An honest question on move speed runes.

An honest question on move speed runes.

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Posted by: Bash.7291

Bash.7291

After finally breaking down, and going for move speed through runes, I had to start wondering something. Why do most people prefer runes of the traveler over the runes of speed? The condition duration doesn’t do much for us, the boon duration isn’t enough to mean anything either, and the celestial stats on only 3 of the bonuses does not seem worth it to me over 140 vitality. Even more so when we are one of the lowest health classes in the game.

So my question is, if you had the gold (because i know a lot of people go for speed due to the cheaper option) which would you choose, and what benefits do you see for one or the other?

Living Dead Girl ~ Necro
[Rev]

An honest question on move speed runes.

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

This for WvW correct?

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

An honest question on move speed runes.

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Posted by: Bash.7291

Bash.7291

Yes it is. Sorry should have specified,

Living Dead Girl ~ Necro
[Rev]

An honest question on move speed runes.

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Posted by: BlackStabbath.9780

BlackStabbath.9780

I like Runes of the Forge and Runes of Hoelbrak personally… It just sux the only 25% movement increase we’re offered as Guards is through runes. I’d gladly sacrifice a utility slot for 25% movement signet.

An honest question on move speed runes.

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Posted by: Cat Has Ducks.1982

Cat Has Ducks.1982

Well I personally use them because I put them in tier 3 cultural armor and don’t feel like losing out on my gold by salvaging, or wasting gems on a splitter lol. I love the vitality boost offered by the speed rune, but the problem is I invested too much into travelers to turn away now.

As a solo guard roamer running a medi build, the extra vitality is greatly appreciated. So I would choose speed over travelers for the health alone. Just my 2 cents.

Lord Chuck I – Guardian
Chuck The Stampede – Engineer
[Lg] Agatha – Dragonbrand

An honest question on move speed runes.

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Posted by: Dynnen.6405

Dynnen.6405

If you are roaming or doing any form of fighting where you don’t have a staff, traveler runes are totally worth it.

An honest question on move speed runes.

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Posted by: Tarsius.3170

Tarsius.3170

I use speed runes for golem driving, where the extra vita is useful… But i don’t find them particularly useful for actual combat. if i was to have swiftness in a roaming build I’d use traveler purely for the crit damage and boon duration

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

An honest question on move speed runes.

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Posted by: foofad.5162

foofad.5162

Crit damage, and the duration bonuses are both better than you’re giving them credit for. Either is fine, but Travelers offers a lot more utility which translates into team benefits. Speed is more selfish.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

An honest question on move speed runes.

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Posted by: Bash.7291

Bash.7291

Crit damage, and the duration bonuses are both better than you’re giving them credit for. Either is fine, but Travelers offers a lot more utility which translates into team benefits. Speed is more selfish.

True speed is more selfish, but I don’t think people should be running either in any type of group setting anyways, since you should have some type of easy swiftness in the party anyways. as far as crit damage it is 6%, now personally I don’t put as much value in crit damage as I used to, but even then 6% just doesn’t seem like enough to worry about. As far as boon duration goes, I don’t think many builds that run traveler’s are boon heavy, but I could be wrong in that.

Living Dead Girl ~ Necro
[Rev]

An honest question on move speed runes.

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Posted by: foofad.5162

foofad.5162

I run travelers in my WvW set with 10/0/0/30/30. Very boon heavy.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

An honest question on move speed runes.

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Posted by: Bash.7291

Bash.7291

Bah you and your healway knockoffs! :P Though with that style of build I guess I can see it edging out speed. I just cant get over running almost 20k health in my roaming damage build to see how travelers can be better.

Also, off topic: how did I not know you were on TC? Next time Sor/TC/BG face off you I and Akamon should duke it out in OS. :p

Living Dead Girl ~ Necro
[Rev]

An honest question on move speed runes.

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Posted by: foofad.5162

foofad.5162

Ehhh. 20k, 15k – all that matters is that you can resist a Thief or Mesmer burst IMO. 15k can, so that’s about what I run typically.

And yes, that would be fun – I would probably lose though, I haven’t PvPed heavily in over three months. School and all that. :[

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

An honest question on move speed runes.

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Posted by: akamon.2769

akamon.2769

Applied Fortitude —> Traveler’s lol. XDD

I use speed in PvP though, since there are no traveler’s and they work well also. they’re definitely a cheaper alternative as well. but i feel overall, if you can afford to traveler’s does give better rounded stats and you definitely don’t lose all that much in terms of survivability. i definitely don’t spec for boon duration so i just kind of see the boon duration as a bonus. ://

and i’m down to meet up in OS. : )) 1v1v1?

Akaimon | Jolly Good Guardian
Akaigi | Warrior Made of Wood
[CDS] – Sanctum of Rall

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Posted by: Blasino.3128

Blasino.3128

I use runes of speed in www. They are fine if you don’t feel like forking over the money for traveler’s.

Uturunku Yana, Guardian / Chullachaqui Yana, Engie
Group Stability is a hell of a Drug – Rick James
vT

An honest question on move speed runes.

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Posted by: joffmonk.1285

joffmonk.1285

I use travellers on my roaming build simply because they are better all round stats than any other set and the 25% movement boost allows me to use greatsword hammer instead of limiting myself to staff which I only use when running with zerg or guild.
stacking vitality is ok but having 80+ critdamage is much better when I already have 18k hp to sirvive heavy bursts.
it is a metter of preference, I did save for a while to get them but its money well spent imo.

Bettsy Boomstick -80 engy ! Helliz Arka -80 ranger
Keshana Devone -80 warrior ! Cherry Doomblossum -80 ele !
Titanica Teenytank -80 guardian

An honest question on move speed runes.

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Posted by: ryokoalways.3450

ryokoalways.3450

I’ve been playing with various runes for a meditation build the last couple of days. The thing I found with speed runes, when compared to traveler runes (just for the guardian itself), is that the commitment in vitality makes it so that your offensive capability is hardcapped due to lack of any power or crit damage bonuses from the runes. When you try to make up for the difference in gear, what happens is that, since power primary only goes with 3 combinations. You will have trouble getting a setup where power and toughness are both at respectable levels.

From a team perspective, I feel that speed runes limits the variety of builds you can push out with optimized stats (where the 15% boon duration really becomes a more interesting factor) for the same reason as above.

That being said, the difference isn’t all that large. The min/max definitely produces notable differences, but is it worth the price difference of the runes? That’s much harder to say. Additionally, speed rune’s primary advantage is that swiftness, which, by preference, may be more important than anything else travelers can offer.