Don't get killed bros
sword greatsword is indeed the best for carrying soloqrs imo, considering how it has the strongest 1v1, 1v2 mobility and doesnt require a half competent teammate to win 2vx
So thats why ppl usng hammer + sc/fc recently because it is new “Meta”. Well I don’t care because I melt them with gs/hammer.
I am constantly experimenting/theory crafting and one useful thing that I took out of the hammer build provided is the idea of on swap burst.
I don’t feel that the only viable hammer build is what is being proliferated right now, and I also don’t feel that hammer can normally withstand the pressure if you camp it too long.
What it does provide is quick 1 hit burst damage on a low cooldown (mighty blow). Mighty blow can do 3kish damage and combine that idea with the trait Glacial Heart for a chance of an extra 300-800ish damage.
I took that idea and tried to expand on it with on swap Sigil of Hydromancy. this can easily proc about 1k damage on crits, and crits quite often. Add onto that Sigil of Fire for about 800 damage.
3000 + 800 + 1000 + 800 = 5600 damage every 10 seconds on weapon swap. Do a couple of burst hits and some CC, then swap back to your primary weapon. I have been sticking to greatsword as primary to continue the ae damage burst chain, but sword or scepter or perfectly fine too. I just feel they lack damage and/or mobility/control.
Lately I have been combining hammer with hyrdomancy and intellect to better guarantee crits, fire is so-so, but you get the idea.
aww man i’ve been using the mediation hammer/staff build for a year now. Now i come back to pvp after a long break and people are crying about a meta build >_>
Get someone to win a tourney with that and people will follow for sure :p
Are you kidding me….so because one player had some success with a medi/hammer build that’s now considered meta. Please…. the truth of the matter is guardians are a dying class in the current “meta.” Our representation was low in the last tournament.
(edited by Sauncho.8076)
The public is fickle and masses are easy to influence. Nature of humanity.
Are you kidding me….so because one player had some success with a medi/hammer build that’s now considered meta. Please…. the truth of the matter is guardians are a dying class in the current “meta.” Our representation was low in the last tournament, and there weren’t even any guardians in the finals.
People don’t want to hear the truth. Solo queueing rated is full of kitten medi guards and most of them are awful and even with the few skilled players they would be much better off playing something else. Lets not even get into competive team pvp people are smart enough to not waste there time.
Are you kidding me….so because one player had some success with a medi/hammer build that’s now considered meta. Please…. the truth of the matter is guardians are a dying class in the current “meta.” Our representation was low in the last tournament, and there weren’t even any guardians in the finals.
Most top teams on EU play with medi guard nowadays, the hammer build is meta, there are even people rerolling to guard. You don’t really have any reason to cry tbh.
That being said people are gonna be sheep and just copypaste the stuff that won the last big tournament like it happened every time. You should keep in mind that the other builds are still legit and better in many matchups. Builds aren’t set in stone and you should always adjust a few things depending on the comp you’re facing. ^-^
Sw+F / GS never provided any support that’s why the “meta” medi build was called selfish.
But this was the meta written in stone so everybody used this build… Now Tage just spiced this up with a hammer what was considered a “lame” weapon by many and all the sudden the new “meta” was born…
The hammer did exist before but it did not provide the DPS/burst of a GS… However id provides more utility…
This is how meta changes…
The utility is in my opinion minimal at best. For CC reasons a hammer war can keep people stunned up and off a stomp body better and multi target, as banish is a single target and that is all we have.
Ring of warding cluster kills are nice and all, but far too infrequent to be critical to game play.
Auto attack/symbol are exceedingly slow with I would say minimal damage return and not very noticeable protection boon (wears off quickly unless you stay in one spot and continue auto chain).
Zealot’s embrace is pretty decent if you drop target and manually aim, but it becomes a cluster trying to hit a far target and even a point blank target. Mid range targets are best or aiming ahead or down a ingress route are where it shines.
Back to the reason why hammer is nice, Mighty Blow. Good strong hit with short cooldown, but it I feel it is best utilized on swap and blow it then get back to another weapon quick after throwing out your CCs.
I have been playing guardian since launch and I hate to admit that I love the class but I criticize it constantly. I feel another class could have brought more to the team than the hammer guard.
The argument is that the stability on VoC was “clutch” to team fights, but I’ll leave that open to debate.
Sw+F / GS never provided any support that’s why the “meta” medi build was called selfish.
But this was the meta written in stone so everybody used this build… Now Tage just spiced this up with a hammer what was considered a “lame” weapon by many and all the sudden the new “meta” was born…The hammer did exist before but it did not provide the DPS/burst of a GS… However id provides more utility…
This is how meta changes…
its not tage’s build
I have been playing guardian since launch and I hate to admit that I love the class but I criticize it constantly. I feel another class could have brought more to the team than the hammer guard.
I’m not sure if another class would have been “better”.
The little CC from hammer made HUGE plays.
We all witnessed the Guardian’s role. He was half the reason why The Abjured got a 3 man wipe in mid. So the question isn’t necessarily which class would have outperformed the Guardian. The question is, what are you willing to lose if you were to switch out a high burst, moderate utility class?
If the other team grabbed a Stability source, would that have countered Hamguard’s Warding and Immobilize effects to negate all of the burst potential that oRNG had?
Remember, the Guardian wasn’t the only one immobilizing or casting Warding for CC. They did a good job at taking turns with their CC and calling out targets to burst.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
(edited by Saiyan.1704)
I watched the games, and tage was singled out and downed, because I believe that he as the guardian (not the player) was the weak spot. I tried to look for clutch plays, but mostly it was an onslaught of focus fire on a point.
Tage was playing the role of a point roamer mostly, which could have been better suited with a more mobile class, but mobility wasn’t too much of an issue. After that he played the role of target CC with scepter and hammer immobilize, another war could have covered that either with hammer ae CC or another shoutbow sword immobilize on a shorter cooldown.
Proabably not an optimal choice but another thief could have replaced a medi guard for roaming and target burst lockdown kills. Rangers make good +1 to group fights as well.
I wouldn’t want to advocate for another engie or ele heavy group though, so overall I am glad for the diversity, but felt like something else could have subbed in.
What they did have for them are players who are good at their class playing together as a team, which is probably why they went with a medi guard over any of the other things I suggested.
I watched the games, and tage was singled out and downed, because I believe that he as the guardian (not the player) was the weak spot. I tried to look for clutch plays, but mostly it was an onslaught of focus fire on a point.
Tage was playing the role of a point roamer mostly, which could have been better suited with a more mobile class, but mobility wasn’t too much of an issue. After that he played the role of target CC with scepter and hammer immobilize, another war could have covered that either with hammer ae CC or another shoutbow sword immobilize on a shorter cooldown.
Proabably not an optimal choice but another thief could have replaced a medi guard for roaming and target burst lockdown kills. Rangers make good +1 to group fights as well.
I wouldn’t want to advocate for another engie or ele heavy group though, so overall I am glad for the diversity, but felt like something else could have subbed in.
What they did have for them are players who are good at their class playing together as a team, which is probably why they went with a medi guard over any of the other things I suggested.
I agree with you 100% and was thinking about this as well.
A medi guard right now is mediocre at best in the current meta.
It is too squishy to bunker or even hold points for a little bit
Too easily kitable by most classes
Cannot safely contest far and even home over a D/D ele and engie…and there are tons of those.
All i see medi guards do right now is soak up burst while and hope to live long enough for your team to down someone else.
If anything, HYBRID guard is slightly better, because of a stronger 1v1 presence and can even be a threat for aforementioned classes when it comes to contest points…if only for a little bit.
I personally don’t see what the hype with tage and medi hammer is right now. tage is a good player and guard is prolly his best class, its why he was added in the roster, but as CMF said, several other classes would have been a better pick
Are you kidding me….so because one player had some success with a medi/hammer build that’s now considered meta. Please…. the truth of the matter is guardians are a dying class in the current “meta.” Our representation was low in the last tournament, and there weren’t even any guardians in the finals.
Pretty much this. Tage being a good player doesn’t change the fact that guardian sucks right now.
I honestly can’t believe you guys still think guardian isnt good
Let’s go with in a good place shall we?
I honestly can’t believe you guys still think guardian isnt good
Yes we are in good 6th place from 8. I can see new meta in HoT → sc/f + LB. But I thnk i will play Hammer/LB or GS/LB
I say Guardian is about average, maybe a tiny bit less and here’s why:
-Worst ranged weaponry in the game
-Least (meaningful) passive profession
-Lack of significant controlling conditions/speed to keep up with opponents.
There’s more and I love this profession. Just pointing out some serious flaws in its design as a primarily melee-centric profession.
I honestly can’t believe you guys still think guardian isnt good
Yes we are in good 6th place from 8. I can see new meta in HoT -> sc/f + LB. But I thnk i will play Hammer/LB or GS/LB
5th place and there are 5 players on a team
Ele Engi War Thief
Fifth could be one of the above.. I rather not..
Guardian Necro Ranger Mesmer
You can argue all you want about Necro > Guardian… The Necro didn’t win WTS.
The funny thing is.. in spite our weaknesses, we kinda are in a good spot if you consider a 5th/6th position “good”.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
Ele Engi War Thief
Fifth could be one of the above.. I rather not..
Guardian Necro Ranger MesmerYou can argue all you want about Necro > Guardian… The Necro didn’t win WTS.
The funny thing is.. in spite our weaknesses, we kinda are in a good spot if you consider a 5th/6th position “good”.
95% of teams will run 2 of warr/ele (either 2 of each or 1 of each), 1 engi, 1 thief, 1 of anything else. often it seems the “anything else” is a guardian btw
I honestly can’t believe you guys still think guardian isnt good
Yes we are in good 6th place from 8. I can see new meta in HoT -> sc/f + LB. But I thnk i will play Hammer/LB or GS/LB
5th place and there are 5 players on a team
I am talking about classes. Guardians is at good 6th place right now. Why? We dont have condition builds like other classes (only 1 condition which can be purged easily), no movement slowing skills like other classes, no movement 25% passive effect, no escape mechanisms, bad range weapons, mediocre dmg, mediocre healing but good support. Overall 6th place.
95% of teams will run 2 of warr/ele (either 2 of each or 1 of each), 1 engi, 1 thief, 1 of anything else. often it seems the “anything else” is a guardian btw
5th place is for Ranger because it can be great at sniping or mesmer.
(edited by Ragnarox.9601)
Nah, Mooobs is right, the 5th is definetly guard judging from eu team comps atm.
As long as there’s going to be a Zerker Amulet wearer on the other team, f-ex: Thief, Mesm, Ranger even power Necro, Medi Guard will always have a spot.
Hammer is really good team wise, not so good in solo situations, where you can easily be interrupted by mesmers etc. But I wouldn’t pair Hammer with scepter never. I mean maybe I just suck with scepter but I find it one of the worst weapons for pvp.
I really like sword hammer a lot. It provides you with a gap closer and you have good sustain after you dropped a ring/immob.
In the end, problem with guard is we only have 2 builds. AH and Meditations. AH lacks the sustain of a burst spec and it’s outlasted by the current bruisers specs. So we are left with meditations which is pretty much the best thing we got now, at least we counter other squishy builds.
And I don’t find 0.1.6.1.6 to be a hammer specc. You can play Hammer also with the classic 2.1.6.1.4 or my current fav 0.3.6.1.4. You are still basically playing the same specc just with a different weapon and 2 points distributed elsewhere.
And What I find even more stupid is meditation builds that go Honor deep. Everyone knows you are going honor to inflate your vitality. And to make it worse we further have a GM that magically gives you another 300 vitality. How lame can this be?
Like really you can’t come up with other stuff just a stat inflate? Some Devs man, I wonder how they are still in charge of class balance, like for real.
I know people don’t want to hear it, but Guardian is in a good spot. Yes, there are small tweaks and QoL changes I feel that are needed, nevertheless, Guardian has a number of viable builds and roles that can be used competitively.
Heavens Rage
I know people don’t want to hear it, but Guardian is in a good spot. Yes, there are small tweaks and QoL changes I feel that are needed, nevertheless, Guardian has a number of viable builds and roles that can be used competitively.
You will see how many guardians will be going in wvw after stability update. Ppl will change classes.
And What I find even more stupid is meditation builds that go Honor deep. Everyone knows you are going honor to inflate your vitality. And to make it worse we further have a GM that magically gives you another 300 vitality. How lame can this be?
For over the last three months I did only play my guardian, using a 0, 1, 6 (I, X, XII), 6 (V, IX, XIII), 1 build with greatsword/sword + focus and a cleric amulet. Despite not being a great player and playing only in ranked mode with random pugs I had no problems keeping a 50% w/l ratio.
I known that I lack burst but still I’m able to take down most of the zerk builds in PvP due my near 17k HP and my sustain (I heal ~1200 HP x evade, for me and teammates). I provide support to my team in the form of AoE blinds, blocks and heals, plus the knocback/projectile shield from Resolute Healer, sometimes a true game-changer skill. While I’m unable to kill celestial d/d Eles and Engies and sometimes I was one-shooted by a thief + thief, thief + mesmer burst combo, in few ocassions I was also able to kill two thieves at the same time. I cand stand long duels vs bruisers, despite I’m in disadvantage against some variants.
So far my only doubts are about replacing of my sword by a scepter; scepter is stronger against players which kite at range, or in WvW (where the damage is a lot larger) or when you’re playing in a team for sync focus. But in n vs n fights with pugs? Sword provides much more performance, imo.
I know people don’t want to hear it, but Guardian is in a good spot. Yes, there are small tweaks and QoL changes I feel that are needed, nevertheless, Guardian has a number of viable builds and roles that can be used competitively.
“A number of viable builds.” Do you mean AH and med. Because last I checked AH is on the back burner because it can’t do any damage like Engis and Ele’s. And med is ok, but other classes can fulfill the burst role better because they have escape mechanisms and can travel from point to point faster.
If you continue to advance this belief that guardians “are in a good spot,” I swear we will never excel and continue to be placed on the bottom of the priority list.
And med is ok, but other classes can fulfill the burst role better because they have escape mechanisms and can travel from point to point faster.
If you continue to advance this belief that guardians “are in a good spot,” I swear we will never excel and continue to be placed on the bottom of the priority list.
Guard has less mobility than other zerker classes, yes. Guard also has way more support in form of cleanse and stability and more sustain than the other zerker classes and has the edge in matchups against other zerkers. Quit talking like guard would be outclassed. And quit crying for buffs. It’s seriously disgusting.
I know people don’t want to hear it, but Guardian is in a good spot. Yes, there are small tweaks and QoL changes I feel that are needed, nevertheless, Guardian has a number of viable builds and roles that can be used competitively.
You will see how many guardians will be going in wvw after stability update. Ppl will change classes.
Guardians due stability worked were over-represented in WvW, when only 4 classes are part of a Meta that is not a good sign.
Given the amount of stability in the new system, I really doubt stability will be less important, Guardians will actually be more important and because players will have to ensure someone always has stability to apply.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
lol….not crying for buffs necessarily. But I watched the last tournament and have been playing the class for a while. For the past 1 1/2 years you players have been saying, “guardians are in a good spot.” You were saying that when we were designated bunkers with no other feasible options (wow, so fun), and now you are saying the same thing now that we can’t hang bunkering, but are “ok” at med (again, no other feasible options).
The support you talk about as med is worthless if can’t escape a coordinate focus fire from the other team (which happened to Tage), and is also worthless in a 1 v 1. It’s glass or a poor man’s bunker, not much else.
If you are happy with this mediocrity, then you are entitled to your opinion. I’ll state my opinion and that’s the end of it. No need to put words in my mouth.
is also worthless in a 1 v 1. It’s glass or a poor man’s bunker, not much else.
Pretty much this. Other classes can both roam and bunker better than you. There is NO REASON to bring a guardian in a 5v5 right now.
Warrior ele, engie thief, x
where X being a double of the first 3 will ALWAYS be superior to bringing a guardian.
is also worthless in a 1 v 1. It’s glass or a poor man’s bunker, not much else.
Pretty much this. Other classes can both roam and bunker better than you. There is NO REASON to bring a guardian in a 5v5 right now.
Warrior ele, engie thief, x
where X being a double of the first 3 will ALWAYS be superior to bringing a guardian.
proof?
is also worthless in a 1 v 1. It’s glass or a poor man’s bunker, not much else.
Pretty much this. Other classes can both roam and bunker better than you. There is NO REASON to bring a guardian in a 5v5 right now.
Warrior ele, engie thief, x
where X being a double of the first 3 will ALWAYS be superior to bringing a guardian.
You are right! That’s why the WEET+Ele comp won the tournament against the WEET+Gua team…
Oh wait…
I don’t think people fully understand the concept of rock-paper-scissors balance. Meditation guardian for example is a powerful counter against any other zerker build AND condition classes.
Having auto-attack off enables you to use leap of faith to get away fast/catch up to people and sword+JI enables you to catch up to even thieves who are low health and finish them off. Not to mention GS #5. Cooldown management is the key-word. Using all your CL’s in panic is only going to get you killed.
I don’t think people fully understand the concept of rock-paper-scissors balance. Meditation guardian for example is a powerful counter against any other zerker build AND condition classes.
Having auto-attack off enables you to use leap of faith to get away fast/catch up to people and sword+JI enables you to catch up to even thieves who are low health and finish them off. Not to mention GS #5. Cooldown management is the key-word. Using all your CL’s in panic is only going to get you killed.
Since when does medi guard counter condition classes? It gets melted by condi engi.
I don’t think people fully understand the concept of rock-paper-scissors balance. Meditation guardian for example is a powerful counter against any other zerker build AND condition classes.
Having auto-attack off enables you to use leap of faith to get away fast/catch up to people and sword+JI enables you to catch up to even thieves who are low health and finish them off. Not to mention GS #5. Cooldown management is the key-word. Using all your CL’s in panic is only going to get you killed.
Since when does medi guard counter condition classes? It gets melted by condi engi.
Every melee class gets melted down by condi engi or condi ranger >.<
Well… except for condi guardian
wink
Rank: Top 250 since Season 2
#5 best gerdien in wurld
I don’t think people fully understand the concept of rock-paper-scissors balance. Meditation guardian for example is a powerful counter against any other zerker build AND condition classes.
Having auto-attack off enables you to use leap of faith to get away fast/catch up to people and sword+JI enables you to catch up to even thieves who are low health and finish them off. Not to mention GS #5. Cooldown management is the key-word. Using all your CL’s in panic is only going to get you killed.
Since when does medi guard counter condition classes? It gets melted by condi engi.
guardian can beat condi engi sometimes, really depends on how well you play
I would start calling guardian being “in a good spot” when we will have the ability to get in combat fast, as well as get out. If anyone played Diablo 3 Monk, we could use something like Dashing Strike.
Gives us 2 charges on Sword 2 and make it a blink that doesn’t require target. That alone would make things a lot better. If not then the Developers are going against they’re design philosophy regarding guardian, “The guardian is ment to be the first one to get in combat and stay there, being the last one out” vs “The guardian should not be played as a warrior or as a traditional tank, you have to pace yourself and think strategically or you are going to eat dirt a lot”.
See those 2 things that are claimed by the devs (I will find the link if required) go head to head and deny one another. I’m pretty sure the people that designed the guardian didn’t quite finish the job, and left it to the marketing team to screw the last pieces.
That, and make Zeal equal as a viable choice, or Guardians are never ment to have a real Power build?
Yes, guardians are not in a good spot, srry.
Edit: Dashing Strike in action http://us.battle.net/d3/en/class/monk/active/dashing-strike
(edited by creepmatic.9435)
Yes, guardians are not in a good spot, srry.
Edit: Dashing Strike in action http://us.battle.net/d3/en/class/monk/active/dashing-strike
But can be argued that outside Ele, most of classes aren’t in a good spot, also. Even Engineers, which are currently pretty strong in PvP and roaming, are next to useless in WvW raids. Guardians did fill roles in most of the aspects of this game -and by the way: I did never like the bunker builds, I’d rather play as underdog dps than the boring holders, including the current shout Warrior meta-.
As for dashing strike, remembers me the Black Desert’s warrior playstyle:
But in that game every class is uber mobile, with tons of close gapers and moves to escape from combat. Must also be noted another big difference with Diablo’s Crusader and Black Desert’s Warrior: that we have an almost entirely useless weapon: the shield.
The shield is a central part of our iconography as class (our icon is a shield engarved with the seal of healing, and a guardian wielding a shield and a mace deceptively heads our class description in the official page), but ironically neither shield of mace have a role in the current guardian builds (and as a “healers” we are largely surpassed by Eles and Warriors).
So… yeah, I think that guardian is currently in a good spot, as long as you aren’t looking for a tank, or a mace + shield wielder, or a healer or a character for support roles -which are largely unnecesary in the PvE part could be irrelevant after the incoming balance nerf patch-.
I would start calling guardian being “in a good spot” when we will have the ability to get in combat fast, as well as get out. If anyone played Diablo 3 Monk, we could use something like Dashing Strike.
Gives us 2 charges on Sword 2 and make it a blink that doesn’t require target. That alone would make things a lot better. If not then the Developers are going against they’re design philosophy regarding guardian, “The guardian is ment to be the first one to get in combat and stay there, being the last one out” vs “The guardian should not be played as a warrior or as a traditional tank, you have to pace yourself and think strategically or you are going to eat dirt a lot”.
See those 2 things that are claimed by the devs (I will find the link if required) go head to head and deny one another. I’m pretty sure the people that designed the guardian didn’t quite finish the job, and left it to the marketing team to screw the last pieces.
That, and make Zeal equal as a viable choice, or Guardians are never ment to have a real Power build?
Yes, guardians are not in a good spot, srry.
Edit: Dashing Strike in action http://us.battle.net/d3/en/class/monk/active/dashing-strike
the current flashing blade is a thousand times better than one that requires ground targeting. what WOULD be nice is just teleporting yourself 600 range in front of you (opposite of phase retreat) if you dont have a target.
No, god no. I didn’t suggested it with ground targeting. Same as it is now, just with 2 charges so you can get in or out of combat. Dash/teleport forward without target. And you get a charge each 8 or 9seconds.
I tried out Tage’s build from the last tournament yesterday, 01616, pack and berserker. I was actually pleasantly surprised. I still don’t think we bring much to the table, but it’s better than I thought.
I don’t know, I just feel like we have to put in two times the effort as compared to other classes in order to get the same outcome. Maybe it’s just me.
Didn’t you know? this is the infamous catch 22 on these forums.
If you claim class X is either not good enough or too OP someone will come out of the woodwork in an attempt to gain e-glory and flex his kitten and will call you a nub and that he currently has no problem with class X.
Thats why im not nearly as active as i was on these forums. Learned my lesson when i was being quite vocal about the OP warrior days
I know people don’t want to hear it, but Guardian is in a good spot. Yes, there are small tweaks and QoL changes I feel that are needed, nevertheless, Guardian has a number of viable builds and roles that can be used competitively.
“A number of viable builds.” Do you mean AH and med. Because last I checked AH is on the back burner because it can’t do any damage like Engis and Ele’s. And med is ok, but other classes can fulfill the burst role better because they have escape mechanisms and can travel from point to point faster.
If you continue to advance this belief that guardians “are in a good spot,” I swear we will never excel and continue to be placed on the bottom of the priority list.
Anet has thought Guardians “are in a good spot” for two years now. I doubt that’s going to change anytime soon since we received some limelight in the recent tourney.
Guardian is in a good spot. Yes, there are small tweaks and QoL changes I feel that are needed
Agreed. Guardian isn’t in such a bad position where it would take a barrage of buffs to get the wheels moving. However, like you said, there are quite a few changes that I think would go a long way.
- soft CC (cripple on sword/greatsword and maybe a chill on blind trait)
- fix the projectiles on sword AA #3 (melee reflects)
- faster projectiles on scepter AA/change Smite to a symbol
- speed up hammer AA #3 by at least .25s maybe even .5s
- 25% movement speed trait (would open up runes instead of being pigeonholed into traveler/pack runes and create more diversity)
You know guardian is in a pretty good place when smaller changes can make the difference. Of course I’d like to see signets and spirit weapons be reworked to be viable. I also really liked oobs’ idea to make Flashing Blade similar to a reverse Phase Retreat. Especially with the new teleport changes coming and (from what I heard) you’ll have to be in range to even teleport.