Another trap post...
Traps are a huge let down. If I wanted traps I’d play ranger. The virtues kinda excite new that’s about it. I think I’ll be playing just melee dragonhunter.
They really turned us what sounds like into a ranger with lower dps. Killed my hype for sure. But we’ll find out tomorrow
You bring up another point. I’m very curious on how this will affect the dps.
learn to like it pal
your awe inspiring , flame searing, justice binding, holy lightbringer of the ages blessed with divine justice , valor and courage will be using TRAPS… kittenin traps…. to tame dinosaurs in HOT…
Surely a big enough stink would make Anet reconsider this dastardly error. Good god who the hell still uses traps and knows what they are doing????
Yo dawg, I heard you like a Ranger Alt so now I put a Ranger in your Guardian so you can ranger while you Guardian.
Surely a big enough stink would make Anet reconsider this dastardly error. Good god who the hell still uses traps and knows what they are doing????
Ya, I doubt Arena net is goign to redesign a class they have been working on for years. The was evidence of a bow guardian since 2013.
Secondly, at this stage instead of making baseless speculation why not wait a day and hope for the best?
Surely a big enough stink would make Anet reconsider this dastardly error. Good god who the hell still uses traps and knows what they are doing????
Ya, I doubt Arena net is goign to redesign a class they have been working on for years. The was evidence of a bow guardian since 2013.
Secondly, at this stage instead of making baseless speculation why not wait a day and hope for the best?
I meant that as a joke. But I can see how it could be misconceived.
Just remember, its not all about boosting a class, its about giving them what they didn’t have much of before. Lets look at the things they showed in that regard:
Wings of Resolve: A more malleable ‘chase’ skill. Arguably this might be more of a PVP thing. But the only other chase skill the guardian has is Leap of Faith. Which is great and all, but sort of locks you in to greatsword. With Wings of Resolve you can either have a leap heal, or a leap damage regardless of the weapon.
Video Mark 30: What is this skill? It looks like some sort of ranged mark. Its in the monsters face, maybe its blind. But it’s got crossed swords indicating damage perhaps? Is this a new DOT, or what? They said its backlines support so maybe its boosts other players something.
Symbol of Flames (name made up): Video 34. Looks like a ranged weapon based Purifying Flames. Burn the enemy cleanse allies, all from the safety of your own home? Sounds great.
VIP Section: Video 40. Notice how the Guardian does the Ranger style Pinning Volley, rain from above, but it makes alittle gate around them? How great is that going to be. Keep them in one spot. Seems like a great skill to have to help all the other classes with their skill-shot and targeted aoe’s
Im excited. Cant wait for tomorrow when they show what the traps do in more specifics
Video Mark 30: What is this skill? It looks like some sort of ranged mark. Its in the monsters face, maybe its blind. But it’s got crossed swords indicating damage perhaps? Is this a new DOT, or what? They said its backlines support so maybe its boosts other players something.
Taunt?
Traps are one of the most dull skill-types you could ever implement.
You throw them on the ground, hoping that someone are going to run into them.
I don’t see how this allows for any kinds of interesting play. Furthermore, people who chooses to play guardian, do it because they usually dislike what Traps represent.
And they even want to push the trapper/condi guardian with traits?
Even more kittened random condi-pressure that makes absolutely no sense?
Objectively this is extremely bad for the game. Sure some might think traps are fine, but that’s not my point, and it’s okay to think that. But it’s definitely not going to help the meta/gameplay.
The new virtues however sound like an improvement, they allow for greater utility and different playstyles, rather than simply granting boons or heal.
I know Anet by now, and the specialization is at this point pretty much set in stone, and as they release them they just hope people are going to like it.
I’m almost a 100% sure it will NOT get changed.
And that will be a huge disaster.
Zaphiel Faires – DPS Guardian
Traps are one of the most dull skill-types you could ever implement.
You throw them on the ground, hoping that someone are going to run into them.
I don’t see how this allows for any kinds of interesting play. Furthermore, people who chooses to play guardian, do it because they usually dislike what Traps represent.
And they even want to push the trapper/condi guardian with traits?
Even more kittened random condi-pressure that makes absolutely no sense?
Objectively this is extremely bad for the game. Sure some might think traps are fine, but that’s not my point, and it’s okay to think that. But it’s definitely not going to help the meta/gameplay.The new virtues however sound like an improvement, they allow for greater utility and different playstyles, rather than simply granting boons or heal.
I know Anet by now, and the specialization is at this point pretty much set in stone, and as they release them they just hope people are going to like it.
I’m almost a 100% sure it will NOT get changed.
And that will be a huge disaster.
or you know throw it under their feet like every other targeted aoe…
Traps are one of the most dull skill-types you could ever implement.
You throw them on the ground, hoping that someone are going to run into them.
I don’t see how this allows for any kinds of interesting play. Furthermore, people who chooses to play guardian, do it because they usually dislike what Traps represent.
And they even want to push the trapper/condi guardian with traits?
Even more kittened random condi-pressure that makes absolutely no sense?
Objectively this is extremely bad for the game. Sure some might think traps are fine, but that’s not my point, and it’s okay to think that. But it’s definitely not going to help the meta/gameplay.The new virtues however sound like an improvement, they allow for greater utility and different playstyles, rather than simply granting boons or heal.
I know Anet by now, and the specialization is at this point pretty much set in stone, and as they release them they just hope people are going to like it.
I’m almost a 100% sure it will NOT get changed.
And that will be a huge disaster.or you know throw it under their feet like every other targeted aoe…
Someone else mentioned that the Dev’s said Traps will be adjusted to now have an “activation” time. If true… no more “lets throw it under their feet and watch them blow up” fun to be had.
Traps are one of the most dull skill-types you could ever implement.
You throw them on the ground, hoping that someone are going to run into them.
I don’t see how this allows for any kinds of interesting play. Furthermore, people who chooses to play guardian, do it because they usually dislike what Traps represent.
And they even want to push the trapper/condi guardian with traits?
Even more kittened random condi-pressure that makes absolutely no sense?
Objectively this is extremely bad for the game. Sure some might think traps are fine, but that’s not my point, and it’s okay to think that. But it’s definitely not going to help the meta/gameplay.The new virtues however sound like an improvement, they allow for greater utility and different playstyles, rather than simply granting boons or heal.
I know Anet by now, and the specialization is at this point pretty much set in stone, and as they release them they just hope people are going to like it.
I’m almost a 100% sure it will NOT get changed.
And that will be a huge disaster.or you know throw it under their feet like every other targeted aoe…
At least ranger traps will be changed to have a preparation time, would be weird if that change didnt apply to guards as well.
If it does not. Simply “throwing” them (because you don’t just place traps, then they could just as well have been consecrations) on the enemy is still dull as ever.
Very few people like using spammable ground-targeted skills that apply random boons/conditions, because they’re very limited in their use. Heart Of Thorns was ArenaNets chance to do something new, giving guardians traps is a bad decision.
Zaphiel Faires – DPS Guardian
Furthermore, people who chooses to play guardian, do it because they usually dislike what Traps represent.
That’s the exact reason I play guardian. I know all my guardian friends have the same reasoning as well. Sorry did I say guardian, I meant dragonchaser.
Furthermore, people who chooses to play guardian, do it because they usually dislike what Traps represent.
I think you have a very valid point there and this is one of the best opinions I’ve read so far. A trapper, a sneaky character is not what I wanted to play when I chose Guardian. I want to be in the frontline, if I get to use a longbow it will be to chase my enemies who are fleeing from me.I want to play a Paladin-like class, not a low life scoundrel!
To say a trapper is by nature a sneaky nature isn’t always the case. Instead I see it as a more practical character. A trapper doesn’t expect to go leaping in to 10 people and come out hte other side intact.
He recognizes his own mortality and makes certain that he has every advantage he can. And fights by directing the flow of a fight.
I see them as less “heheheh im gonna trap this guy” and more ‘Okay this guy is a warrior. If I don’t hit him hard fast hes going to hit me harder faster. I need to set this up so I can make sure I hit first and also have something I can fall back to. (Initial trap and healing trap)
+1.
Extremely disappointed in the direction Arenanet is taking here.
Liked everything but the name & the fact they are giving guardian traps.
Mobility, ranged damage, CC, conditions all great….. but traps ? I mean how many rangers even use them ?
Liked everything but the name & the fact they are giving guardian traps.
Mobility, ranged damage, CC, conditions all great….. but traps ? I mean how many rangers even use them ?
Quite a few rangers WANT to use them. And I meen that seriously. The issue is that outside of condition builds traps don’t have alot of “Oomph” HOWEVER that is no longer a valid complaint. As traps are being reworked apparently to provide said Oomph and have that feeling of “oh kitten I just stepped into a trap im so kittened right now”
As long as guardian traps have that feeling of "Once they step into this trap I WILL have this advantage’ I will be playing with them for sure.
I myself don’t like the old trap, not really my thing. But I am open mind for the new trap. I don’t know if I will like it but I hope Anet get it right this time. If anything I want trap to be more interesting to use and not just another AoE pulse damage.
They could use some idea like, locking you inside the trap for 3sec like Ring of Warding and at the end you will take a huge damage if you don’t dodge it, or doing triple damage and apply torment if you are moving inside the trap.
Btw, you can actually use wings to disengage now, isnt that great?
Btw, you can actually use wings to disengage now, isnt that great?
It is it’s just for me, (and i’m sure for many others) the issue was never getting to your opponent (like this leap is meant to do) but rather keeping up to which better access to swiftness/cc or a 25% movement trait would solve.
Btw, you can actually use wings to disengage now, isnt that great?
It is it’s just for me, (and i’m sure for many others) the issue was never getting to your opponent (like this leap is meant to do) but rather keeping up to which better access to swiftness/cc or a 25% movement trait would solve.
Guardian never had issue to get close to enemy and land damage thanks to instant gap closers like meditation and sword 2.
But non of these works for disengage, Nothing can be used to run away except greatsword leap which is insanely short ranged.
basically this leap can work both ends and enhance the disengage ability of guardian, thats my opinion
That’s my point, adding 1 extra disengage/leap isn’t going to solve the issue at hand.
That’s my point, adding 1 extra disengage/leap isn’t going to solve the issue at hand.
We will see what other things the elite specialization has to offer.
From what i heard F3 blocks all attack from the front.
and i mean, leap/rush type disengage can be helpful for WvWers
That’s my point, adding 1 extra disengage/leap isn’t going to solve the issue at hand.
We will see what other things the elite specialization has to offer.
From what i heard F3 blocks all attack from the front.
Dude, that looks amazing. A durational block from the front sounds AWESOME.
Maybe they misspoke when they mentioned traps and really meant shields. I mean we can hope, right? I like traps. In fact, I like them so much I rolled a Ranger and almost always use them. They fit the class to a T and make sense. To me anyway.
Enter the Guardian and I’m not sure what is going on anymore. Maybe they gave Guardians traps because they gave them bows. Thief has them, Ranger has them, why not Guardians or anyone else that uses them. Um, wait – I don’t have a Warrior whom is level 80 – do they have traps? I don’t recall or think so. So that doesn’t really fit. All bow classes have them – so no.
Guardians are support / defense oriented with dps options. How do bows fit into that? To use when people are running away? Who runs away from a Guardian? And if they do it isn’t like we have boots of speed or a magic carpet to catch them unless we are geared for it.
Shields would have been nice but I guess we have to see how this plays out. I would have also liked to see something more along the lines of support / line of warding, reflection, etc.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
That’s my point, adding 1 extra disengage/leap isn’t going to solve the issue at hand.
We will see what other things the elite specialization has to offer.
From what i heard F3 blocks all attack from the front.Dude, that looks amazing. A durational block from the front sounds AWESOME.
Sure it does….we have half of it already called Wall of Reflection. You should use it.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
That’s my point, adding 1 extra disengage/leap isn’t going to solve the issue at hand.
We will see what other things the elite specialization has to offer.
From what i heard F3 blocks all attack from the front.Dude, that looks amazing. A durational block from the front sounds AWESOME.
Sure it does….we have half of it already called Wall of Reflection. You should use it.
Except that is only useful against projectiles to which, most AoE’s in this game completely ignore it(when played at the feet). Blocking against everything completely changes the playing field.
That’s my point, adding 1 extra disengage/leap isn’t going to solve the issue at hand.
We will see what other things the elite specialization has to offer.
From what i heard F3 blocks all attack from the front.Dude, that looks amazing. A durational block from the front sounds AWESOME.
Sure it does….we have half of it already called Wall of Reflection. You should use it.
Except that is only useful against projectiles to which, most AoE’s in this game completely ignore it(when played at the feet). Blocking against everything completely changes the playing field.
I agree, that is why I said “half” Of course we have shields which take care of the other half….but we all know about how kitten poor shields are. So again, lets just call it half again – lol.
Here is a question – are traps stationary? If so, are they offensive or defensive? Offensive it won’t matter but if they are defensive / support oriented they better follow us otherwise they will be like symbols. And we all know what happens to symbols already today. No one is stationary long enough in PvP or WvW. Maybe in PvE…
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Traps are inherently stationary which lends to the argument of why it was given to the Guardian in the first place. We already have Symbols/Consecrations for Area-denial, why another set of the same skills? I was hoping to get mantras
Let’s be honest, traps are crap for guardian.
A) They’re both offensive and supportive, meaning they’re best used when both allies and enemies are in the same spot.
Worse yet they can only trigger when a enemy walks over them…
And yes our new heal skill requires us to get a enemy to walk over the trap, forget about needing to interrupt that heal. You can just kite it.
B) Enemies classified as “objects” aka do not trigger marks or traps at all, meaning it is no use vs all world bosses. Brilliant.
C) We already have area of effect skills that harm our enemies and/or help our allies in the forms of consecrations & symbols why would need more of these? Traps simply do not add anything new to guardians as a play-style.
We sorely lack reliable crowd control and condition damage, which traps skill in their current form could provide. But just not in a reliable manner for us in either pve or pvp.
D) Traps will get a deployment time in the next big update, meaning we need to place them strategically in advance to get use of them.
E) The play-style of longbow and traps already exists for rangers, specializations should add something unique to enrich-en play-styles and builds. Not create a copy of it for a different class.
Sorry anet, you don kittened up.
Invisible guardians!
If trap runes are going to be a thing, they need a big buff. Right now super speed doesn’t even work properly and the stealth you get from the trap will be stripped off almost instantly when it is set off.
Traps require CC, taunt or pulls to work best.
Guardian has wards, pulls, and all they need to have now is a taunt bow attack.
Traps will fit the guardian almost perfectly, as long as guardians get a taunt skill.
Even without. A good dragon hunter is going to be able to use traps hes set up ahead of time to kite specific opponents. And not all dragon hunters I imagine will be heavy dpsers. I can see tanky dragon hunters being a MASSIVE thing. Relying on traps to deal there heavier attacks as they hold the attention of multiple mobs/players.
Traps are inherently stationary which lends to the argument of why it was given to the Guardian in the first place. We already have Symbols/Consecrations for Area-denial, why another set of the same skills? I was hoping to get mantras
I think this is my biggest issue with the whole “traps” thing as well. Even if they ARE good (which, let’s be honest, current trap skills make that a rather large if), it’s still just more area denial, which is the one thing we DON’T need more of on guardians. Between symbols, consecrations, and other area-based attacks (smite, ring of warding, etc.), our problem has never been applying pressure to an area. The problem is ensuring that the enemy can’t just avoid the area, which traps do NOTHING to solve. Outside of conquest in sPvP, which is likely going to lose popularity once Stronghold releases anyway, there’s just no use for ground-based AoE if the enemy can simply run out of it.
Traps are inherently stationary which lends to the argument of why it was given to the Guardian in the first place. We already have Symbols/Consecrations for Area-denial, why another set of the same skills? I was hoping to get mantras
I think this is my biggest issue with the whole “traps” thing as well. Even if they ARE good (which, let’s be honest, current trap skills make that a rather large if), it’s still just more area denial, which is the one thing we DON’T need more of on guardians. Between symbols, consecrations, and other area-based attacks (smite, ring of warding, etc.), our problem has never been applying pressure to an area. The problem is ensuring that the enemy can’t just avoid the area, which traps do NOTHING to solve. Outside of conquest in sPvP, which is likely going to lose popularity once Stronghold releases anyway, there’s just no use for ground-based AoE if the enemy can simply run out of it.
Not to mention Dodge through it if they see you throw it down. It’s different if this was an ability but since its on the ground all they have to do is roll in and proc it. No damage done. GG Anet. Traps better at least pulse several times after being set off. Otherwise they will be absolutely worthless.
Traps are the most useless, most boring utility skills in the whole game… As far as I know there’s thieves and rangers who have traps right now, but I never see a trap thief (like I haven’t seen one in the last 2 years most likely), and trap rangers are useless since they just drop condis, then have to run because all their traps are on cooldown, gg.
Traps are the most useless, most boring utility skills in the whole game… As far as I know there’s thieves and rangers who have traps right now, but I never see a trap thief (like I haven’t seen one in the last 2 years most likely), and trap rangers are useless since they just drop condis, then have to run because all their traps are on cooldown, gg.
Regardless of how underwhelming thieves’ and ranger’s traps are, signets are generally more boring utility skills than traps. :P
I think some of us can agree that any skill that’s stationary in nature would be considered boring. However, I can say that leading your opponent into these skills feels rewarding but not enough to justify a slot. What will probably happen is that Guardian’s will run one MAYBE two trap skills.
Lets not forget that more than likely, the DH trait line will have traits that will be useful outside of traps so if those are enticing enough, it’ll be worth going down that line regardless.
I think some of us can agree that any skill that’s stationary in nature would be considered boring. However, I can say that leading your opponent into these skills feels rewarding but not enough to justify a slot. What will probably happen is that Guardian’s will run one MAYBE two trap skills.
Lets not forget that more than likely, the DH trait line will have traits that will be useful outside of traps so if those are enticing enough, it’ll be worth going down that line regardless.
My hope is that guardians get one taunt bow skill or trait, and that traps are strong enough to justify playing around them.
Traps are the most useless, most boring utility skills in the whole game… As far as I know there’s thieves and rangers who have traps right now, but I never see a trap thief (like I haven’t seen one in the last 2 years most likely), and trap rangers are useless since they just drop condis, then have to run because all their traps are on cooldown, gg.
You should probably play a trap ranger – because what you describe just doesn’t happen. I won’t comment on the boring part because that is a play style thing. However, to say trap rangers are useless is one or two things. Personal opinion, which is fine. Or ignorance from not having played one.
It does, of course, depend on the meta of play and I’m only speaking from a WvW point of view. Not everyone runs power / berserker builds and rapid fire pew pew. Some actually run traps, double melee, sb/lb, lb/melee with trap runes and they are, honestly, excellent choices depending on what you are playing.
But even this is an opinion after playing one for the last couple of months. And yes, I also play a Guardian
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
You do realize that most of you are not making an even remotely viable point on why the guardian shouldn’t have traps? Only that traps are poor and unfulfilling in the current game, on those classes who currently have them. Which says absolutely nothing about what they will be like with the release of HoT, since we already know they are being heavily changed, practically redesigned, or what they will be like on the guardian specifically.
You do realize that most of you are not making an even remotely viable point on why the guardian shouldn’t have traps? Only that traps are poor and unfulfilling in the current game, on those classes who currently have them. Which says absolutely nothing about what they will be like with the release of HoT, since we already know they are being heavily changed, practically redesigned, or what they will be like on the guardian specifically.
Those of us who made the argument of having enough Area-denial skills is probably THE best point to make. Branching out to what a profession doesn’t have much of should be the point of contention, not what’s already there.
We have no idea what the traps DO yet. They could all be holy/divine traps that do crazy kitten like, if it’s stepped on, up to five targets within 600yards are pushed back/knocked down. Or if one person steps on them, they spread burning to any nearby enemies for the next 10 seconds as well as themselves.
What about a trap that turns into a symbol? Or one, once triggered, throws out crazy amount of boons to allies? I think too many people have a narrow focus that these things have to be MUNDANE traps.
Of course, I’m not saying it WON’T be that. I’m just advising to keep an open mind until ANET surprises/disappoints us.
And to be fair to the DragonHunter name … we kind of ARE there to do that so <shrug>
We have no idea what the traps DO yet. They could all be holy/divine traps that do crazy kitten like, if it’s stepped on, up to five targets within 600yards are pushed back/knocked down. Or if one person steps on them, they spread burning to any nearby enemies for the next 10 seconds as well as themselves.
What about a trap that turns into a symbol? Or one, once triggered, throws out crazy amount of boons to allies? I think too many people have a narrow focus that these things have to be MUNDANE traps.
Of course, I’m not saying it WON’T be that. I’m just advising to keep an open mind until ANET surprises/disappoints us.
And to be fair to the DragonHunter name … we kind of ARE there to do that so <shrug>
I agree with you on waiting and seeing. I think however, people are just disappointed with traps as a whole. The play style is rather mundane and to be honest, nobody who rolled a guardian did it with the purpose of throwing down traps on their enemies. It just doesn’t fit the whole Holy Knight of light aspect. Traps are for…Rangers and trappers ect…