MF Dungeon Leeching build traits and equipment
TRAITS
30 Radiance
Focusing on signets. When leeching you want to concentrate on tagging mobs instead of using your skills. Signets are great in the sense that they have a passive component you can still make use of your skill slots.
- II Signet Mastery: excellent trait especially for Signet of Resolve to heal yourself more and stay alive. If you have to use other signets or clicked them by accident then this trait also helps to get the passive effects back up faster.
- IX Inscribed Removal: although you are not meant to use the signet actives, when you are low on health with conditions on you, you can use the signets to remove conditions as a last resort.
- XII Perfect Inscriptions: improve all the passive effects of your signet. What’s not to like?
20 Valor
Focusing on survivability. You can’t leech and tag mobs when you are dead.
- III Strength of the Fallen: gives your teammate more time to res you in case when you do get downed.
- V Purity: more passive condition removals so you are less likely to be forced into activating your signets.
20 Honor
More survivability to keep you up and leeching
- VI Pure of Heart: there is a chance that the passive of Virtue of Courage can come back up in the middle of the fight (unless you keep spamming the active, which, like signets, you shouldn’t). The following hit you take will remove the aegis and end up healing you.
- IX Two-Handed Mastery: lets you spam you staff skills more frequenty to help tagging mobs.
SKILLS
Signet of Resolve
Best guardian heal when traited in terms of heals per second.
Signet of Judgement
Awesome damage reduction passive so you take less damage when leeching
Signet of Mercy
Gives you more healing power so when you dodge roll and use staff #4 you get more health back.
Signet of Wrath
It is either between this or Bane Signet. Bane signet increases power and makes you hit harder. That is bad because you become more likely to draw aggro, so we use Signet of Wrath.
Renewed Focus
Panic button to help you avoid getting downed, so you can keep tagging mobs.
ARMOR
Basically you want any exotic magic find set. Traveler’s Sets (MF/power/cond) are more ideal because you have condition damage as oppose to precision in Explorer’s Sets. If your precision is too high, you will crit too much, and will draw more aggro. You don’t want to have to deal with mobs attacking you when tagging them for their loot.
Runes you want 5 Traveler’s runes for magic find and some health to survive any unavoidable damage. Add a pirate rune for the last slot for maximum magic find from runes.
TRINKETS
Basically you just want to max out magic find. Unfortunately that means we are forced into using some Explorer’s parts but we should still aim for maximum magic find.
WEAPONS
Staves are by far the best weapons for tagging mobs for guardians. There is no reason to use anything else. Again we want Traveler’s stats so we don’t crit too much. You want to start using the staff with the sigil of luck to get your MF% stacks then switch to the other staff for a further 3% MF.
Staff auto attack is your bread and butter for tagging mobs. Staff 2 and 3 have 1200 range so you can still tag mobs that are too dangerous for you to get within 600 range. Staff 4 is good for heals. Line of Warding is handy when you do get mob aggro you can block them for a few seconds so your teammates can regain aggro.
SUMMARY
This is an effective build to counter the poor droprates and rewards in GW2 dungeons. With this set up you can go in and get credit for all the mobs killed without worrying about too much aggro and expect good loot.
Good luck getting on everyone’s blacklist.