(edited by Regon Phoenix.8215)
[Elite Suggestion] Wrathguard
Imune to death, unblockable stun, extra healing to downed….f@ck me not even Herald and Reaper are this op.
Imune to death, unblockable stun, extra healing to downed….f@ck me not even Herald and Reaper are this op.
Reapers were op? When?
Imune to death, unblockable stun, extra healing to downed….f@ck me not even Herald and Reaper are this op.
Reapers were op? When?
When the game launched and people weren’t sure how to take them down XD.
My point being,the things listed there,they look to good on paper and no elite in game looked as good….it has too much good stuff and too litle drawbacks.
Imune to death, unblockable stun, extra healing to downed….f@ck me not even Herald and Reaper are this op.
Reapers were op? When?
When the game launched and people weren’t sure how to take them down XD.
My point being,the things listed there,they look to good on paper and no elite in game looked as good….it has too much good stuff and too litle drawbacks.
Well, guardians currently are too weak to be in meta, so that might balance things out.
I feel that this would turn the balance upside down. But I do like the concept, here the things I would change.
Embers of Resurection – I would make this an elite and a channeled skill, because as an insta cast this heal provides too many advantages, I would also add a cast time,but honestly I am unsure as to what that cast time should be,because the only healing skill that targets downed targets is at core necro and I feel it does not act as a good leaving point.
Rage magic: it’s ok, I guess… but it’s not great for Guardians, because we don’t have that many projectile based attacks to begin with. The GS projectiles spawn at random so f@k those, scepter projectiles move slower than turtles and I am not even sure if they count as projectile, sword 3 projectile…eh I think you can make a better skill that synergizes better with all Guardian Weapons. Your axe didn’t count for this listing because axe 2 is already unblockable in your weapon kit.
Axe 2: The op part of this skill comes from the unblockable bit. Guarantee a stun to guarantee that oponent uses a stun breaker. I mean ranger shortbow 5 is the same as your axe 2 on papper…without a cooldown or effective range listed.
The thing here mate is that I like a good gimick,so I would make it a 2 chain spell, first hit would hurl the axe deal damage and apply a sigil, when you cast the spell again, nearby enemies get stacks of burn and bleed. Counts as an interupt.
Healing Skill: well if we are going with the whole angry dispenser of justice thing,lets go with something like this…. Defiant until the end: block all damage taken, heal for a percentage of your outgoing damage (no less than 20%).
Imune to death, unblockable stun, extra healing to downed….f@ck me not even Herald and Reaper are this op.
Reapers were op? When?
Season 2, condi reaper.
Imune to death, unblockable stun, extra healing to downed….f@ck me not even Herald and Reaper are this op.
Reapers were op? When?
Season 2, condi reaper.
Why must you remind me…you are taking me out of my sense of denial….I don’t like it.