Have an idea i want some feed back in.
Our signature abilities are Consecrations in my opinion. Other glasses have Signets, Shouts, and other utilities similar to how our Meditations function.
Most professions have they’re… specialization if you will. Thieves have stealth, Mesmers confuse and are hard to focus on, Necro drain life and cause conditions, Warriors are all fight, Engi have a variety of tools., etc etc etc. All of these make tactical sense except for the guardian.
I made a point in another thread that skills like Sanctuary, Shield of Absorption, Line of Warding, and Wall of Reflection actually served to get you killed more often then provide an opportunity to change the course of battle. Reasons being that its flashy and causes alot of focus on you, its a very short duration and a very long cool down, and worst of all… To use these moves you are forced to become immobile or limit your range of movement to fully take advantage of the skill.
Sometimes it helps, bad players throwing them selves into Interrupts and/or if you have a well coordinated team to back you up as your preforming these skills. Or they shoot against the walls we put up, but not only are they short but they’re easy to see, and dont usually kill themselves as often as they did. Players are getting smarter, especially since this time into the game alot of players have experienced other professions and can see into their moves.
This is a “i want a buff thread”. But before every either goes “HELL YEAH, WE SUCK WE NEED BUFF” or “U WANT US OP? WE ALREADY GOOD”
Know that i dont want a dmg buff. I dont want a ranged weapon.
I want consecrations changed to have more tactical effectiveness to go along with our classes description of being masters of tactics and of supporting allies.
I’d like to propose some changes to the Consecrations.
Sanctuary
Right now it heals you, has a ranged of 120, is on a 2min CD, and is planted on the ground. And well Its a bubble.
I’d like Anet to toss out the healing that comes with it, increase the ranged to 130 (so you cant attack out of it). I bet people are raging right now…
Now i know im going to get soo many “LOL PALLY BUBBLE” when i say this but…
Sanctuary should be centered on you and allow you to move. It should function like a force field. Allowing you to stop attacking for a duration of time but be immune to dmg and push people out of your way. Imagine your running around with a bubble around you and you can walk up to players and push them back as you get closer. Imagine puncturing zergs, shielding allies as you ran from a group (allies could hop inside and attack outside but not you maybe?), Just about to puncture through the gate, sanctuary bubble and protect the main zerg as they push through the broken gate into either the Guild Claimer or the next gate/waves of enemy defenders. It makes more tactical sense and effectiveness. Allow for more strategy and zerg fighting methods. (oh and i’d increase duration/reduce CD but thats just me, too long right now to be good, being able to be effective once every 2min is kinda boring)
You shouldnt heal from it(maybe traited?) and you shouldnt attack. Most experience guardians by now have realized that guardians isnt about dmg as much as Support Dmg or Sustained Dmg. Thats fine. But i want to emphasize the “Tank” feeling around the guardian.
Wall of Reflection
Similar to the change to sanctuary. Make it usable on the move. Your allies are being bombarded by arrow carts or a bunch of ranged players, pop Wall of reflection and instead of just standing they’re casting it, making things worse on yourself when trying to run away, make it like a “Cone Force Field” it protects at a certain angle around what your character is Facing in front of him. Think of a sanctuary cut in half down the middle that move around in a circle around your character depending on the direction your facing.
Line of Warding
Not too bad of a skill already, the cast time is eh but thats not the end of the world. Personally i think this next suggestion is more for the “Fun Factor” behind guardian but… Make it a like in front of you that you have “wave” back and forth in a “fan-like” fashion to “Swat away” players. No dmg, just interrupts. You channel a straight line in front of you and wave it back and forth causing people to be pushed. Line of Warding could be really cool like that i think, more fun, more usable in the “retreating situation”, and enjoyable.
(Continued Next Post….)
Lvl 80 Sylvari Guardian – Tzenjin [GF]
Lvl 80 Human Elementalist – Tzenkai [GF]