Aggro probability = armor value?
Aggro supposedly works mostly on proximity and damage, but different mobs can have different algorithms, going by distance, current health or a range of other factors.
On a different note, this would have been a great thread for using the “question format”.
If I hit them, any mob will petty much be on me till I go down. Great when you can kite or dodge them effectively, no so good when they all just zerg you down. ><
I’ve had some weird things happen. I’ve seen Champion group event bosses being beat on by dozens of players, only to immediately break off, run past twenty melees and beeline straight for me the instant I use Body Shot and then lose interest two seconds after I stop spamming it.
In short, I don’t think there’s any one thing that determines aggro. It may mob-specific, or it may be based on multiple factors that aren’t that easy to determine.
It is true that a Guardian in full Knight’s gear is pretty much unkillable, though, so aggro everything you can and give no kitten. I once ran into a random Nightmare Court camp and killed like ten guys at the same time, including two or three veteran mobs, and never dropped below half health. Very silly.
As stated agro is based off of a lot of factors. I feel the reason we have agro so often is because while we are not the best in any one thing were very very good at most everything. When your as well rounded as a guard you cover so many variable and being in melee most times you tend to take priority on agro which is what i have come up with.