Anet's Guardian balance philosophy:

Anet's Guardian balance philosophy:

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Posted by: Darknicrofia.2604

Darknicrofia.2604

just add 1 and call it a day:

Zealous Scepter: Increased the might gain from this trait from 1 stack for 10 seconds to 2 stacks for 10 seconds when justice is triggered.

Wrathful Spirit: Increased the retaliation gain from 3 seconds to 4 seconds.

Smite Condition: Increased the number of conditions removed from one to two.

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: quaniesan.8497

quaniesan.8497

It can be summed in one word: “laziness”. Right, I’m so playing shield and signet now because of some toughness increase and signet CD has been reduced by like a handful seconds. For a major balance, this is as dull as it can get even though the forums are flooded daily with suggestions. Laziness.

If ya no longer see me after this post,
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.

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Posted by: Obtena.7952

Obtena.7952

Don’t confuse ‘dull’ with ‘ineffective’. No, the changes aren’t sexy but most are buffs and are to some skills that were underused. Not sure what you call that but I call it balancing.

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Posted by: Indure.5410

Indure.5410

Don’t confuse ‘dull’ with ‘ineffective’. No, the changes aren’t sexy but most are buffs and are to some skills that were underused. Not sure what you call that but I call it balancing.

Has any of the changes to traits or utilities enticed you to change your build or replace the current utilities you use on a regular basis?

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Posted by: King Cephalopod.7942

King Cephalopod.7942

Don’t confuse ‘dull’ with ‘ineffective’. No, the changes aren’t sexy but most are buffs and are to some skills that were underused. Not sure what you call that but I call it balancing.

One extra second of retaliation on Wrathful Spirit is ineffective unless they fundamentally change the way retal works. 60 extra toughness on Stalwart Defender is ineffective unless they fundamentally change the way toughness works. Most of these changes ineffective, especially the ones that were on less-used options. It is an attempt at balancing, but not a very good one.

A little savagery now and then is relished by the wisest men.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.

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Posted by: Obtena.7952

Obtena.7952

In fact, some of the changes have IMPROVED some aspects of builds I use on a regular basis. Yes, go ahead and chastise me because I don’t worship the meta for all PVE now.

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Posted by: Obtena.7952

Obtena.7952

Don’t confuse ‘dull’ with ‘ineffective’. No, the changes aren’t sexy but most are buffs and are to some skills that were underused. Not sure what you call that but I call it balancing.

One extra second of retaliation on Wrathful Spirit is ineffective unless they fundamentally change the way retal works. 60 extra toughness on Stalwart Defender is ineffective unless they fundamentally change the way toughness works. Most of these changes ineffective, especially the ones that were on less-used options. It is an attempt at balancing, but not a very good one.

You can debate the specific details if you like since we all know Anet is conservative with their balancing efforts. These ARE improvements to underused skills, whether you deem them ineffective or not. Sure glad I’m not maining a class on the other end of the spectrum … effective nerfs.

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Posted by: Starbreaker.6507

Starbreaker.6507

Don’t confuse ‘dull’ with ‘ineffective’. No, the changes aren’t sexy but most are buffs and are to some skills that were underused. Not sure what you call that but I call it balancing.

One extra second of retaliation on Wrathful Spirit is ineffective unless they fundamentally change the way retal works. 60 extra toughness on Stalwart Defender is ineffective unless they fundamentally change the way toughness works. Most of these changes ineffective, especially the ones that were on less-used options. It is an attempt at balancing, but not a very good one.

You can debate the specific details if you like since we all know Anet is conservative with their balancing efforts. These ARE improvements to underused skills, whether you deem them ineffective or not. Sure glad I’m not maining a class on the other end of the spectrum … effective nerfs.

And I thought I saw some top-notch apologists on Blizzard forums.

I should send them here to get lessons from you on how to try and spin ridiculous changes into something good.

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Posted by: Indure.5410

Indure.5410

@Obtena: I asked if you changed your builds due to the buffs, not if some of the buffs coincide with builds you already use.

For example I often use Smite, CoP, Protective Reviver, and Bane Signet which got buffs and are helpful. None of the changes effectively changed my play-style or had me rethink my builds though. Guardian is the same as it was pre-patch the only difference is that some of the numbers were tweaked a little.

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Posted by: Darknicrofia.2604

Darknicrofia.2604

No mediguard (DH trapper or otherwise) will drop their meditations for the new and “improved” signets

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: Obtena.7952

Obtena.7952

None of those changes make me rethink my builds. Almost no change ever does make me rethink my builds because I find Anet is too conservative with their changes to make me consider it and also, the way traits are integrated into the game don’t help either.

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Posted by: Obtena.7952

Obtena.7952

Don’t confuse ‘dull’ with ‘ineffective’. No, the changes aren’t sexy but most are buffs and are to some skills that were underused. Not sure what you call that but I call it balancing.

One extra second of retaliation on Wrathful Spirit is ineffective unless they fundamentally change the way retal works. 60 extra toughness on Stalwart Defender is ineffective unless they fundamentally change the way toughness works. Most of these changes ineffective, especially the ones that were on less-used options. It is an attempt at balancing, but not a very good one.

You can debate the specific details if you like since we all know Anet is conservative with their balancing efforts. These ARE improvements to underused skills, whether you deem them ineffective or not. Sure glad I’m not maining a class on the other end of the spectrum … effective nerfs.

And I thought I saw some top-notch apologists on Blizzard forums.

I should send them here to get lessons from you on how to try and spin ridiculous changes into something good.

Wwe have seen Anet make these conservative balance changes for 3 years now … why would anyone think this would be any different? It’s not about making apologies, it’s about being realistic.

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Posted by: King Cephalopod.7942

King Cephalopod.7942

No mediguard (DH trapper or otherwise) will drop their meditations for the new and “improved” signets

Signet of Mercy weeps in a corner. Someday, sweet prince, someday.

A little savagery now and then is relished by the wisest men.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.

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Posted by: Indure.5410

Indure.5410

We have a Signet of Mercy?

We have seen Anet make these conservative balance changes for 3 years now … why would anyone think this would be any different? It’s not about making apologies, it’s about being realistic.

I wasn’t expecting ground breaking redesigns, but for the first major balancing patch post HOT I expected some much better thought in adjusting the shortcomings and strengths of classes in general.

(edited by Indure.5410)

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Posted by: King Cephalopod.7942

King Cephalopod.7942

We have a Signet of Mercy?

Never forgive, never forget.

A little savagery now and then is relished by the wisest men.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.

Anet's Guardian balance philosophy:

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Posted by: cranos.5913

cranos.5913

Well, guardian is in a good place. >_>