Anet's Guardian balance philosophy:
It can be summed in one word: “laziness”. Right, I’m so playing shield and signet now because of some toughness increase and signet CD has been reduced by like a handful seconds. For a major balance, this is as dull as it can get even though the forums are flooded daily with suggestions. Laziness.
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.
Don’t confuse ‘dull’ with ‘ineffective’. No, the changes aren’t sexy but most are buffs and are to some skills that were underused. Not sure what you call that but I call it balancing.
Don’t confuse ‘dull’ with ‘ineffective’. No, the changes aren’t sexy but most are buffs and are to some skills that were underused. Not sure what you call that but I call it balancing.
Has any of the changes to traits or utilities enticed you to change your build or replace the current utilities you use on a regular basis?
Don’t confuse ‘dull’ with ‘ineffective’. No, the changes aren’t sexy but most are buffs and are to some skills that were underused. Not sure what you call that but I call it balancing.
One extra second of retaliation on Wrathful Spirit is ineffective unless they fundamentally change the way retal works. 60 extra toughness on Stalwart Defender is ineffective unless they fundamentally change the way toughness works. Most of these changes ineffective, especially the ones that were on less-used options. It is an attempt at balancing, but not a very good one.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.
In fact, some of the changes have IMPROVED some aspects of builds I use on a regular basis. Yes, go ahead and chastise me because I don’t worship the meta for all PVE now.
Don’t confuse ‘dull’ with ‘ineffective’. No, the changes aren’t sexy but most are buffs and are to some skills that were underused. Not sure what you call that but I call it balancing.
One extra second of retaliation on Wrathful Spirit is ineffective unless they fundamentally change the way retal works. 60 extra toughness on Stalwart Defender is ineffective unless they fundamentally change the way toughness works. Most of these changes ineffective, especially the ones that were on less-used options. It is an attempt at balancing, but not a very good one.
You can debate the specific details if you like since we all know Anet is conservative with their balancing efforts. These ARE improvements to underused skills, whether you deem them ineffective or not. Sure glad I’m not maining a class on the other end of the spectrum … effective nerfs.
Don’t confuse ‘dull’ with ‘ineffective’. No, the changes aren’t sexy but most are buffs and are to some skills that were underused. Not sure what you call that but I call it balancing.
One extra second of retaliation on Wrathful Spirit is ineffective unless they fundamentally change the way retal works. 60 extra toughness on Stalwart Defender is ineffective unless they fundamentally change the way toughness works. Most of these changes ineffective, especially the ones that were on less-used options. It is an attempt at balancing, but not a very good one.
You can debate the specific details if you like since we all know Anet is conservative with their balancing efforts. These ARE improvements to underused skills, whether you deem them ineffective or not. Sure glad I’m not maining a class on the other end of the spectrum … effective nerfs.
And I thought I saw some top-notch apologists on Blizzard forums.
I should send them here to get lessons from you on how to try and spin ridiculous changes into something good.
@Obtena: I asked if you changed your builds due to the buffs, not if some of the buffs coincide with builds you already use.
For example I often use Smite, CoP, Protective Reviver, and Bane Signet which got buffs and are helpful. None of the changes effectively changed my play-style or had me rethink my builds though. Guardian is the same as it was pre-patch the only difference is that some of the numbers were tweaked a little.
No mediguard (DH trapper or otherwise) will drop their meditations for the new and “improved” signets
None of those changes make me rethink my builds. Almost no change ever does make me rethink my builds because I find Anet is too conservative with their changes to make me consider it and also, the way traits are integrated into the game don’t help either.
Don’t confuse ‘dull’ with ‘ineffective’. No, the changes aren’t sexy but most are buffs and are to some skills that were underused. Not sure what you call that but I call it balancing.
One extra second of retaliation on Wrathful Spirit is ineffective unless they fundamentally change the way retal works. 60 extra toughness on Stalwart Defender is ineffective unless they fundamentally change the way toughness works. Most of these changes ineffective, especially the ones that were on less-used options. It is an attempt at balancing, but not a very good one.
You can debate the specific details if you like since we all know Anet is conservative with their balancing efforts. These ARE improvements to underused skills, whether you deem them ineffective or not. Sure glad I’m not maining a class on the other end of the spectrum … effective nerfs.
And I thought I saw some top-notch apologists on Blizzard forums.
I should send them here to get lessons from you on how to try and spin ridiculous changes into something good.
Wwe have seen Anet make these conservative balance changes for 3 years now … why would anyone think this would be any different? It’s not about making apologies, it’s about being realistic.
No mediguard (DH trapper or otherwise) will drop their meditations for the new and “improved” signets
Signet of Mercy weeps in a corner. Someday, sweet prince, someday.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.
We have a Signet of Mercy?
We have seen Anet make these conservative balance changes for 3 years now … why would anyone think this would be any different? It’s not about making apologies, it’s about being realistic.
I wasn’t expecting ground breaking redesigns, but for the first major balancing patch post HOT I expected some much better thought in adjusting the shortcomings and strengths of classes in general.
(edited by Indure.5410)
We have a Signet of Mercy?
Never forgive, never forget.
Don’t cry, Signet of Mercy. Others may forget you, but I will always remember.
Our deficiencies may be overcome by practice and self-discipline.
Well, guardian is in a good place. >_>