(edited by xinkspillx.3914)
After seeing fix to Minions . . .
wat did they fix. why is it usable now. how could it be applied to spirit weapons.
none of these ?’s were actually answered in your post
They are working on a completely new way to handle ia with hot, so i think its not unlikely that Spiritweapons get some love as well.
wat did they fix. why is it usable now. how could it be applied to spirit weapons.
none of these ?’s were actually answered in your post
Yeah, sorry, I’ll edit it and clear up what I meant. The fix to Necro Minions made them target properly instead of just kind of . . . sitting there. What I really was driving at was wanting to see Spirit Weapons not instantly melt or have some other beneficial interplay with the Guardian like we see with Minions. Minions when traited are rather tanky fellows and the added bonuses of things like Death Nova, life siphon, etc. make them all the more useful. Spirit Weapons, despite being a summoned ally, really don’t have anything special going on beyond the addition of burning damage and a CD reduction that still barely makes their short duration worthwhile.
So basically, the bug fix to Minions isn’t what I think should be applied to Spirit Weapons, rather something like an infinite duration and a wee bit more health. Yeah, the AI needs reworking, but at least a fix like this would make them a bit more usable while the devs work toward a proper rework.
wat did they fix. why is it usable now. how could it be applied to spirit weapons.
none of these ?’s were actually answered in your post
Yeah, sorry, I’ll edit it and clear up what I meant. The fix to Necro Minions made them target properly instead of just kind of . . . sitting there. What I really was driving at was wanting to see Spirit Weapons not instantly melt or have some other beneficial interplay with the Guardian like we see with Minions. Minions when traited are rather tanky fellows and the added bonuses of things like Death Nova, life siphon, etc. make them all the more useful. Spirit Weapons, despite being a summoned ally, really don’t have anything special going on beyond the addition of burning damage and a CD reduction that still barely makes their short duration worthwhile.
So basically, the bug fix to Minions isn’t what I think should be applied to Spirit Weapons, rather something like an infinite duration and a wee bit more health. Yeah, the AI needs reworking, but at least a fix like this would make them a bit more usable while the devs work toward a proper rework.
i see, that seems pretty reasonable. clearly since no one uses spirit weapons they are in need of something.
i see, that seems pretty reasonable. clearly since no one uses spirit weapons they are in need of something.
Indeed. I don’t expect them to become an optimal build for the Guardian, but I’d like to at least feel like they aren’t completely useless. It was Spirit Weapons that made me roll Guardian day one of GW2’s early release.