DragonHunter Longbow 5
Considering it being an super easily dodgable, interuptable and root the guardian, and on a 45second cool down, its ability to trip potentially more than one stack of stability is more than justified. Necros and mesmers have easier means with much shorter cool down to strip ALL of stability stack, don’t you think that being more outrageous? Beside, you said it yourself “f you walk through at the wrong place”, so the issue is not the trap, it’s the person that walk the wrong place. Don’t walk the wrong way, that’s true when encountering any of enemy skills, not just that of Guardians. What more, in a wvw zerg, people are too complacent that they can rush through anything being in a group that they don’t bother avoiding, dodging anything most of the time, so then it’s not the skill’s issue, again it’s the people’s issue. You can’t expect a straight graveled road laid out for you in anyway you take, can you.
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.
(edited by quaniesan.8497)
Frankly given the long cast time, long Cd, & the sheer number of abilities that apply stability or teleport I would like to see it changed.
As to what it should be, I’d love to see it be a faster slightly wider cone version of the hammer 3 with a 20 or so second CD. (possibly one that also applies some bleeds)
The skill is fine, it fills a similar role as Ring of Warding. Only thing they need to fix is the invisibility it has sometimes.
Heavens Rage
Considering it being an super easily dodgable
are you sure about this affirmation?
i don’t really remember since i interrupt it each time.