Hail, all!
Now that the Beta Weekend Event has come and gone we’ve been firing away at various notes we’ve gleaned from your discussions about the Guardian Elite Specialization, the Dragonhunter. After distilling a lot of your comments we’ve settled on several changes for the next iteration of the specialization that should help address your damage, survival and versatility concerns while retaining the core of the new playstyle.
These changes should be available to you in the next Beta event.
A large chunk of comments we read centered on the new virtues being good, but not quite good enough to be left without the virtue passives. As we want to see you using them in the appropriate situations we tweaked each of these so that while the choice remains a trade-off, there can be more cases where the actives are used.
- F1 Spear of Justice: Increased range from 900 to 1,200. Increased impact damage by 20%.
- F2 Wings of Resolve: Increased heal value by up to 50%.
The longbow skills were generally well received, but Symbol of Energy felt on the weak side compared to the rest of the weapon skills.
- Symbol of Energy: Increased burning duration from 4 seconds to 5 seconds and Vigor duration from 1 second to 3 seconds.
Traps were another area of concern that we’re addressing with the following modifications:
- Purification: Increased bonus healing based upon level by 50%.
- Test of Faith: Increased the damage multiplier on this ability by 20%.
- Fragments of Faith: Decreased the duration that fragments remained on the ground from 15 seconds to 10 seconds. Increased the duration of the aegis granted from fragments from 5 seconds to 8 seconds.
- Procession of Blades: Increased the base damage by 36%.
- Dragon’s Maw: Increased the maw trapping duration from 4 seconds to 6 seconds. Damage increased by 20%.
Lastly the elite specialization traits needed a little more love to really drive the defining components of the Dragonhunter.
- Piercing Light: Added a 20% recharge reduction to Traps.
- Soaring Devastation: Increased the duration of the immobilize from 1.5s to 3s.
- Hunter’s Determination: Increased the duration of stability gained from 4s to 6s.
- Dulled Senses: Added that when you apply cripple you also apply 3 stacks of vulnerability for 5 seconds.
- Heavy Light: Increased the internal cooldown from 7 seconds to 10 seconds. Increased the knockback distance from 120 to 240.
We’ll be keeping a watchful eye for your impressions and constructive feedback from the Beta Weekend!
I’ll see you in Maguuma,
Irenio Calmon-Huang
Edit: Minor edit for formatting.
(edited by Irenio CalmonHuang.2048)