(edited by Philfy.8925)
Best Offhand
Most players would probably say Torch. I’d say use a Shield as an off-hand for the added protection and control.
Scepter/torch is what I use.
Focus is incredibly good as a defensive offhand, even better than shield imho. #4 is a blind + regenration and #5 is a whooping PENTA (5x !!!) Aegis
Torch for offense, Focus for defense.
If you’re switching to Scepter as an escape weapon, you’ll probably want Focus for added defense.
If you’re using Scepter to intentionally deal damage at range, well then Torch is obviously better.
[TTBH] [HATE], Yak’s Bend(NA)
Definitely focus. Focus is good for offense and defense. The explosion on #5 does a ton of damage if it goes off, damage 4 ain’t half bad either and both provide amazing defense as well. Shield would definitely by last on my list for normal PvE as it doesn’t add any damage. I don’t like torch much because you can burn pretty much 100% without it, the dps on #5 is not spectacular and it provides no defense.
Shield would definitely by last on my list for normal PvE as it doesn’t add any damage.
Skill 4 does direct damage in addition to providing you and your allies damage. But generally you’re correct. 5 on the Shield is a great interrupt, though, and don’t forget Shields give you a direct defensive numbers bonus.
i like the shield more then everything else.
I play a defensive guardian.
torch: Well you will burn them anyway and it will not provide any boons.
focus: skill #4 is nice and the healing also but as a defensive guardian i allready have 100% uptime from regen. So only dmg bonus, Skill #5 is nice because it will block attacks and will do dmg after 4 sec if not all the blocks are uses (3 free block i think it was)
Shield: #4 same as focus #4 will do some dmg and give you and allies infront of you protection. Skill #5 is very nice. Block range attacks, pushback and heal! (it heals me around 2300hp if i rememberd correctly.) And with traits it adds 90 extra thoughness
Torch for offense, Focus for defense.
If you’re switching to Scepter as an escape weapon, you’ll probably want Focus for added defense.
If you’re using Scepter to intentionally deal damage at range, well then Torch is obviously better.
This is my strategy. I won’t say shield never has its uses in PVE, but I definitely see it as more situational, especially if you don’t have the traits to spare.
Shield: Skill #5 is very nice. Block range attacks, pushback and heal! (it heals me around 2300hp if i rememberd correctly.) And with traits it adds 90 extra thoughness
…wait, it heals? I’ve never noticed that. I mostly use it for the interrupt it provides.
“Here’s my big attack coming..!”
Bonk
“…or not.”
If you are using the Scepter for ranged combat, the ONLY option is Focus. Shield and Torch do not have much range, maybe 400. I personally love the Torch, and although you already do burning damage without it, its #5 does huge damage for me.
I enjoy running towards a monster, using the #1 auto attack, #2 is they aren’t moving, if so #3 and then #2, #4 if there’s time before I get there, #5 and then switch to a melee weapon. It either protects you for the start of combat, or blows up and does damage. It works very well in my experience.
[iLL]usion
Torch for when you’re in no danger and need to DPS, Shield for when you’re facing mobs you can handle but need an escape plan, Focus for when a boss is so annoyingly one-hitty that you need the hit negation. When running dungeons, I usually use the focus as it’s the weapon I can’t do without if I don’t have the opportunity to switch weapons between skirmishes, but without a torch the guardian is useless at range and without the shield, the guardian is useless at being a guardian. I really prefer weapon switching when possible.
Shield – When in a group / vs projectiles
Focus – Solo / Single-target
Torch – DPS
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
Shield – When in a group / vs projectiles
Focus – Solo / Single-target
Torch – DPS
^ This.
I would also add shield for PvP… even in 1v1’s. The added protection is great, it knocks back and absorbs projectiles. It easily counters SO many of your opponents skills. The cd’s are long, but totally worth it for such powerful skills.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa