunker Zerker
Necro:MMMesmer:pve omniRanger:SpiritsThief:P/P

november 26th engineer notes

in Engineer

Posted by: Xyonon.3987

Xyonon.3987

The only “nerf” was the damage against burning enemies thing. I never used that so I really don’t care xD Permavigor simply was too strong, but 50-80% is still enough. I mean we can skill speed on crit wich procs vigor too. What ever :P I don’t feel any big changes next patch I guess

Ziggs Ironeye – Engineer | Madame Le Blanc – Mesmer | Mentor (PvE) | EU
“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”

november 26th engineer notes

in Engineer

Posted by: RaynStargaze.6510

RaynStargaze.6510

the grenade tool belt rng fix is really appreciated!

november 26th engineer notes

in Engineer

Posted by: Banumiel.1926

Banumiel.1926

“It’s the economy, stupid” – Bill Clinton, 1992
“It’s the cooldown, … dear devs!” – Random engineer, 2013

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