thermobaric detonation

thermobaric detonation

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Posted by: PierPiero.9142

PierPiero.9142

thermobaric detonation is really a great trait. it synergies really well with bomb , eg , mortar and healing turrets … but i find a big problem. I have many issues using it.
Sometimes it seems to me that it does not work in combat … and it is now quite difficult to use. They should set a warning so that you know when to activate a field and dodge in it. The idea is great, but i have problems using it. Any suggestion ? do you have the same problem ?

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Posted by: yhvh.8703

yhvh.8703

It’s because it has a 10s cooldown, no?

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Posted by: Novuake.2691

Novuake.2691

The cooldown makes it useless.
Its already gated by Endurance, I don’t understand the need for the ICD.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

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Posted by: PierPiero.9142

PierPiero.9142

ok but it is very hard to use, is’nt it ? is it only a problem of mine ?

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Posted by: ellesee.8297

ellesee.8297

It’s not just you! The trait is worthless!

Wahoo! Bye frands!

#1 Engi NA and world first rank 80!
#1 Frandliest person NA!
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Posted by: Rozbuska.5263

Rozbuska.5263

Idea of that trait is great but execution cant be worse. It dont work out of combat and thats makes it useless for prestacking and in combat it also still spawn that bomb so its basicly useless for combat stealth.

Tekkit Mojo – Engineer
Tekkit’s Workshop

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Posted by: Peras Arche.1239

Peras Arche.1239

Yeah its pretty useless the way it wors now. I wonder why daredevil can have blast finishers on dodge (while having 3 endurence bars) and we have to have a cooldown on it.

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Posted by: lorddarkflare.9186

lorddarkflare.9186

Yeah its pretty useless the way it wors now. I wonder why daredevil can have blast finishers on dodge (while having 3 endurence bars) and we have to have a cooldown on it.

It is usually not very productive to compare classes directly like this.

For one thing, having more blast finishers on demand is MUCH more powerful on an engineer since we have very easy access to almost all fields.

That aside, I agree that the trait is useless. I would prefer that it be removed from the game entirely. We have too many useless traits floating about. Traits that are useless due to design more than anything else.

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Posted by: Morpid.3659

Morpid.3659

thermobaric detonation should have reduced the 10 sec cd to 3-5 of that bomb we spawn on dodge,

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Posted by: Unholy Pillager.3791

Unholy Pillager.3791

The cooldown makes it useless.
Its already gated by Endurance, I don’t understand the need for the ICD.

Meanwhile, Revenants get stability on dodge without an ICD.

Morpid: No, both thermobaric and evasive powder keg have 10 second ICD. They are the same, just gated twice for no apparent reason.

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Posted by: Adamantium.3682

Adamantium.3682

No dodge trait should have a cooldown. If you want to burn your dodges to spam some effect from a trait instead of avoiding damage, you should have that choice.

[TNO] Gizmo Gigawatt (Engineer)
Jade Quarry

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Posted by: shion.2084

shion.2084

I find this trait very poor. The 10s cooldown makes it useless, and it’s impossible to count on are strategically use except for the very first roll in a combat. Whats worse is that the kitten thing is more likely to put you into combat mode when you want to be running by things at non-combat speeds,k then it is to be useful to you in combat. Its actually a detriment.

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Posted by: wolfyrik.2017

wolfyrik.2017

I just find it bizarre that two of the most worthless traits in the entire game, if not the most worthless traits in the entire game, managed to get through development as engineer GMs.

It’s like engi specs were thrown together at the last minute, then nerfed into the ground without any kind of testing.

This and MDF are both completely useless and it’s mostly because they both have completely unnecessary ICD’s despite the fact that they are both dependent on systems which have their own ICDs. A double-gated bonanza of bafflingly bad balancing. Even if the cooldowns were taken out they’d be super-weak as gm’s and more so when compared to the other traits in their columns.

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Posted by: Deniara Devious.3948

Deniara Devious.3948

I just find it bizarre that two of the most worthless traits in the entire game, if not the most worthless traits in the entire game, managed to get through development as engineer GMs.

It’s like engi specs were thrown together at the last minute, then nerfed into the ground without any kind of testing.

This and MDF are both completely useless and it’s mostly because they both have completely unnecessary ICD’s despite the fact that they are both dependent on systems which have their own ICDs. A double-gated bonanza of bafflingly bad balancing. Even if the cooldowns were taken out they’d be super-weak as gm’s and more so when compared to the other traits in their columns.

This summarizes my feelings as well. I am still playing engineer as my main, but every time when I play other professions I wish that some engineer GM traits would be as good as adept or minor traits from some other professions.

Deniara / Ayna – I want the original WvWvW maps back – Desolation [EU]