After seeing fix to Minions . . .

After seeing fix to Minions . . .

in Guardian

Posted by: xinkspillx.3914

xinkspillx.3914

As some may be aware already, yesterday a fix was introduced for Necromancers that actually made minions quite usable. To my knowledge this fix was to the Minions’ targeting so they no longer tend to stand around and do nothing. I’ve tested them quite a bit since the update and have been very impressed by the results (especially in comparison to how useless they were before).

What I don’t understand is why we can’t see Spirit Weapons function in a manner similar to Minions? I’m hoping this is something they’re working on, but so far to my knowledge there has been no word about it. Nearly all of the elements are there, but they’re still very lacking (particularly in regards to CD and how incredibly fast they die). Sure, even with a decent fix they may not be optimal, but they’re still pretty freaking sweet looking.

It took nearly 3 years for the Minions to receive an update to make them usable and it’s been nearly that long for Spirit Weapons. It may be a vain hope, but maybe we’ll see an update when HoT drops that will rectify the bad AI. As for now I’d be happy just to see a few minor changes to the skills like QoL tweaks to make Spirit Weapons at least somewhat more usable while we wait.

I’m thinking something along the lines of infinite duration and a wee bit more health for the time being. The biggest problem I have with even running them for fun is the huge downtime between fights even if they didn’t die. I can handle the CDs as they are now if the things would stop disappearing. xD

As cool as elite specializations may be, shouldn’t ensuring the functionality of what each profession already has be a top priority? I hope it is, but also recognize just how much work the devs are putting in already.

Edited this for clarity, sorry about how it was before.

TL;DR: While we wait for an AI rework, wouldn’t it be nice to at least see Spirit Weapons receive improvements toward making them somewhat less cumbersome like infinite duration and a wee bit more health? I can live with the CDs if I don’t have to recast them between battles even when they DON’T die.

(edited by xinkspillx.3914)

After seeing fix to Minions . . .

in Guardian

Posted by: Jaxom.7310

Jaxom.7310

wat did they fix. why is it usable now. how could it be applied to spirit weapons.

none of these ?’s were actually answered in your post

After seeing fix to Minions . . .

in Guardian

Posted by: Horus.9685

Horus.9685

They are working on a completely new way to handle ia with hot, so i think its not unlikely that Spiritweapons get some love as well.

The meta is dead, long live the meta.

After seeing fix to Minions . . .

in Guardian

Posted by: xinkspillx.3914

xinkspillx.3914

wat did they fix. why is it usable now. how could it be applied to spirit weapons.

none of these ?’s were actually answered in your post

Yeah, sorry, I’ll edit it and clear up what I meant. The fix to Necro Minions made them target properly instead of just kind of . . . sitting there. What I really was driving at was wanting to see Spirit Weapons not instantly melt or have some other beneficial interplay with the Guardian like we see with Minions. Minions when traited are rather tanky fellows and the added bonuses of things like Death Nova, life siphon, etc. make them all the more useful. Spirit Weapons, despite being a summoned ally, really don’t have anything special going on beyond the addition of burning damage and a CD reduction that still barely makes their short duration worthwhile.

So basically, the bug fix to Minions isn’t what I think should be applied to Spirit Weapons, rather something like an infinite duration and a wee bit more health. Yeah, the AI needs reworking, but at least a fix like this would make them a bit more usable while the devs work toward a proper rework.

After seeing fix to Minions . . .

in Guardian

Posted by: Jaxom.7310

Jaxom.7310

wat did they fix. why is it usable now. how could it be applied to spirit weapons.

none of these ?’s were actually answered in your post

Yeah, sorry, I’ll edit it and clear up what I meant. The fix to Necro Minions made them target properly instead of just kind of . . . sitting there. What I really was driving at was wanting to see Spirit Weapons not instantly melt or have some other beneficial interplay with the Guardian like we see with Minions. Minions when traited are rather tanky fellows and the added bonuses of things like Death Nova, life siphon, etc. make them all the more useful. Spirit Weapons, despite being a summoned ally, really don’t have anything special going on beyond the addition of burning damage and a CD reduction that still barely makes their short duration worthwhile.

So basically, the bug fix to Minions isn’t what I think should be applied to Spirit Weapons, rather something like an infinite duration and a wee bit more health. Yeah, the AI needs reworking, but at least a fix like this would make them a bit more usable while the devs work toward a proper rework.

i see, that seems pretty reasonable. clearly since no one uses spirit weapons they are in need of something.

After seeing fix to Minions . . .

in Guardian

Posted by: xinkspillx.3914

xinkspillx.3914

i see, that seems pretty reasonable. clearly since no one uses spirit weapons they are in need of something.

Indeed. I don’t expect them to become an optimal build for the Guardian, but I’d like to at least feel like they aren’t completely useless. It was Spirit Weapons that made me roll Guardian day one of GW2’s early release.

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