Dragonhunter
Muhahahahahaha… The DRAGONGUNTARD https://youtu.be/2uTrOc0lfXY
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
You know that the people that were cheering for and hoping for it, and the people not happy that they’re getting it aren’t the same people, right?
Hehe, I know. I was only trying to make the point that some people should wait until Friday before they let the crocodile tears flow.
Because after 3 years of playing, our class doesn’t change at all. We’ll still be playing the exact same builds as now with the exact same utilities. Sure, maybe lb is useful in pvp, but still with utilities we have already. Besides, “more condi” remains to be seen since traps are NOT a reliable source of dmg.
But we don’t know what the specialization actually looks like. Wait…. ARE YOU FROM THE FUTURE!!!?
You guys already have strong positions in pvp, pve, and wvw. Why aren’t you excited about getting specialisation skills that make your class more intricate and unique. Or would you prefer adding another 5 shouts to your utility bar?
I was dreading the thought of guardian getting the 6 shout spec. In hindsight, I would have preferred it to what we are getting.
I find that incredibly sad.
I.. Um.. Eh… “Hunter”..? I know I wanted a longbow but.. I didn’t imagine this thing that looks like a Ranger specialization… I mean, traps? Really?
I’ll try to keep my negativity away until we actually see more, but now.. This is against everything I imagined so far maybe it will turn out to be cool when I see what the traps actually do (the gloves and longbow skins are a letdown to me tbh)
The problem is that TRAPS aren’t exactly top tier skills. Aside from a small subset of condi rangers who use them in exactly 1 game mode, traps are a far choice for optimal builds.
Who is to say they wont have traits making Dragonhunter more offensive in its abilities?
Remember meditations? They are offensive only, until you trait for sustain with Monk’s Focus.
Lets wait and see, maybe the support theme becomes a give up your support for more damage solo sorta thing.
The name is disappointing.
And Anet said they are nerfing traps soon too. Sooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
I wonder how many people complaining about getting Ranger traps know that Thieves have traps as well…
Though, that tidbit probably only reinforces the point some of them are making…
What will probably happen is that people will choose this spec for the virtue changes and ignore everything else (with the longbow being situational).
Erm……… A freaking trapper with a longbow………………………………. no.
A freaking trapper with a longbow and they called it Dragonhunter… no no no no no.
(edited by Oakenguard.5721)
They won’t work out great. It’s quite simple to beat a trapper build, you just don’t walk in it. We have disappointing skills and a disappointing weapon, no need for the “hey it may not be entirely useless” stuff.
You know, that you can (currently) throw the traps on the target to let them proc instantly?
Another great idea is to just stand ontop of them, so if a melee wants to attack you, he will get hit … wow, who would have thought of that?Edit: Even just using them for stealth and superspeed through the runes makes low CD traps a great survivalability utility.
Yeah, not to mention wells get used. Wells are the same kitten thing but slower for full effect and WAY more visible. I think people are being silly honestly. If this class was named something else the mood would be much different.
Warlord Sikari (80 Scrapper)
Once people begin to realise they don’t actually have to take traps and they don’t actually have to use a longbow their attitudes might change. The virtue changes alone seem interesting.
Wells have double the radius of traps though, and have 300 more range with targeted wells.
I’m a little….undecided here. Reason being, traps are very underutilized in the game as is. Now granted, you do NOT have to take traps by speccing into this line we’ll have to see how the traits influence choice.
They won’t work out great. It’s quite simple to beat a trapper build, you just don’t walk in it. We have disappointing skills and a disappointing weapon, no need for the “hey it may not be entirely useless” stuff.
You know, that you can (currently) throw the traps on the target to let them proc instantly?
Another great idea is to just stand ontop of them, so if a melee wants to attack you, he will get hit … wow, who would have thought of that?Edit: Even just using them for stealth and superspeed through the runes makes low CD traps a great survivalability utility.
Yeah, not to mention wells get used. Wells are the same kitten thing but slower for full effect and WAY more visible. I think people are being silly honestly. If this class was named something else the mood would be much different.
Guardians already have great area denial in the form of symbols. The PROBLEM is that we have no means to keep enemies in them. Traps are not going to be of any use because it’s just more of what we already have, but even easier to avoid.
Thematically it does makes sense. Right now the biggest threat to the world are the dragon’s and their minions, so Guardians focusing on dragon killing to protect the world makes sense. Best way to protect and guard is to deal with the biggest threat out there.
In practice, yeah traps don’t exactly have a good history of being useful. Will mostly come down to specifics. Just because current traps in the game are bad doesn’t mean Guardian traps will be bad. Or that the rest of the spec and trait line are going to be bad.
I’ll wait and see.
They won’t work out great. It’s quite simple to beat a trapper build, you just don’t walk in it. We have disappointing skills and a disappointing weapon, no need for the “hey it may not be entirely useless” stuff.
You know, that you can (currently) throw the traps on the target to let them proc instantly?
Another great idea is to just stand ontop of them, so if a melee wants to attack you, he will get hit … wow, who would have thought of that?Edit: Even just using them for stealth and superspeed through the runes makes low CD traps a great survivalability utility.
Yeah, not to mention wells get used. Wells are the same kitten thing but slower for full effect and WAY more visible. I think people are being silly honestly. If this class was named something else the mood would be much different.
Guardians already have great area denial in the form of symbols. The PROBLEM is that we have no means to keep enemies in them. Traps are not going to be of any use because it’s just more of what we already have, but even easier to avoid.
Except they aren’t really that much easier to avoid… The benefit of traps in general is that they are bursty. All it takes is one touch for its full effect. Plus you don’t even know what they do… “Wells” on Mesmer could have been anything and terrible. They turned out way better than necromancers in some cases >_>
Warlord Sikari (80 Scrapper)
Personally, I want to wait and see Ready Up tomorrow and actually see what the new LB and trap skills actually do before decrying the whole thing as a worthless.
I love that people are so certain this is going to suck. It means that many more opportunity’s to stuff them after examining the possibilities…
“Oh, a Dragonhunter, no big deal— OMG Get it off , get it off! It’s wrecking my face!!”
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Guardians already have great area denial in the form of symbols. The PROBLEM is that we have no means to keep enemies in them. Traps are not going to be of any use because it’s just more of what we already have, but even easier to avoid.
Because we know so much, what traps are doing, therefore the right choice is to better start QQing right away!
What was that chain-thingy keeping the dragon in place? Probably only a display bug, can’t be that there is something immobilizing people -.- QQ
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend
I love that people are so certain this is going to suck. It means that many more opportunity’s to stuff them after examining the possibilities…
“Oh, a Dragonhunter, no big deal— OMG Get it off , get it off! It’s wrecking my face!!”
I hope you’re right. I’m reserving judgement as well it’s just going by past practice sort of influences part of my judgement a bit early. I am hoping that the LB is a power-based weapon and that the trait-line (Like other lines) allow for speccing outside of traps equally.
From their description, it sounds like the dragonhunter is strictly a support profession. I don’t like that. I am a solo player so it sounds like it has nothing for me.
Still, have to wait until we hear more. Perhaps it can do more than support.
Gunna have to explain to me how “DragonHUNTER” sounds like a support specialization.
Message me any time in game.
So is it better to be a chronomancer, who kills lots of little things, or a dragon hunter that doesn’t kill one big thing?
Guardians already have great area denial in the form of symbols. The PROBLEM is that we have no means to keep enemies in them. Traps are not going to be of any use because it’s just more of what we already have, but even easier to avoid.
Because we know so much, what traps are doing, therefore the right choice is to better start QQing right away!
What was that chain-thingy keeping the dragon in place? Probably only a display bug, can’t be that there is something immobilizing people -.- QQ
That looked like it was a longbow skill, actually, given the channeling animation. I’d say people have the right to be skeptical about the use of traps considering how under-utilized they currently are on the two classes that feature them already.
wonder what will be the diferernce in damage vs ranger, the last one looks like its a sniping arrow (heavy damage).
(edited by Aeolus.3615)
Guardians already have great area denial in the form of symbols. The PROBLEM is that we have no means to keep enemies in them. Traps are not going to be of any use because it’s just more of what we already have, but even easier to avoid.
You realize many traps deliver their full effect instantaneously? You don’t need to “keep enemies in them.” If their benefits are scaled correctly they’ll be better than symbols.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Dragonhunter, the new PvE Meta Moon Moon.
“Oh kitten guys, who brought a Dragonhuntard along?”
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Some players requested a long bow to guardian Anet gave them.
But really what players were expecting was a bow with lots of conditions and damage for the easy play.Skrits accept anything that is shiny.
If it had just been bow, I would have been okay with it. Seriously though, traps aren’t that useful. There’s a reason that neither Rangers nor Thieves use their traps very often. Mostly they’re just used for WvW roaming iirc.
Guardians already have great area denial in the form of symbols. The PROBLEM is that we have no means to keep enemies in them. Traps are not going to be of any use because it’s just more of what we already have, but even easier to avoid.
You realize many traps deliver their full effect instantaneously? You don’t need to “keep enemies in them.” If their benefits are scaled correctly they’ll be better than symbols.
They’re also completely nullified by a single dodge. Unless you plant it ahead of time when the enemy isn’t looking, you’re not gonna get much out of it.
I love that people are so certain this is going to suck. It means that many more opportunity’s to stuff them after examining the possibilities…
“Oh, a Dragonhunter, no big deal— OMG Get it off , get it off! It’s wrecking my face!!”
Wrecking my face with what… stupid traps that I can easily avoid ?
So is it better to be a chronomancer, who kills lots of little things, or a dragon hunter that doesn’t kill one big thing?
I don’t know… but I am currently camping out in EoTMs leveling my Mesmer while Guardian stays in mothballs !
weird name for a guardian specialization.. sounds more like something meant for rangers or even warriors..
Some players requested a long bow to guardian Anet gave them.
But really what players were expecting was a bow with lots of conditions and damage for the easy play.Skrits accept anything that is shiny.
If it had just been bow, I would have been okay with it. Seriously though, traps aren’t that useful. There’s a reason that neither Rangers nor Thieves use their traps very often. Mostly they’re just used for WvW roaming iirc.
indeed, and making a trap for allies doesnt make any sense even if it is for healling gw1 rangers had healling spring trap but they were rangers, that electrfied fence trap would fit something like ele or engie, guardian with wings and spears for gap closers that would be fine, imo ic this as a nail in guardian coffin.
Guardian with bow is to hard to push players to play if doest make a ton of damage.
(edited by Aeolus.3615)
Guardians already have great area denial in the form of symbols. The PROBLEM is that we have no means to keep enemies in them. Traps are not going to be of any use because it’s just more of what we already have, but even easier to avoid.
You realize many traps deliver their full effect instantaneously? You don’t need to “keep enemies in them.” If their benefits are scaled correctly they’ll be better than symbols.
They’re also completely nullified by a single dodge. Unless you plant it ahead of time when the enemy isn’t looking, you’re not gonna get much out of it.
Necro Marks can also be dodge through, yet almost every Necromancer build out there uses a staff.
That’s the point, dodging SHOULD nullify damaging abilities, that’s what it is there for. I was really hoping it was going to be Mantras instead of traps.
They’re slightly changing how traps work for rangers, so we don’t know if they’ll be stronger or not. Guardians have pulls, and HoT will come with a taunt mechanic. What Guardian’s traps do is a mystery at this point.
To say that our angelic-leaping support-ish dragonhunter is a clone of a ranger, or that it’ll immediately suck, means nothing at all. We barely know anything.
Anything can happen at this point. It seems like people are criticizing the entire elite spec simply because they can’t handle its creative guardian/ ranger combo.
Got to love how people are overreacting when none of the weapon and utility skills have been spoiled yet. Lets not forget that the Elite specialisation is supposed to be an alternative, not a direct upgrade.
I can count the pages of players who wanted long range options for Guardians, when it’s finally confirmed, all these players do is complain about the name…
Guardians already have great area denial in the form of symbols. The PROBLEM is that we have no means to keep enemies in them. Traps are not going to be of any use because it’s just more of what we already have, but even easier to avoid.
You realize many traps deliver their full effect instantaneously? You don’t need to “keep enemies in them.” If their benefits are scaled correctly they’ll be better than symbols.
They’re also completely nullified by a single dodge. Unless you plant it ahead of time when the enemy isn’t looking, you’re not gonna get much out of it.
Necro Marks can also be dodge through, yet almost every Necromancer build out there uses a staff.
Marks also are ground targeted, and will activate instantly if cast underneath a target. Traps currently do neither of these (other than if you trait ground targeting for rangers, but it seems like they will be getting rid of that anyway).
Anything can happen at this point. It seems like people are criticizing the entire elite spec simply because they can’t handle its creative guardian/ ranger combo.
That’s what bothers me: It’s NOT creative. It’s not new. It’s plastering something we already have from another class onto this one. I mean I get that maybe it’d be hard to match something as unique as the chronomancer, but this just makes me feel like they didn’t even attempt to do so.
Anything can happen at this point. It seems like people are criticizing the entire elite spec simply because they can’t handle its creative guardian/ ranger combo.
That’s what bothers me: It’s NOT creative. It’s not new. It’s plastering something we already have from another class onto this one. I mean I get that maybe it’d be hard to match something as unique as the chronomancer, but this just makes me feel like they didn’t even attempt to do so.
Not sure what you expected when they said they were going to be re-using other class utility types… Beyond that you have no idea what the skills will even do. o.o
Warlord Sikari (80 Scrapper)
Lets not forget that the Elite specialisation is supposed to be an alternative, not a direct upgrade.
I think this is a point that a lot of people are going to forget about every time one of the new specs gets introduced.
Its quite possible a lot of people aren’t going to use any of the new stuff; for any of the classes. If you end up hating everything about Dragonhunter, you still have all the other updated trait lines to use. Or you use Dragonhunter for the updated Virtues and maybe a few of the traits, kind of like how you might use the current virtue line, and ignore the LB and the traps.
how nice, makes you wanna buy HOT right? getting a crap spec right off the bat sure is great for hype.
They’re slightly changing how traps work for rangers, so we don’t know if they’ll be stronger or not. Guardians have pulls, and HoT will come with a taunt mechanic. What Guardian’s traps do is a mystery at this point.
To say that our angelic-leaping support-ish dragonhunter is a clone of a ranger, or that it’ll immediately suck, means nothing at all. We barely know anything.
Anything can happen at this point. It seems like people are criticizing the entire elite spec simply because they can’t handle its creative guardian/ ranger combo.
No, personally it’s because it’s absolutely pointless in PvE.
Wrecking my face with what… stupid traps that I can easily avoid ?
To be completely honest, if you easily avoid them, I’m not putting them in the right place.
This game has a sort of desire to reward high skill cap play and traps actually require far more situational awareness than “smash #1 to win”.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Anything can happen at this point. It seems like people are criticizing the entire elite spec simply because they can’t handle its creative guardian/ ranger combo.
That’s what bothers me: It’s NOT creative. It’s not new. It’s plastering something we already have from another class onto this one. I mean I get that maybe it’d be hard to match something as unique as the chronomancer, but this just makes me feel like they didn’t even attempt to do so.
Not sure what you expected when they said they were going to be re-using other class utility types… Beyond that you have no idea what the skills will even do. o.o
With the chronomancer, mesmer is receiving a new buff (alacrity), a new profession mechanic addition (F5 shatter), a shield with more blocks than the guardian shield (the irony continues), and the option for more team-support oriented builds.
By contrast, the dragonhunter is giving the guardian nothing new except for traps, which are already lackluster on the classes that currently have it, and a longbow which looks like it could be nice, but is really dependent on whether or not it will do decent damage. The LEAST they could have done would be to add a 4th virtue to give us something else new for people who aren’t interested in the longbow or traps.
They did say classes with offhands would get a little more. Mesmer f5 will likely prove to be a double edged sword that many can’t handle properly (and will also likely get nerfed, along with alacrity, which sounded like its uptime wasn’t even that great). Also, much of that wasn’t even made aware of until Friday. Just wait until friday again… You literally have no idea whats going to happen.
Warlord Sikari (80 Scrapper)
Lol Arken! I’m in class right now so I can’t be on the podcast line, but I just couldn’t resist dropping into the guardian thread to say even though I was joking around with you, I totally called trapper Guardian a month ago, but that I am sincerely so sorry.
We have so much in common now! We can hate our traps and summons together lol.
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat
I hate you… so much