For Guardians I have always believed the Shield is the more iconistic and ideal weapon for them, and yet, the current variation of shield makes it easily the worst weapon, with the worst weapon skill set in the game regarding the number of practical uses. I pray with the microcosm that ANET will at the very least consider reworking shields on Guardians let alone consider my ideas. So here goes;
4 – Light of the Radiant
- This ability is now a type of radial blind with a decent radius that works as a blast finisher. This would use the shield 4’s old base damage. This would be the intervene type of skill, with a sword in hand you can blink in, and blind foes, or in zerg groups for PVE use it to activate fire fields, the usage would be the same in sPVP.
5 – Vindicator’s Resolve
- Upon activation you gain a non-removable buff in the name of the skill(similar to shield of wrath). You will gain stacks of this buff for the next 3 stacks based on the number of attacks you block from channeling this skill, including aegis buffs, but not from Shelter. After 3 seconds a secondary effect triggers, this has no animation. If you choose to reactivate the skill you trigger a secondary effect with an animation, it will be explained next.
- The first-part of this ability is a 1.5 second block(half-the duration of all other existing blocks in the game) that absorbs instances of damage, with a maximum charge of 10(You may block infinite instances, but the effect only works up to 10). AFTER 3 TOTAL SECONDS, the next effect will register.
- When the time runs out, the more instances you’ve blocked the larger the symbol you drop, which provides a Protection buff, and a light field of 3.5 seconds. This heals for 860(0.20) Immediately, and allies who were standing in the light-symbol as it appeared receives the Guardian’s Virtue of Resolve passive effect for 4 seconds.
The theory behind this skill is that you use this before using your 4 ability, allowing your nearby allies to benefit from retaliation from your blasted light field.
5 – Second Activation – Justicar’s Fury
- If you choose to reactivate the ability before the charge ends, the Guardian blasts all targets in front of the shield backwards, increasing the duration they are knocked down by 0.1 second per (2) charges absorbed. They are also struck with Virtue of Justice’s Active Effect, regardless of whether or not it is on CD. Allies caught in the blast wave gain swiftness. The base swiftness gain will be 6 seconds, 10 stacks would effectively double it’s duration to 12. The shockwave itself does not deal damage. This will use Guardian Shield animation 4.
What do we know about the current shield?
It has an AOE protection buff that is lackluster. The skill itself deals damage, however you must choose between shielding allies or damaging foes, more than often you don’t get both. It has a projectile shield that is ultimately useless in every-way due to it’s duration and CD, and is used 99% of the time for a knockback / heal.
So what did I do in my variation?
For one, I put an ACTUAL block skill into the rotation, so “Defender’s Flame” trait has even more usage outside of using Shelter. Secondly, Honorable shield will now be a more desirable trait for more reliable CC outside of the hammer’s 10-year long wind-up on banish. Allowing bunker shield builds to actually be a bit more viable in sPVP in conjunction of a hammer.
Moving On-
I reworked 4 into a damage tool that provides an AOE blind on a small radius and a blast finisher. This VS the idea of the current shield 4 makes it so that you don’t enter a fight, turn around to apply protection on your allies and have a CD wasted. Guardians often are in the heart of the fight, so this is another way of protecting your allies. By mitigating a strike through blind, and in a light/water field you provide a blast finisher providing retaliation / healing to allies. You can enter a fight with a GS, finish your rotation, drop Symbol of Wrath, swap to Sword&Board and Blast the area for AOE retaliation.
I reworked 5 in a fashion that has actual usage VS it’s old variation. You have a block, that turns into a protection symbol that doubles as a light-field and a minor heal, you also have the option of using your charges into a form of AOE knockback/ micro-stun that grants a swiftness buff, and ignites your enemies.
But most importantly, the shield 5 skill, TIES INTO the CLASS ABILITIES of the Guardian. Something I wish ANET did a bit more with Guardians in general was if Guardian class abilities tied into their kits more.
I hope you guys enjoyed my idea of the shield. All feedback is welcome, both good and bad!